SF beta has issues, but no patch will be released
10
According to numerous posts over on the Capcom forums, the Super Street Fighter II Turbo HD Remix beta is a bit problematic. All kinds of beta participants are experiencing a few bugs, network issues and, even worse, complete lockups. Thankfully, Capcom hasn't turned a blind eye to unsatisfied Street Fighter beta participates, acknowledging the issues, but admitting that they will NOT be releasing a patch to fix the beta. The reason? It's a beta and the reason people are playing is to discover said bugs. The other main reason is because "resubmissions would cost a fortune and not go live for weeks", seeing that any new code changes would have to go through MS cert.
So, be happy with your SSFIITHDR fun, even if it isn't the most stable chunk of code in the world. To do our part in making unhappy Street Fighter fans smile, we've embedded the latest, bug free beta video footage above. You're welcome!
Reader Comments (10)
Posted: Jun 26th 2008 12:39PM ZEBRA NINER said
So I got a chance to play this last night. Maybe I've been ruined by the current caliber of games these days, but it's just street fighter. Meh.
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Posted: Jun 26th 2008 1:54PM (Unverified) said
Wait wait... how did they do a perfect hadouken followed by a shoryuken? Mind boggling.
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Posted: Jun 26th 2008 2:04PM ExEBGuy said
"The other main reason is because "resubmissions would cost a fortune and not go live for weeks", seeing that any new code changes would have to go through MS cert."
How is it that certain other Beta's are able to release updates that fix or unlock things?
Seems like a silly excuse.
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How is it that certain other Beta's are able to release updates that fix or unlock things?
Seems like a silly excuse.
Posted: Jun 26th 2008 4:17PM AoE said
Are you talking about betas for blockbuster games with huge budgets and that retail for $60? Because this is an XBLA title that's going to retail for $10 or so and I assure you won't sell anywhere near as many units as Halo 3, as it appeals to a rather niche market. You understand that not all games have the same size budget, yes? Resubmissions that look expensive to a team working on an XBLA game with an XBLA game sized-budget probably don't look nearly as expensive to a team working on a AAA big budget title with a AAA big budget. Does it still seem like a silly excuse?
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Posted: Jun 26th 2008 4:19PM AoE said
If you think access to a beta (keep in mind what a beta is, there are going to be tons and tons of bugs, that's the whole point) for a limited amount of time is a reason to buy another game, you've got a screw loose. No it's never worth it to pay for one game so you can do free work for a company on another of thier games. Commando 3 stands on it's own though, it's a great fun when played co-op.
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