Scared stiff: Why should we care about Project Origin?

However, shortly after F.E.A.R. landed on retail shelves in 2005, Monolith parted ways with BFF publisher Vivendi, a move that left all but the game's name in the hands of the developer, forcing the studio to re-brand its IP. And in 2007, Monolith turned to the gamer community, asking for creative types to submit ideas for what the sequel should be called.
The result, as it turned out, was Project Origin. But even with a name for its new baby, the question remained, and admittedly still lingers, as to if Monolith can recapture the lightning in a bottle that was F.E.A.R. To this end, we recently cornered designers Craig Hubbard and John Mulkey to ask them both why we should care about their latest offering.
Gallery: Project Origin
When it comes to survival horror, both designers have different ideas for what makes a good game. Even so, both Hubbard and Mulkey sang the praises of Tecmo's Fatal Frame franchise in unison, a series also recently championed by Silent Hill: Homecoming's Jason Allen. "For horror... the Fatal Frame series really got under my skin. I'm a sucker for ghost stories, and those games pushed all the right buttons," Hubbard, who also served as the lead designer on F.E.A.R., told us.
" I think the thing about the first game that resonated with people was the mix of the over-the-top action movie experience and creepy modern ghost story." |
We sincerely hope that at least some of the influences from their favorite titles from the genre will make their way into Project Origin, particularly office fave System Shock 2. Recalled Mulkey, "Man, when you hear the midwife cyborgs singing to their 'babies'...turn on all the lights."
Looking to their own project, Hubbard indicated that the studio is not setting out to break any sort of mold, or even stretch far beyond the original F.E.A.R. with Project Origin. Rather, the company is working to build upon the original's foundation "by giving the horror elements sharper teeth and really polishing the pacing."

Interestingly, Hubbard called this idea of being able to sharpen the gameplay and atmosphere to a fine point a luxury the developer didn't have with F.E.A.R. "due to how late some of that stuff got into the game."
Speaking of the foundation laid by the original, Hubbard added: "I think the thing about the first game that resonated with people was the mix of the over-the-top action movie experience and creepy modern ghost story."
"I wouldn't really call that an innovation," he added, "but it's definitely a combination nobody had done before in a video game."
Unfortunately, the pair couldn't talk much about Project Origin's actual mechanics, only adding fuel to the mystery surrounding the upcoming sequel. However, our hope is that with E3 practically breathing down our necks, and the game being set to be shown by publisher Warner Bros. during the annual event, we'll likely come away knowing much more than we do today about Project Origin very soon.
Still, one has to wonder if there enough here to get excited about yet? It's possible, but your mileage will likely vary depending on how much you enjoyed the original. And of course, how much you enjoy blood.











Reader Comments (Page 1 of 1)
Levi @ Jun 26th 2008 9:38PM
Maybe I would care if the game didn't have such bland title.
Will @ Jun 26th 2008 9:50PM
Agreed. "F.E.A.R." had a pretty eye-catching title. Project Origin is the vaguest, blandest title of all the horror games to come out recently or in near future.
Haggard @ Jun 27th 2008 3:38PM
Yeah, who cares about a game being fun or cool, it's all about how you feel when you look at the box or the main menu...
Obie @ Jun 26th 2008 9:55PM
Who cares, the enemies are MADE of blood...it's redonkulous!
Slayer @ Jun 26th 2008 10:10PM
The more the better. :)
ronald.raygun @ Jun 26th 2008 10:20PM
ketchup packet monsters is scary!
OmegaVader @ Jun 26th 2008 10:37PM
I still can't get excited about this game. It just seems like FEAR redux...and while FEAR was awesome in 2005, a lot's happened since then. It's just not that fun anymore.
Ninjakamster (PS360 FTW!) @ Jun 26th 2008 10:47PM
I enjoyed playing FEAR and the expansions.
Though unfortunately since the developer doesn't own the title, the FEAR organization in the game will have to be scrapped too, no word on the fate of the Point Man or the others. WTF? : (
Its supposed to take place right after FEAR but you play as a Delta Force operative (who keep dying in the FEAR games) who gets the slo-mo powers from surgery which the Point Man had because he was the son of Alma.
Kodros @ Jun 26th 2008 10:50PM
"asking for creative types to submit ideas for what the sequel should be called."
From where? The Special Olympics?
Dwag @ Jun 26th 2008 11:16PM
Bullet time thats whats gonna decide it for some.
#28 @ Jun 27th 2008 1:23AM
These titles are so negative and desperate. "Why should we care?? Why don't you look at me when we make love??"
joe @ Jun 27th 2008 1:35PM
Lets wait until they actually show us something, before declaring the game a failure.