WWI08: Diablo 3 design fundamentals

Gallery: Diablo III
Jay spoke about the core focus of Diablo III and the evolution of the Diablo series. Diablo I featured random dungeons and items, action based gameplay and character customization; Diablo II took that further with outdoor environments and a larger world, unique character classes and introduced a skill tree system. The goals for Diablo III are to to stay true to the Diablo experience, keeping moment-to-moment action and expanding the RPG part of the game.
What is the spirit of Diablo? Apparently, one of the hallmarks is the concept of the replayable RPG; it also revolves around having powerful heroes engaged in epic, large-scale combat, while maintaining approachable gameplay and a co-operative focus. The designers wanted to maintain Diablo's strong identity while also making improvements and advancements, rather than just remaking Diablo II.

Approachability revolves around a design mantra of Blizzard's, "if you can click a mouse you can play Diablo." The familiar isometric gameplay is continued in III, and Jay mentioned that they didn't consider other alternatives -- "it's Diablo." Gameplay is simple to learn, but deep, and the difficulty curve is smooth -- Blizzard think they did this well in Diablo II and intend to keep it up.
"Approachability revolves around a design mantra of Blizzard's, 'if you can click a mouse you can play Diablo.'" |
Diablo's always focused on co-operative play, which includes Battle.net, where you can join your friends at any time and embark on massive co-op battles together. This is a key philosophy behind III; although it doesn't rule out competitive gameplay altogether, the focus is definitely on co-op,
On to the improvements that we'll see in Diablo III -- Blizzard wanted to build a better action game. This includes better controls, with a 'less spam more depth' approach (fewer rats to kill) and new breeds of monster that encourage innovative play. The hotbar is being changed, with the addition of skills where potions used to be, and the UI is becoming cleaner overall, promoting greater skill diversity with more opportunity to use escape, control and buff type skills rather than simply drink a potion. Specific classes will have different tactics in a pinch and the guiding phrase is "better gameplay, less carpal tunnel."
A new health system is on its way too. Initially the developers thought about a 'Halo' style rechargeable shield, but found it created the wrong effect; instead, they plan little to no downtime and encourage conflict by causing vanquished monsters to drop red health globes. They also use positional gameplay -- based on the skills and monsters in question, the player's position is really crucial to the encounter. The main outcome is to keep gameplay interesting, varied and above all fast, encouraging players to continue fighting even when low on health.

The Skeletal Shieldbearer is a tough monster, but with a slow and methodical approach to combat. He will often accompany ranged units and act as a 'health wall' to protect them so they can unleash hell. However, he's reliant on his shield; if the player destroys or circumvents it, he'll soon fall.
"Blizzard's key aim is to make a 'better RPG,' to improve on the story without losing the 'opt in' feel." |
Blizzard's key aim with Diablo III is to make a "better RPG," to improve on the story without losing the "opt in" feel. They wanted to remove the generic feeling from their randomly generated dungeons and bring the world to life with better interactions between the player and the world as a whole.
As part of this goal they're introducing an adventure system to the game. Adventures are scripted events that can be placed almost anywhere in the game world, for example one particular location could be host to a number of adventures spanning a cultists' summoning ritual, a haunted house or a caravan that needs an escort. As the player progresses through the game they will encounter different adventures, which will change when the game is played through again, allowing plenty of replayability.
On the subject of better interactions, conversations in Diablo III have been improved. They are designed to bring the NPCs to life and allow for a more engaging story by giving the player a 'voice' in the game.
Jay wrapped up his presentation by summarizing that Diablo III is true to the universe and gameplay of the series; they have created a deeper action game without losing the ease of play, and they have improved on the story and RPG elements of the series.
Next: Audience Q&A











Reader Comments (Page 1 of 1)
Fireproofsoul25 @ Jun 30th 2008 1:46AM
I have never really gotten into the Diablo series. Three definitely seems like the game to pull me into it and quite frankly the game to bring me back to my PC. I can honestly say that Blizzard has done it again.
eldee @ Jun 30th 2008 1:50AM
1 and 2 were also awesome, but these days they're kind of a pain in the ass to play since there are limited resolution options. I recently replayed diablo 2 in windowed mode (800x600, the max res) on my high res widescreen lcd. Let's just say my eyes hurt trying to see everything.
eldee @ Jun 30th 2008 1:47AM
waiting 5 years for this game to come out is going to suck :|
No release date, I know.. but come on, it's blizzard.
Kael @ Jun 30th 2008 2:04AM
I'm thinking 2010. Lich King holiday 08 or early 09, Starcraft 2 fall 09, and Diablo 3 mid-to-late 2010. Yeah, even that's being optimistic. Where's my time machine?!
Backslash @ Jun 30th 2008 4:58AM
Does anyone else sense a Bioware vibe?
deadjesterx @ Jun 30th 2008 8:42AM
First Starcraft 2, now Diablo 3. Whether you love or hate WoW, it's obvious the money they're getting from the game is doing more than just feeding the MMO machine.
While I'm psyched about the game, at the earliest, I'd expect it to be out by later 2010.
Puppies! @ Jun 30th 2008 10:33AM
I'm a little dismayed about this article, and others covering the Blizzard event. They read like promotional pamphlets to the game, as if the writer just blindly copy/pasted whatever was in his/her notes.
I'm not asking for award-winning material: we read this blog for news on games, I'm not expecting to be reading a Pulitzer-worthy piece on Diablo III. What I would like to see is more competent and more interesting writing.
Jonah Falcon @ Jun 30th 2008 12:28PM
WHAT? NO CARPAL TUNNEL?!?! (sob) That was the best part!
J @ Jun 30th 2008 1:06PM
I don't know. That gameplay video looked pretty solid. I wouldn't be surprised if it was ready by Winter 08.
Of course, I wouldn't be surprised if it took another decade either XD
shekki @ Jul 1st 2008 12:44AM
definitely not winter 08, THey already debunked the rumor that SC2 was coming out on dec 8, so theres no way diablo would be released that early
jeepgun @ Jul 1st 2008 12:47AM
I've had the Diablo battle chest sitting on top of my computer for almost half a year now and haven't ever really touched either of the games until D3 was announced. I figured, "what the hell, I'll give it a shot" and now I'm totally sucked into the first game. I figured I should have D2 finished just in time for D3 to be released in 2025!
fco. @ Jul 1st 2008 9:57AM
"This includes better controls, with a 'less spam more depth' approach (fewer rats to kill) and new breeds of monster that encourage innovative play."
I liked that part. I actually never finished Diablo II because I just got bored with the click-fest.
EChapa @ Jul 1st 2008 9:14PM
Please read and sign if you agree: Renewed artistic direction for Diablo 3 > http://www.petitiononline.com/d3art/petition.html