PS3 firmware 2.40: The good, the bad, and the belated
After all of the build-up, you'd think there would be a collective round of high-fives in the PS3 camp now that the next evolution of the system's functionality is official. While it's true that some of the features being introduced in firmware 2.40 are welcome enhancements we've been waiting quite a while for, there are also a number of expected features missing and shortcomings to ones that made it in that have us scratching our heads. Read on after the break for our take on what works, what doesn't quite work, and what's just plain missing from version 2.40 of the PS3's operating system.
Gallery: PS3 Firmware 2.40
A quick press of the PS button brings up the in-game XMB, although it doesn't automatically pause the game. Actually, as Sony pointed out to us, some current games will pause ... others won't. Sony isn't mandating that future games pause when the XMB is called, leaving that decision up to developers.
The most useful aspect of the in-game XMB is the ability to communicate with other PSN users on your friends list – which can now contain up to 100 users – without leaving your game. This is done entirely through text-based messaging; unfortunately, Sony confirmed that it is not possible to initiate a private voice chat and keep your friend with you across games as on Xbox Live.
click to enlarge
You can, for example, message a friend and tell them you are currently playing Resistance, and would like them to join you, but there's no option to send any sort of game invite. That functionality will instead be up to developers to build into their games. The ability to stream your own music off the HDD during gameplay is a feature of 2.40, but only works in games that have been designed to utilize it. If the game you're playing supports custom music playback, a new on-screen overlay can be brought up from the in-game XMB, with options for previous/next track, stop, repeat, shuffle, and volume. Sony demo'd this feature using PixelJunk Monsters Encore, but didn't divulge which other upcoming titles will support it (or if current ones can / will have it patched in).
click to enlarge
We were surprised by the fact that the in-game XMB displays all of the standard XMB functionality, including video, music, photos, and so on. You can select anything from the menus, but it's not guaranteed to work. If the feature isn't supported in-game, you'll get a message asking if you'd like to quit the game to access it. Seeing this in action, we couldn't help but think it would have made more sense for the in-game XMB to be contextual, displaying only the options that could actually be utilized in-game.Then there's the new trophy system, which is easily the most significant addition to the PS3 in terms of community features since it launched. Click here for our full look at what it's all about and how it works.
"The update still seems decidedly behind the curve in several areas." |
Our feelings about this latest PS3 update are mixed. On the one hand, there are handy features such as the ability to communicate with friends without quitting your game and on-the-fly accessory adjustments. On the other, the update still seems decidedly behind the curve in several areas. There's no private voice chat across games, no auto-pause when the XMB is triggered, custom soundtracks are not available in all games. Given the time that Sony has had to study its competition – namely Xbox Live – we'd expected to finally see at least a one-to-one match in terms of basic features.
Sony remains adamant that it will continue to "evolve" the features introduced in the 2.40 update across future firmware revisions. We hope that the key areas we've mentioned get attention sooner rather than later.














Reader Comments (Page 1 of 3)
Xoviet chiK @ Jun 30th 2008 8:08AM
Nice write-up. Look forward to the Trophy overview.
The system not pausing is a little disappointing, but otherwise I'm glad they are finally implementing this - Hope it's available soon.
Mr.ESC @ Jun 30th 2008 11:32AM
We hijack this first post to bring you an important message.
OMG is Loco Roco!!
Sony Japan gimme a new Loco Roco or better yet a Loco Roco and a Pursuit force sandbox game for the Ps3.
Thank you.
Draco @ Jun 30th 2008 12:04PM
I guess I am the only one happy about the no auto pause. if I am playing Final Fantasy X I want to go to XMB while the videos are playing... damn them and making the videos non skipable.
Lars @ Jun 30th 2008 1:40PM
Actually, Draco, that's one of the things I love about Sony. They really give developers total freedom. I really hate MS's Nazi-esque approach.
Oh and Joystiq... you guys didn't comment on the single most important feature and pretty much the only reason I am excited for in-game XMB. Which is the ability to change communication devices/options without exiting a game. What the hell? Is this possible now or isn't it? You call yourselves a news site?
But I also do like the ability to message friends. Other than that, I could care less about music and private voice chat and whatever.
Tiptup300 @ Jun 30th 2008 1:54PM
MS doesn't force the developers to pause when the guide pops up. They do force developers to stop action scenes when a controller becomes disconnected, but that's understandable!
SimbaDogg @ Jul 1st 2008 1:38AM
i think the system not pausing is a good thing. i hate when you dont have the option to so something, and it is just shoved down your throat. seriously, how difficult is it to pause, and then PS select? whats that gonna add...an extra second for u to check a message? i mean, in games like gta4 when i'm in a taxi, i'd love to be able to just do w/e i want to outside the game, while nikko is just riding in the taxi.
people LOVE to complain for the sake of complaining, jesus h christ... (and this isn't directed to you xoviet...but everyone that seems to whine about this nonstop)
daddycool @ Jun 30th 2008 8:09AM
Lame. I'm about to go download this now. Why the hell would it not pause? Wouldn't that only take the PS button triggering the start button in game?
Dark Archon @ Jun 30th 2008 8:13AM
Adding "Start" functionality to the PS Button would cancel-out this for the games that already use it (Rock Band, GTA IV, Guitar Hero, etc.)
DarkNessBear @ Jun 30th 2008 5:54PM
Omg, I am sitting here with my mouth open stunned that people are complaining about no auto pause?! Oh god... you guys are so dumb! AHHH!
*explodes*
360 fanboys say, "I DONT CARE ABOUT SWITCHING DISKS!" but then they bitch, "WHAT?! I HAVE TO PRESS THE PAUSE BUTTON BEFORE GOING INTO THE XMB!! NOOOOOO!" The pause button is RIGHT fuckin next to the PS button!
SWEET GOD...
Dark Archon @ Jun 30th 2008 8:11AM
Ummm... what?
It's the game designers CHOICE if they want to pause the game while you go to the XMB or not. It works the exact same way now. When you press the PS button some games pause while you are in the quasi-menu, others don't. It's all up to the 'game-makers'. How can you blame Sony for that?
This really sound like a hater overview. The reason for you to criticize the ability to preview all the XMB features even if it means quitting the game is beyond me. Why would you rather have this feature completely removed? Makes no sense to me.
Some of your points are OK, though. Just... don't overdo your criticism, ok?
John @ Jun 30th 2008 8:33AM
Maybe they are criticizing the fact that sony had a full-blown working system to copy directly from and still can't make it work as well as the Guide button.
Dark Archon @ Jun 30th 2008 8:38AM
I wouldn't say "as well as", I'd say differently than.
tmacairjordan87 @ Jun 30th 2008 8:58AM
Uhhh just to let you know a LOT of 360 games don't pause when you hit the guide button.
Jeremy @ Jun 30th 2008 9:10AM
Um, name one?
I've never played a 360 that doesn't pause when the guide button is pressed.
PSWii60 Gamer @ Jun 30th 2008 9:58AM
Um, hey Jeremy... there's a game, small title so you probably haven't heard of it, it's called Madden NFL 08, and when you hit the Guide button, the game continues on in the background. I learned this the hard wya when I tried to start up some custom music and got called for delay of game since the game itself Never Paused.
I'm sure there are more, but this is the only game i have where i've tried this (specifically for custom soundtracks)
felixlighter @ Jun 30th 2008 9:56AM
I'm pretty sure the only time a game doesn't pause while accessing the guide is during online multiplayer, which you can't be paused for obvious reasons. I can't think of a single singleplayer game that I've played that doesn't pause when I bring up the guide. I was always under the impression that Microsoft requires developers to include this behavior. It's not a huge deal though.
Sheppy (of the Fidlious Clan of Wong) @ Jun 30th 2008 9:57AM
Dark Archon, the issue itself is a give and take.
On the Give side of this, in game access to XMB code has been available to developers since, well.... GDC of last year. Few developers have taken advantage of it which somehow make the examples that do look like they are going "above and beyond" instead of "just using the tools Sony gave out."
On the Take, lots of the XBL features are actually missing. 360 games have these features because they are FORCED to have these features. Sony, like it or not, is not in a position where they can say "do this, or else." Because many developers would simply say "or else what? This becomes a 360 exclusive, you clueless fuck?" While many companies are enjoying profits on PS3, majority of companies efforts on the system can be summed up as "when we get around to it." If Sony plays hardball to enforce these changes, Sony will lose developers, period.
I'm also curious if the custom soundtracks only working in certain games is a byproduct of Microsofts patent... regardless, I don't mind. To me, the 360 way of doing it was worse than the Xbox way of doing it. It's not integrated or even feels like a part of the game, it's just as if I turned on the stereo while killing the background music.
Also, one thing, I didn't know 360 game autopaused when hitting the dashboard. I always paused first, seems like the intelligent thing to do.
GFunk84 @ Jun 30th 2008 9:58AM
@Jeremy
GTA IV
igetgames @ Jun 30th 2008 10:38AM
GTA IV doesn't pause when you hit the Guide button, and it's extremely annoying, as I typically hit it during some boring cutscene to avoid canceling the scene :)
Josh @ Jun 30th 2008 8:12AM
Well, I for one am excited about this.
JJ Rooster @ Jun 30th 2008 10:18AM
Excellent retort JW! This 2.40 update just about fails for me, so it looks like my PS3 will remain a BR player and be good for exclusives only.
PS3 fans, seriously, do you see why paying for Live is worthwhile now? Leaving stuff up to a developer is bullshit.
JJ Rooster @ Jun 30th 2008 10:19AM
What the? this comment was meant for the post below!
KarlW @ Jun 30th 2008 2:26PM
Agree with you. I wouldn't call the system unpolished. The XMB shows you everything, because you're supposed to feel like you're going back to the main menu. Then if you select something full-screen (everything not full-screen works), it'll ask you if you want to quit the game. You can only run one full-screen app at a time.
With the 360, it's an in-game menu. With the PS3, it's the menu you launched the game from. It's nice to be able to launch a slideshow or something from playing a game, without quitting back to the XMB first. Less stuff to manoeuvre around. It's a different way of doing things.
Joystiq seems to really love hating on the PS3. I know the PS3 has problems, but it's not all bad. Sony has delivered the 3 most wanted features for the system (trophies, in-game XMB, video store -- coming soon) Come on, surely you can spare a little praise for that?
Extinction @ Jun 30th 2008 8:18AM
I found this article to be complete garbage. For one, according to the videos, voice chat is available. Some 360 games don't pause either. Frankly, the article was flat out flame bait. PS3s in-game menu system seems faster, and has more functionality than 360s. It makes 360 look behind the curve
JW @ Jun 30th 2008 9:22AM
Ahh, another clueless fanboy. So you think XBL's service set is inferior to XMB, ehh? Interesting. Lets just do a quick comparison shall we.
Send game invites across all games:
XBL: Standardized/Mandatory
PSN: Not required/Developer Dependent
Send audio messages across all games:
XBL: Standardized/Mandatory
PSN: Not required/Developer Dependent
Mute, send feedback, file complaints:
XBL: Standardized/Mandatory
PSN: Not required/Developer Dependent
Ahh, yes. It looks like the PSN is right there in terms of service, doesn't it?
Honestly, it is as if some people just like to hear themselves spew unintelligent gibberish. Extinction.... all I can say is wow. That little world you live in must be quite interesting. All of those Sony murals painted on your walls must be quite comforting.
felixlighter @ Jun 30th 2008 9:28AM
I just watched both videos released by Sony about in-game XMB and they didn't mention cross game voice chat at all. Private voice chat will almost certainly require you to quit the game. 2.40 looks great but cross game voice chat was something I was really hoping for. Hopefully it will be incorporated at some point.
arrrgh @ Jun 30th 2008 11:43AM
So does this update include FULL support for custom soundtracks finally?
Rye21 @ Jun 30th 2008 4:39PM
wow bi*ch much JW?
Extinction @ Jun 30th 2008 6:06PM
http://www.joystiq.com/photos/ps3-firmware-2-40-1/890751/
Notice the "Start new chat"
Xodome @ Jun 30th 2008 8:20AM
Sounds like you guys were expecting Sony to pull a miracle out their ass. Do you really think Sony can just magically make all PS3 games come a complete halt? That's crazy.
It sure would be nice if you could tell us what PS3 games don't allow us to use the in-game XMB. Or what PS3 games allow us to used custom soundtracks.
SonofaGunner @ Jun 30th 2008 9:06AM
What can you do. There's always going to be someone talkin' all that jazz regardless of any advancement. Looking for news...I suggest you head to another site, at times this seems more like an opinion blog.
Sheppy (of the Fidlious Clan of Wong) @ Jun 30th 2008 11:20AM
This IS and opinion blog. That's what a blog is. They don't have to pretend to be unbiased or fair. They don't have to report news with good or bad stats. They post stories and flavor it up.
People love hyping when Ludwig gets creative with his stories but people love complaining when other people post stories against their favorite console.
Fucking grow up, this is a Blog, not the Post. People are hired on this site to write editorials. Highly opinionated pieces. So neener neener.
Neil @ Jun 30th 2008 8:23AM
The trophies will be completely redundant if there isn't the ability to share them outwith the console. Live gamerpoints work so well because you can share your achievements online and you have a card which you can use as a signature on forums etc.
warlock7 @ Jun 30th 2008 8:27AM
What's "outwith"?
Neil @ Jun 30th 2008 8:32AM
http://en.wiktionary.org/wiki/outwith
SonofaGunner @ Jun 30th 2008 9:15AM
Oh please. None of that is essential to the function of the game. Dream up some other ridiculous reason you don't like this.
BrokenMonkey @ Jun 30th 2008 10:39AM
You're just jealous that your precious PS3 still can't match some of the best features of the 360.
Mr Awesomer @ Jun 30th 2008 1:09PM
You're right, none of it is essential, but it is a great feature to have, especially for the analyzing eggheads among us, and there plenty of those whom are gamers. It would be great to have PS equivalents to mygamercardDOTnet and 360voiceDOTcom, and the many other sites with similar features.
warlock7 @ Jun 30th 2008 8:25AM
So, the option to pause your game or not is a bad one why exactly?
I realize that's not the way Microsoft did it, but it seems that Joystiq is playing fanboy here. Sony gives you the ability to let your game run or pause it when entering the XMB. For some games, this sounds like a great feature. Allow me to do anything in the XMB while I let my game continue to run. Sorry, this doesn't sound like being behind the curve, but rather they are allowing the user to dictate their experience rather then telling the end user which way is better. Seems like it's amore open option...
How about Joystiq does an impartial review rather than a fanboy slanted report?
David @ Jun 30th 2008 5:37PM
Exactly! what if I'm watching one of those dreaded cut-scenes that you can't skip that some games still have and it's the third time I'm watching it and I don't want to see it anymore...well I can hit the PS button and check out my friends list and send some messages while that still plays. If I want the game to pause I would just hit the pause button before hitting the PS button...it isn't that hard really or time consuming. You just push one more button...is pushing a button really that hard? If it is hard then what have we turned into?
Jakka @ Jun 30th 2008 10:53AM
Unless you're some kind of game cheater who needs 1000 hours of playing to get an achievement, why the hell would you like to have your game running while in XMB in first place?
Michael @ Jun 30th 2008 3:36PM
It's actually the exact same way MS does it. Some games pause when you hit the guide button, some don't, even in single player. Most do, but it seems like it's totally up to developers.
Sony updates their dashboard more regularly than twice a year (or this year, more like once on the 360 side), so you're bound to see things that aren't totally finished and will probably be improved in future updates.
Martez @ Jun 30th 2008 2:41PM
Send someone a message while a non-skippable cinema you've already seen before it playing? I dunno. Why is it so difficult to pause it before hitting the PS button if that's what you want to do? Are two presses too much for you?
Of all the things missing from this update, I'm amazed people are picking out "it doesn't automatically pause!"
Mystery @ Jun 30th 2008 8:28AM
Typical anti-Sony Joystiq article. The PS3 could fellate the user, and they would still complain that it didn't swallow. The bias is incredible.
malisp @ Jun 30th 2008 8:46AM
For no less than $400... It better f**cking swallow!
Vegeta (aka Ska Oreo) @ Jun 30th 2008 1:49PM
Yep, cause god forbid anyone criticizes Sony. DON'T THEY KNOW THAT SONY IS PERFECT IN EVERY WAY AND THAT THE PS3 IS GOD AMONGST CONSOLES. ANYONE WHO DISAGREES IS OBVIOUSLY BEING BIASED AND A SONY HATER!!!
Mystery @ Jun 30th 2008 5:22PM
I'm not saying that Sony are infallible. I have both HD consoles, and I don't care who sells more. The only thing I'm saying is that certain sites (joystiq, 1up, Kotaku) are incredibly biased against Sony, and twist every move they make to have some sort of negative spin. If Sony genuinely made a mistake, then by all means let people know. This, however, is an evolution of their console -- there will be more updates, so I don't see how this could be a bad thing, whatsoever.
DarkNessBear @ Jun 30th 2008 6:08PM
Wow, Mystery it's great to see someone that posts with an actual brain intact.
Why's everyone exclaiming that this is a bad thing because it isn't at the same level as 360's user ability? It's not like this is the last update ever for the PS3. Home isn't even out yet and can add a ton of things that everyone is complaining about. I'm not saying don't call their faults (like mystery said) but it's worth praising their evolution.
lego91994 @ Jun 30th 2008 8:28AM
I don't see what the big deal is if it automatically pauses or not.. all you have to do is press a button before you access the XMB. I am looking forward to using this when I get my PS3 in about a month, and my only worry is that I'm not sure if there will be alot of games that support trophies and custom soundtracks.
breachless @ Jun 30th 2008 8:32AM
Extinction:
What video were you watching? I saw little loading circles EVERY time the guy would try to navigate around the XMB and I certainly don't get that with my 360's dash... Yes voice chat is available, but unlike the 360, you cannot do this across different games. Pay closer attention. These are irrefutable FACTS, and not opinions that can be argued.
So tell me: where is this "more functionality" that you speak of? Please elaborate for us all. Prove it to be a fact, and not an overblown fanboy opinion.