News from the Starcraft II panel at the Blizzard Invitational

Gallery: Starcraft II
The new-and-improved Zerg
Rob Pardo started the panel (of one) talking about how they wanted Starcraft II to be similar to the original both with new strategies and units. Blizzard knew the strength of the game was the distinct playstyle of the three different races and they wanted to push that even further in SC2. Another driving principle behind the design of the sequel was that all races be easy enough for casual players to enjoy, but complex enough for advance gameplay as well.
Though Blizzard has talked about Zerg play before, this weekend is the first time the race is playable.
First Pardo explored the evolution of the Zerg. The creep is the key part of the Zerg's strategy and Blizzard expanded on that in many ways. New units and abilities have been introduced for enterprising Zerg players to take over the entire map with Creep very quickly. Creep Tumors are buildings that create more Creep over time and Overlords now have the ability to create Creep.
"And what can Zerg players do with this surplus of empty Creep land? A lot." |
And what can Zerg players do with this surplus of empty Creep land? A lot. The Nydus worm unit introduces a new transport mechanic for the Zerg. It creates tunnels under the Creep for Zerg units to travel through. If the Nydus worm unit is destroyed, the units in the canal are still safe, only the exit is destroyed. Nydus worms will be expensive to make, so small exits will not be worth it, but carefully placed canals and exits can mean the difference in moving your units across the map quickly.
The other advantage of empty Creep is that new Zerg movable buildings can be placed there. One strategy suggested is to use Overlords to quickly create Creep, move in Spore Crawlers for defense and then move buildings in. Instant Zerg outpost.

All Hail the Zerg Queen!
The Zerg Queen got a big upgrade from SC1. She has transformed from a weak flying unit to a formidable base defender. Her new special abilities include:
- Transfusion: the ability to heal buildings
- Deep Tunnel: the ability to teleport to any Zerg building
- Swarm Infestation: turn any Zerg building into an attacking unit
- Mutant Larvae: the ability to create units for instant counter attack
More Zerg units
The Zerg Corruptor was created as an anti-air unit with an interesting ability. It can turn any unit it defeats into an infested air unit to fight on the side of the Zerg. Now your enemy's Battlecruiser can be turned against them. Do they attack it, attack you or flee?
The final Zerg feature Pardo talked about was the Baneling. This low health unit remains burrowed until enemies are near, then it charges and self-destructs for massive damage. The ambush potential of this unit cannot be underestimated.











Reader Comments (Page 1 of 1)
shadow024 @ Jun 28th 2008 5:24PM
Ok,now that I saw that screen with tons of Zerg on it, makes me actually want to play it...
Pitrsin @ Jun 28th 2008 5:43PM
"The last point Pardo wanted to make before the panel was open to questions was about the evolution of Battle.net. With the release of SC2, Battle.net will be transformed to become what they hope is the premiere gaming platform for PC online play."
Makes it seem like, to me, that they're going to start charging for Battle.net.
WiiFTW @ Jun 28th 2008 6:11PM
I hope not. My guess is that they'll change it to make it more Steam/XBL-like so that its easy to use with lots of functionality.
Wes @ Jun 28th 2008 8:22PM
I don't think so. There isn't really much justification for a mmorpg-like fee for this game. There's no really large bandwidth transactions. Its more like a queury for available servers with 2vs2 BGH in the title than anything else. There's very little client to server communication except packets of 100-200k when searching for games and even smaller packets when starting/ending games.
Once the game match is started, the hosting is done on a local machine and the data transfered between players and not through Blizzard's battle.net servers. I think your reading words into something that's not there.
A person @ Jun 28th 2008 6:44PM
I feel like I'm missing something....I've never played a Diablo or Starcraft game.
Titanium_Orchid @ Jun 28th 2008 6:57PM
Wow... are you really young or have you just started to find out about computer games?
To answer your question: Yes, you are missing out on something. Your homework for this weekend is to play Diablo 2 and Starcraft. Then write me a two page essay on why these games were revolutionary for their time.
Erik @ Jun 28th 2008 10:33PM
You are missing 2 of the best games ever. StarCraft was amazing. Diablo 2 basically created a fantastic world that you could explore.
t_m @ Jun 29th 2008 12:45AM
Don't bother.
They may have been revolutionary for their time (though thats debatable) but they haven't aged well. What they were was very well polished and well balanced versions of games that have existed for much longer. Great balance, but pretty repetitive gameplay.
Lars @ Jun 30th 2008 4:00PM
t_m, your argument doesn't hold up. Well, maybe you're right that Starcraft hasn't aged well... but Diablo 2 is still alive and well. I know lots of people who still play it.
And there's about 10 million people playing a game which just copied and pasted the Diablo 2 mechanics / classes / abilities. Maybe you've heard of it: World of Warcraft.
Rambler @ Jun 28th 2008 6:50PM
The screenshots are a big turn off to me. The game looking nothing like the original. It looks too cartoony... Too much like WarCraft. But either way i'm buying it but it could look nicer.
Diablo 3... Can't wait
AVataRR @ Jun 28th 2008 8:39PM
Can't help nitpicking, but Dan probalby hasn't played as Zerg or even StarCraft1 too much. They're called *NYDUS* cannals and worms. There is no such thing as Nitus anything.
sunny beach @ Jul 2nd 2008 3:43AM
SCV good to go, sir!
Ready to roll out!
Got a light?