WWI08: Diablo 3 design fundamentals (Part 2 - Q&A)

Audience Q&A
Q: Do you plan to keep the 4/5 man typical group size or will you design for much larger groups?
A: Group size isn't a technical restriction, but a gameplay one. Smaller groups are better due to the camera restriction. We haven't really decided but we'll focus on whatever gives the best experience, that'll be 4 or maybe 5 person parties.
Q: Will you increase inventory size?
A: We haven't decided. We're improving the inventory system and it'll be easier to trade items between your characters or other players. We'll pick a size appropriate to gameplay.
Q: There are a lot of WoW players and Diablo II players, which audience are you aiming at?
A: We haven't a particular aim. We're making the game for people who love Diablo, and there's plenty of room for both WoW and Diablo, we've no intention to play one game against the other.
"We have no plans to carry classes over. It's a fresh start, we haven't finalized the final classes or how many there will be." |
Q: Will the seven classes from Diablo II be kept as well as the new classes you're introducing?
A: We have no plans to carry classes over. It's a fresh start, we haven't finalized the final classes or how many there will be. We're not trying to bring back Diablo II classes.
Q: Will there be different systems like mana, energy and rage for each class?
A: We're exploring these systems, we have no specific plans.
Q: Will there be hardcore mode in Diablo III?
A: I don't see why we wouldn't. That decision is made towards the end of development, we might not, but we probably will.
Q: With the loot system in Diablo II, the player with the fastest connection often got the loot. Will this change?
A: We're changing the drop system. Monsters will drop multiple items, each player will see loot generated for them.
Q: Will you be able to respec your player's skills?
A: We're not talking about it but I think it's a bad idea not to. I can't give you any specifics.
Q: Is the witch doctor a spiritual successor to the necromancer?
A: It's not really a replacement. It's a really cool class that we liked the sound of. The witch doctor doesn't prohibit us deciding to put a necromancer class in too.
"The witch doctor doesn't prohibit us deciding to put a necromancer class in too." |
Q: How does the gear system differ from Diablo II?
A: There are new features for items planned. The core system isn't drastically changed. The loot structure is already good, we've maintained and improved on that.
Q: Will there still be the ability to cheat over Battle.net?
A: I can't give you specifics, there's a new version of Battle.net with a huge focus on cheats and anti-hack. We really want to make sure it works as cheating hurts the community.
Q: Will there be secret areas and hidden levels?
A: That's a secret.
Q: Will single-player and co-operative play be balanced? Do you have to group to get the best items?
A: The game experience is different in co-op but items will be available in both modes, there won't be anything available in co-op you can't get in single player.
Q: You announced LoD in 2001, why is the sequel so late?
A: It's a development issue. We wanted to make a game worthy of being a Blizzard game, so it took this long to make it that good.
Q: Will male and female characters have different attributes?
A: There will be no differences beyond physical appearance. We don't want to get into that area.
Q: Will system requirements be high or will a WoW-capable PC run it? Will you need DirectX 10?
A: It's not settled but Blizzard's goal is to support a broad set of systems. We'll have as low system requirements as we can. We don't plan to use DirectX 10 at the moment.
Q: Will there be a map editor?
A: We haven't nailed specifics but the Diablo series isn't very friendly to mods, mostly due to the random nature of the game. It's not a big focus of ours. But we haven't decided.
Q: In Diablo II there was a rune system, will you keep that?
A: No comment at this time.
Want to know what else went down at this year's Worldwide Invitational? Check out WoW Insider's coverage of the event!





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Reader Comments (Page 1 of 1)
Dick Ward @ Jun 30th 2008 1:10AM
I would love to see even basic character customization in this iteration. That being said, I'm psyched!
Arttemis @ Jun 30th 2008 1:22AM
I'm confused by several things....
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"Do you plan to keep the 4/5 man typical group size or will you design for much larger groups?"
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There were parties of up to 8 people in Diablo 2, not "4 or 5 people".
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"It's a fresh start, we haven't finalized the final classes or how many there will be."
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Their own FAQ stated that there will be 5 classes...
Courtney @ Jun 30th 2008 1:54AM
Nothing is finalized, I wouldn't take a Q&A session or even the FAQ as gospel on this. In other reporting, it sounded to me like that have 5 classes, but that may or may not be what the finished product ships with.
Roxinos @ Jun 30th 2008 3:32AM
The max was eight, but, and don't quote me on this, I believe it was stated in the gameplay video that the designers felt that four or five people was the most comfortable and enjoyable experience whereas the eight players felt a bit cluttered. So they're basing the gameplay a bit around having four or five players, despite allowing up to eight players in the game.
Arttemis @ Jun 30th 2008 11:42AM
As long as they don't actually shrink the max group size, I'll be happy...
tamanchama @ Jun 30th 2008 1:48AM
fun stuff :oD i cant wait
Courtney @ Jun 30th 2008 2:06AM
I'm glad they are acknowledging that being able to respec characters is a good thing. I hated having to use a savehack program to mess around with my offline character rather than just be able to experiment with a new ability in game and then decide I wanted something else.
Nutchos @ Jun 30th 2008 3:07AM
I really really hope they keep the runes to 1.09 level. 1.11 or w/e rune words were overpowered to the level of making everything else obsolete.
I loved D2 as a trading game, probably spent 90% of my time in trade channels/games. Runes in 1.1 destroyed trading to the point where all people ever cared about were runes.
Varone @ Jun 30th 2008 7:52AM
I could not agree more. All unique items that filled slots where socketed items could be placed were rendered obsolete. It took me weeks of dedication to get my 245% Grandfather only to see it toppled by the Breath of the Dying runeword, in the 1.10 patch a couple of weeks later. The same happened to almost all the other top uniques.
BLee @ Jun 30th 2008 4:47AM
I'm so excited.. :)
I wonder what they're gonna do after SC2 and D3..
I havent met a Blizzard game I havent enjoyed, but I hope we can see some new franchise from them soon.. Dont want them to be like Nintendo and release Warcraft 8 and World of Starcraft 2..
I hate WoW @ Jun 30th 2008 9:40PM
I just hope they don't implement a monthly fee for using battle.net.
DraftZ @ Jul 1st 2008 5:19PM
I detest the idea of a monster dropping loot individual to each person, that alone will take out a huge amount of the feel of the game. That rush you get when you see a high rune drop and everyone sprinting over to it is unparalleled in any game I have played.
Also WoW sucks.
Flash Medallion @ Jul 1st 2008 3:26AM
This is the first time since I decided to stop putting money into PCs and only game on consoles that I feel a little sad that I was forced to make a decision. Diablo rocks, and it's great to see that such a talented design team is so successful.
AwsGamez @ Jul 1st 2008 8:28AM
I just hope they don't delay the release any futher than it may be. There's still a lot of SC2 fans itching for the release and I hope to god that D3 will be released while there is still such massive hype and not in 1-2 years as I fear it might.
AwsGamez @ Jul 1st 2008 8:32AM
I just hope that they don't delay the release date for much longer. There's still a lot of SC2 fans and non fans eagerly awaiting the release of SC2. Allthough the main hype of SC2 is wearing of a lot more seeing how long the website has been up and I hope they don't do the same with D3 and leave it another 1-2 years before we can play it. That being said it does need to be perfectly polished and allthough i'd rather play it buggy and not finished i'm sure i'll have to wait.
keen @ Jul 2nd 2008 1:04PM
What is his name?
(the guy interviewed)
Ahnassi @ Jul 1st 2008 3:05PM
"A: It's not settled but Blizzard's goal is to support a broad set of systems. We'll have as low system requirements as we can. We don't plan to use DirectX 10 at the moment."
Actually what he said was "We don't require DirectX 10" - full audio here, 9 minutes in: http://www.youtube.com/watch?v=CJis3LA1SOc
Which is very different to not using it when it's present.
The Inquirer claim it'll use DirectX 10.1 - http://www.theinquirer.net/gb/inquirer/news/2008/06/30/blizzard-snubs-nvidia-diablo - but whether they're pulling that out their ass I don't know.
Quinten @ Jul 3rd 2008 3:25PM
OMG, i love D2 and this sounds so awsome, They better keep the Necromancer though, idk if i could live without him, lol