Super Street Fighter II HD beta: borked, but fun

Let's get something out of the way right off: We actually bought Commando 3: Wolf of the Battlefield to play it. The fact that the purchase also got us into the beta for the "HD remix" of Super Street Fighter II Turbo? Icing on the retro-remake cake.
We downloaded the SSFIITHDR beta just as soon as it went live yesterday and ... promptly had our 360s freeze up on us when we tried to set up a basic match. Not exactly a great first impression. But, it is a beta, after all. And certainly not the sort of marketing-driven "betas" we've become used to. This one is the real deal, bugs and all. But it's also a lot of fun once you get past them. (We have some tips on that, as well as our full thoughts on the beta, after the break.)
We downloaded the SSFIITHDR beta just as soon as it went live yesterday and ... promptly had our 360s freeze up on us when we tried to set up a basic match. Not exactly a great first impression. But, it is a beta, after all. And certainly not the sort of marketing-driven "betas" we've become used to. This one is the real deal, bugs and all. But it's also a lot of fun once you get past them. (We have some tips on that, as well as our full thoughts on the beta, after the break.)
Playing using the 360 controller wasn't going to happen. (Well, it did – the D-Pad just didn't cut it.) Nope, it was HORI arcade stick time. After remapping the controls, it was time to remix some other players' virtual faces.
Unfortunately, basic one-on-one "versus" matches, ranked or unranked, just don't work. Stay away from 'em. The options are there, but trying to either join or host (or sometimes even search) for a match of this type hard locks the 360. So, there's one bug we're sure Capcom has received, oh, a bazillion reports on.
Fortunately, the tournament mode (mostly) works, so that's where we've been spending our time. (And you should, too, unless you find resetting your 360 enjoyable.) The one thing we'd like to see fixed here is the fact that you can't watch other players' matches while you wait to compete in your next round. You can only see their life bars gradually deplete. Not exactly edge-of-your-seat spectating material.
Anyway, the fighting. The game's lead designer at Backbone Entertainment, Dave Sirlin, has talked about the importance of keeping the SSFIIT feel intact while remixing the graphics and sound. So far, our hats are off to him. The timing, combos, even the hit boxes ... everything feels spot-on. The beta defaults to 4:3 mode for authenticity; we switched to widescreen and found that there was a small adjustment period given the "zoomed in" view with larger characters and more scrolling.
It was a little jarring at first to see the characters themselves. Don't get us wrong; they look great, as do the backgrounds and effects. It's just that they're so sharp and nicely detailed that you'd expect them to be smoothly animated. That's not the case, though. To keep the game's timing intact, the number of animation frames has to be the same as in the original. So, no SFIII-style flowing karate ghis for Ken and Ryu (who we'll be extra good at controlling when the full game releases, since they're the only two characters in the beta).
We're hopeful the beta will serve its purpose: ironing out the network code's bugs. In the matches we could get into, everything was totally lag-free. It's just getting into a match that's an issue. That aside, it already plays leaps and bounds better than the embarrassing XBLA release of SFII: Hyper Fighting, all while looking smoking hot.











Reader Comments (Page 1 of 1)
FOXHOUND @ Jun 27th 2008 8:14AM
Well... I've still got THIRD STRIKE for the Dreamcast(can't seem to find my SF3:DOUBLE IMPACT disc anywhere... augh), I guess I can stick with that. Sadly, I've got the NA version, so there's no matching service. :(
Paul (PSN: heypaul) @ Jun 27th 2008 2:38PM
Fox, would you actually play Double Impact, though? I sold mine not long ago because I hadn't touched it since I got Third Strike. New Generation and Second Impact feel like entirely different games after you've spent a good amount of time with Third Strike.
koehler83 @ Jun 27th 2008 9:03AM
It may only be a beta now on Xbox360.. but unfortunately, these are exactly the issues I expect to see STILL PRESENT when the game launches on PS3, untested. This is why I don't plan on buying the game. (I know, I know.. buy a 360 and shut up. I will consider it if the $299.99 rumours come to pass, okay?)
But Bionic Commando: Rearmed is still on my Get List.
Marek Hryc @ Jun 27th 2008 9:04AM
Borked? WTF does that even mean?
arrrgh @ Jun 27th 2008 9:55AM
borked = broked = broken
slang man
Marek Hryc @ Jun 27th 2008 12:54PM
Oh! Thanks!
Arturis @ Jun 27th 2008 1:29PM
Someone didn't study up on their "Swedish Chef" lingo...
Mojo @ Jun 27th 2008 2:27PM
Hah!! Swedish Chef is exactly what I thought of!
Kizzle @ Jun 27th 2008 9:25AM
"That aside, it already plays leaps and bound better than the embarrassing XBLA release of SFII: Hyper Fighting"
...uh, no. There was nothing "embarassing" about it other than the online play being laggy here and there. And it least it doesn't freeze your system while trying to get an online game going.
arrrgh @ Jun 27th 2008 10:40AM
it was pretty embarassing
Ian @ Jun 29th 2008 7:44PM
'At least it doesn't freeze up'... well, I should hope a 2+ year old arcade game is all patched and bug free by now compared to a limited public BETA. You know what beta means right?
Greg2k @ Jun 27th 2008 10:34AM
Should be SSFIITHDR
Greg2k @ Jun 27th 2008 10:34AM
Should be SSFIITHDR
bm @ Jun 27th 2008 10:44AM
It's not just the low number of animation frames, it's the very animation itself that's ancient and crappy looking. You can't fix that with any amount of tweening.
That, and they're tracing in high res over pixel art that doesn't look good to begin with. Compare SFII to SFIII (two games which run at the exact same resolution - yes, they do) and you can see why SFIII looks miles better than SFII HD Remix despite the latter being in HD, proving once again how little screen resolution actually matters.
John @ Jun 27th 2008 11:51AM
I understand what you're saying about it not looking as good and fluid as 3rd Strike. I don't think anything will look as good as that game, as far as 2D fighters go. But to say that this game doesn't look as good as 3S really doesn't hold any ground to begin with. STHDR was made for the sole intention to bring a classic fighter into the 21st century and just upgrade the graphics to make it look more contemporary, while keeping the gameplay the exact same, nothing more.
Paul (PSN: heypaul) @ Jun 27th 2008 2:57PM
Let me preface this by saying that 3S is my favorite game of all time. To this day I still play it at least once a week. That said, I'm sorry to break it to you man, but from a technical standpoint, 3S doesn't look all that good. I think nostalgia's getting the best of you. Compare it to any one of the 640x480 Guilty Gears (or even Rumble Fish) and it looks pretty embarassing from both a resolution and framerate perspective. On the other hand, what makes 3S it look so artistically fine is the amount of detail within each of those animated frames. Look at how Elena's movements flow, how Q's trenchcoat ruffles and how amorphous Twelve looks, all because of the detail they put into each frame. The overall sense of movement and momentum they drew into that game is phenomenal, but things like resolution, framerate and dithering still make it look dated.
bm @ Jul 2nd 2008 4:18AM
You just described to me how SF3 looks better, yet it doesn't?
I'll repeat myself: resolution means absolutely zip when your animation is crappy. And NO games (besides other capcom fighters) even come close to SF3 in that regard (ESPECIALLY this HD trace over of an ancient game), hence SF3 looks better. Sharper edges do not a prettier game make. The end.
The only thing that looks like it might rival SF3 anytime soon may be the new KOF. Which I'm greatly looking forward to.
bm @ Jul 2nd 2008 4:20AM
You just described to me how SF3 looks better, yet it doesn't?
I'll repeat myself: resolution means absolutely zip when your animation is crappy. And NO games (besides other capcom fighters) even come close to SF3 in that regard (ESPECIALLY this HD trace over of an ancient game), hence SF3 looks better. Sharper edges do not a prettier game make. The end.
The only thing that looks like it might rival SF3 anytime soon may be the new KOF. Which I'm greatly looking forward to.
Adam @ Jun 27th 2008 12:21PM
the art style like like crap.
Lord Bowser @ Jun 28th 2008 6:20AM
English not your first language?
Ghaleon @ Jun 27th 2008 12:40PM
http://www.youtube.com/watch?v=YP1R90YLtSA
Sirlin vs. cigarbob
Tons of fighters look better than 3s. That game was made in 1999. If you guys are all so concerned about animation just play GG, Arcana, the new KoF -- it's not like 3s was the end-all of animation.
Chris @ Jun 28th 2008 5:51PM
Yeah tons of games look better, but SFII to SF3S WAS a hell of a jump. I'm pretty disappointed too that we're getting GG-level resolution and SFII animation. Feels so jarring!
bm @ Jul 3rd 2008 8:28PM
I'm sorry, but... name me some examples of games that have better animation. Don't start with something like Guilty Gear, it looks nice but it doesn't touch SF3.
The only things that come close are some of Capcom's own fighters from around that era. People have forgotten how to do real awesome animation and instead focus on high res and all sorts of silly particle effects that have NO place in a 2D fighter.
SVergara @ Jun 27th 2008 12:59PM
I did experience the freezing a couple of times, but I definitely was able to play quite a few player matches online. And, unlike the tournament mode, there is indeed a true spectator mode where you get to see the actual fight.
All in all, it's buggy like the beta it is, but it's still fun and can't wait until the full version is released.
Konchu @ Jun 27th 2008 3:32PM
I actually was able to get into a player match the night it came out. Though when I 1st joined the room I didn't get to see the fight just the bars you speak of once that round was over I was able to see the battles just fine. Wondering if it may have to do that you have to fight before you can see fights not sure as I haven't played much more and I got to fight pretty quick guess I was in at the beginning of a room forming. The game was laggy though especially on one opponent the others 4 or so that came along were not too bad but still a bit laggy.
EMaster @ Jun 27th 2008 3:51PM
Of course it's Borked. It's a BETA people!!! BETAs are supposed to be Borked so that they can fix what's borked by user feedback... DUH!
brad77 @ Jun 27th 2008 5:04PM
Yeah. We know. I think that of all people, we get it. How many times must it be said?
The criticisms are still valid.
Norm @ Jun 27th 2008 5:07PM
After playing this game a sh!t ton, I have noticed tons of interesting quirks about the beta, both good and bad.
--Here's a tip: Kens Medium SRK can juggle with another Medium SRK. On top of that, you may just get a dizzy off of it, so that's pretty much your life bar. The solution to this is not to jump in on Ken randomly. It's been said that this has been removed from the final build, which is good, but look out for it because it seems like everyone knows how to use and abuse it in the current beta.
--Ryu's fake fireball can cancel into a medium to a super, which is fun and effective.
--If you join games with ping of +100, just leave and try again. That will eliminate popping and teleporting in the beta version. Some people just don't connect well with others and it seems random.
--If you are having issues with freezing, try sticking to tournament mode - it's the mode with the least reported issues of crashing.
Please remember to send feedback! People on the Capcom forums are VERY receptive to fan reactions and sentiments. If you like this game, but something is driving you batty about it, speak up! chances are, it'll be fixed
I was so pissed that the beta was so bugged, but the more I play the game, the happier I am with all the little nuances. Since finding out that the beta was for networking related bugs, I'm a little less pissed about the mildly wonky gameplay. Actually, it's growing on me a lot. I don't even think the graphics are all that hot, but the gameplay is awesome when it works, and I can't wait for the final build of the game. I want to say thanks to Joystiq for posting this up and showing some love for the fighting game scene, as I know to most gamers these days are having a hard time finding interest.
Maximun2k10 @ Jun 27th 2008 5:41PM
Whats up with all this people saying "Borked" ???
Serious, wanna be cool, put a pink hat and go outside in the streets screaming "i'm freaking cool, and my brain is borked"
NOT ME @ Jun 27th 2008 6:14PM
Im sorry i just dont get it, why the hell does capcom to make these games. remember when they bought SF2 to live it took like that 8 months after they announced it, I mean whats the problem its been like a year since they 1st announced this. Hell they make a new NFS(only example i can think of) every year
LunarAura @ Jun 27th 2008 9:51PM
While you guys may be extra good with Ryu and Ken, something tells me that when the real game comes out, you're not going to play them ever again.