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Reader Comments (67)

Posted: Jul 1st 2008 1:00PM CommentSystem said

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doesnt the too human devs have a blog on ign?
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Posted: Jul 1st 2008 1:18PM baby sea tuna said

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Good, then they won't have to travel too far to see this article.
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Posted: Jul 1st 2008 1:01PM Obienator said

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Too Human? More like Too Overrated.;)

I like Silicon Knights, but this game has been in development hell waaay too long. We'll see.
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Posted: Jul 1st 2008 1:15PM copa said

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Just needs another 10 years in development, and it should be just fine.
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Posted: Jul 1st 2008 1:37PM (Unverified) said

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Yeah, not hyped about it. I'll be waiting for Metacritic reviews. If the framerate is crappy like Mass Effect, I may just skip this one.
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Posted: Jul 1st 2008 2:01PM (Unverified) said

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I had no problems running mass effect at all. Must be my magic 6th 360.
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Posted: Jul 1st 2008 2:08PM BigPhi84 said

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What I don't get is if this game has been in development for 10 years already, why not delay it another 6 months and fix the bugs? I can't imagine anyone crying foul about that.
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Posted: Jul 1st 2008 2:46PM (Unverified) said

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@tmac

Seriously? There was screen tear and framerate drops everywhere. Of course, my 360 is older but still.
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Posted: Jul 1st 2008 3:14PM (Unverified) said

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@ Obie

Remember those times when Team Fortress 2 was on DFN's level of Vaporwareness?

Imho, every single game deserves a chance no matter how long it's development cycle is.
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Posted: Jul 1st 2008 4:49PM (Unverified) said

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Nope only problem I noticed was a bit of pop in every now and then. Other than that it ran perfect.

Same with GTA 4. Everyone was complaining about the 360 version but I had 0 problems running it.
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Posted: Jul 1st 2008 5:42PM sand0789 said

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This game doesn't blow me away, but it does look pretty fun. Decent action games with story and RPG elements are few and far between.

You know, not every action/RPG can be Diablo.
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Posted: Jul 1st 2008 7:31PM Pojomofo said

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LMAO @ copa,

this epic 4-disc Ps1 game really cant live up to the hype, and this "magical floating hover-sword" pic doesnt do it any favors
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Posted: Jul 1st 2008 1:04PM (Unverified) said

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"issues needing a little extra lovin' are the game's lock-happy camera, random loot drops, and "sluggish" framerate, as well as a general lack of combat hand-holding and backstory"

Well damn, that's pretty much everything now isn't it? IGN manages to single-handedly make fun of SK's ability to tell a story, fix bugs, create a workable camera system, and optimize their own game.

Might as well stamp a big "RETURN TO SENDER" label on this game when it hits stores.
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Posted: Jul 1st 2008 1:05PM Duke said

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I'm really not expecting them to be making changes to it at this late time. I imagine that what they saw is what we will get. I didn't expect perfection anyway.
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Posted: Jul 1st 2008 1:09PM (Unverified) said

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Who did expect perfection from someone that couldn't even make use of the Unreal engine?
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Posted: Jul 1st 2008 1:39PM (Unverified) said

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Agreed Duke, doubt they will make any significant changes. And I had high hopes too. Bummer...
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Posted: Jul 1st 2008 1:07PM (Unverified) said

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9 years in development (first on Playstation, then GameCube) -- 4 years at Microsoft, and gods know how many tens of millions of $$ and it still has a crap camera and bad frame rate? Why the hell didn't Microsoft kill this thing 2 years ago? there is no way in hell MS will make a dime back on this investment. This should kill Silicon Knights, and it should get some folks at MS' game studios fired as well.
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Posted: Jul 1st 2008 4:16PM Chibi Chaingun said

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Um, I thought it was in development on the N64...
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Posted: Jul 1st 2008 1:08PM (Unverified) said

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Unless the camera angle makes the game unplayable... I don't see it being an issue... No game has a perfect handle on the camera.. And random drops... Please clarify? Not enough uber stuff or something? And please... I'm tired of the hand holding I wouldn't mind being given the basics and then learning from there....
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Posted: Jul 1st 2008 1:20PM pkpk523 said

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Ummm...no, these aren't small deals.
a bad camera can absolutely ruin a game, ditto to the framerate. You're going way too easy on these criticisms, especially considering how long this game has been in development and considering it will probably be $60 out of your pocket. Consumers deserve more. I'm thinking the random drops thing refers to bugs like objects poping up that shouldn't or something? That could possibly still be corrected by release, but doubtful. I was kind of looking forward to this one cuz some of the designs looked decent, but I'm thinking this is a rental at best.
And what's with that floating sword? ;)
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Posted: Jul 1st 2008 1:38PM arrrgh said

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umm yes they CAN be small details. Tons of games have minor camera issues, but still play fantastically
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Posted: Jul 1st 2008 1:44PM (Unverified) said

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I think that, if you read the article, you'll see that the criticism isn't severe. They were actually quite complimentary of the game and it sounds as though they enjoyed it. The issues are made to sound relatively minor and the recommended fixes should be easy to implement. If they don't implement the fixes, however, it could turn an otherwise "great" game into a "good" game.
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Posted: Jul 1st 2008 1:46PM (Unverified) said

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Random drops means that items/loot that is acquired throughout the game is randomly generated. You could find a chest that gives you a helmet and a sword while in my game, the same chest gives 15 gold and a health potion.

This game mechanic is meant to create unique gameplay experiences every time you play. Games have been doing this for a while. Seems like IGN is nitpicking when they are talking about this issue.
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Posted: Jul 1st 2008 2:03PM BigPhi84 said

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The problem with random drops in this game seems to stem up from the 10 different player classes. Imagine Titanium_Orchid's scenario where you get a sword and a helmet in a chest or from an enemy kill. Now, imagine that you are a magic-wielder class (or whatever they call it) and you can't equip the helmet or the sword. Well, that's two more items in your inventory that are worthless to you. Since your inventory is limited to a certain ammount, you have to constantly go into the inventory menu and rid yourself of items that you can't use.
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Posted: Jul 1st 2008 2:23PM arrrgh said

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so you mean like random drops in diablo2?

yeah what a mistake that game sucked

/sarcasm
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Posted: Jul 1st 2008 3:23PM BigPhi84 said

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I don't know. I never played the Diablo series as I didn't have a fast enough computer back then. Anyone know if Diablo 1 and 2 can be played on a Vista computer?
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Posted: Jul 1st 2008 4:03PM Vidikron said

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I depends completely on just how random the drops are and the type of game. I LOVE the Diablo II item generation system, but it's not 100% random. Your character class and the level of the monster you defeated determines the possible treasure classes you have access to and percentage chance you have to get an item from a specific treasure class.

But it should be noted that it may not be fair to compare a game like Diablo II to a game like Too Human. The advantage of Diablo II is you have the ability to run through areas of the game over and over and over again. Thus you have the notorious Mephisto and Baal runs. So you can go make these runs over and over until you get a good drop. So the randomness doesn't really hurt you that bad. But if this is not possible in Too Human, then a randrom drop system that is too stingy could really hinder your gameplay experience if you happed to get stuck with shitty gear on your play through.
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Posted: Jul 1st 2008 5:21PM pkpk523 said

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Fair enough. Yes, if camera is not horrible, it isn't a deal breaker. I'm more worried about the framerate. I guess it is all about levels. As in, if camera locking on is really bad, it can ruin it as can really bad framerate. But I agree, if camera is so so and framerate is so so, it doesn't necessarily ruin the game, just makes it worse.
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Posted: Jul 1st 2008 1:11PM (Unverified) said

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The biggest issue for me is the inconsistant framerate.

I thought that this game was all about cleaving through massive amounts of baddies. If the framerate takes a hit every time more than 12 enemies are on screen, this game is going to be a pain to play through.

Hopefully Silicone Knights can fix this problem before release. I am excited to try out the fight controls.
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Posted: Jul 1st 2008 1:11PM Jacksons said

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Sluggish framerate? Oh, dear...
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Posted: Jul 1st 2008 1:21PM (Unverified) said

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Maybe they'll port it to PC so we can have a "playable framerate" version.
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Posted: Jul 1st 2008 3:27PM Jacksons said

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That'd be a-ok with me!
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Posted: Jul 1st 2008 1:12PM (Unverified) said

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I'm just going to go play Diablo II instead, and every time someone says "Lord of Terror" or "Diablo", I'm going to pretend they're saying "Odin" or "Thor". I'm guessing I'm gonna have an analagous experience.
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Posted: Jul 1st 2008 1:23PM (Unverified) said

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I'm just gonna play Diablo 3 instead once it comes out. :D
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Posted: Jul 1st 2008 1:25PM (Unverified) said

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See you in 2013.
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Posted: Jul 1st 2008 1:35PM (Unverified) said

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I will await your arrival.
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Posted: Jul 1st 2008 1:47PM FredFredrickson said

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2013? No way. 2010, latest.
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Posted: Jul 1st 2008 1:55PM (Unverified) said

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well diablo3 does look nice, but this does look 4-5 years in advance of it.

(so maybe they should delay the release to 2017 when consoles can run it ok)
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Posted: Jul 1st 2008 1:57PM (Unverified) said

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He won't have the hardware to run it until 2013, obviously. It's okay, I'll wait for him. ;)
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Posted: Jul 1st 2008 2:13PM Bouillestfu said

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When ever I play Diablo II nowadays I feel like playing Diablo III and whenever I see this game I wanna play Diablo II... Yet I never wanna play Too Human... Oh well guess I'll head back to Diablo II -> III -> Nothing... Awh...
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Posted: Jul 1st 2008 1:23PM (Unverified) said

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Fingers crossed on this one. SK still has about a month to fix these issues before they finalize the code/build and ship it off to distribution.

Seriously, if this game flops is Dyack going to take his own life? I kind of like the guy and have felt bad about how this game has been preceived in the past. The pressue has got to be intense.
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Posted: Jul 1st 2008 1:24PM AwesomeTown said

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I know there are bigger problems like the framerate, but the encyclopedia thing would be more than helpful. The codex in Mass Effect is so good. It helps you tie up all the history and science so that it isn't spoon fed to you somewhere in the story when it would make no sense to explain it to the characters. Any game with a large amount of information should have something like that or a rolling journal or something, damn it.
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Posted: Jul 1st 2008 1:59PM Dirty said

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I'm sure they will make one, and then try to sell it to you on XBL
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Posted: Jul 1st 2008 1:27PM Spiritbeast said

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I hope they at least fix the framerate and camera issues in some sort of patch that comes out soon after the release of this game, because I really want it to be good. But I suppose with so many delays, what can I really expect?
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Posted: Jul 1st 2008 1:37PM Dirty said

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Bunch of negative nellys around here.
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Posted: Jul 1st 2008 1:38PM (Unverified) said

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Dude. Its Negative Nancy. Debbie Downer is also exceptable.
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Posted: Jul 1st 2008 2:00PM Dirty said

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Nothing like getting an email that pops up "Boy with balls on chin....."
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Posted: Jul 1st 2008 2:06PM BigPhi84 said

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Hey Teabag, it's acceptable. LOL.
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Posted: Jul 1st 2008 2:47PM (Unverified) said

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LOL @ Dirty
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Posted: Jul 1st 2008 7:50PM (Unverified) said

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So, IGN does Game Development now? They can't properly review a game, and now they give advice to developers? Amazing. Simply amazing.
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