Joystiq hands-on: Spore (the whole thing)
46
As equal parts excuse and contrition, I feel it's necessary to add the following disclaimer to this writeup: spending thirty minutes with something like Spore is like spending thirty minutes on the history of the Russian space program or spending thirty minutes on the theory of evolution (or any other seemingly disparate discipline you may find in one of Will Wright's famously schizophrenic presentations) – it may be deep enough to wet your toes but there's an ocean out there. At a recent EA event in Los Angeles, myself and the rest of the E3 Judges had an opportunity to get our feet wet (figuratively, of course).
Before being lead into a private demo area with a half-dozen high-end gaming rigs outfitted with the latest build of Spore, Will Wright – along with what seemed to be every other team at EA – gave a short presentation covering ... well, he covered a lot (see above). I was able to extract two fascinating details from my furiously scribbled notes.
First: Wright (and EA we presume) was hoping to have 100,000 creatures created by the time the game ships in September; of course, they beat that in the first couple hours. In fact, they had announced the night before that 250,000 creatures were created and, after getting a quick real-time check during his presentation, estimated they would hit half a million before the end of the day's event. (They did).
Second: Wright told us that they expected to "exceed the world population of 3D models in Spore" within the first couple months. If we heard him right, that means there would be more 3D models in the Sporepedia than every other game, movie, you-name-it combined. And, wrapped in the embrace of Will Wright's own special reality distortion field that afternoon, nothing seemed more plausible.
At our appointed time, a group of a half-dozen or so journalists were ushered into the demo room. Will Wright was seated at one terminal and, after a really short introduction, we were off. I initially fumbled around the interface, overwhelmed with the simplest of decisions: where to start. Spore is almost five distinct simulations – cell, creature, tribal, civilization and space – and each one offers unique objectives and a unique game type. After some equivocation, I settled on "space" and, after selecting my spacecraft (an 8-bit Mario, if you're curious) from an already jam-packed Sporepedia page (and this is just Maxis designers!), I was off exploring a seemingly infinite outer space.
As I futzed around, I had attracted an audience of one, interested in my unique mode of transport. Will Wright was seated just over my right shoulder and, for the duration of the 30 minute period, he sort of provided a real-time director's commentary on everything I was doing (mental note: more games should come with 30 minutes of the designer's time). He coached me on how to terraform the lifeless rock I had stumbled upon, carving out bodies of water while adjusting the atmosphere to make it sustainable for life. It's an imprecise balancing act, helpfully charted out for you in the display. After briefly making an atmosphere that looked lovely (clouds!) it continued in that trajectory, tipped again towards a hostile environment. Oops! Alright, enough of that then ...
Then I got sucked into the Sporepedia, where I frittered away a huge percentage of my time with the game. My initial run-in with the 8-bit Mario ship – not to mention the huge number of creatures we'd already seen at Joystiq in the couple days the Creature Creator had been available – had me crawling through hundreds of procedurally generated creations. On occasion, Wright would remark on an interesting element or a particularly beautiful design. And, keep in mind, these are all from his internal team. In just six months, 100 EA employees created 15,000 items, he told us. The designs of one of those employees in particular consistently caught my eye: GalaxyKate. One of Spore's most social features is the Sporecast – an RSS feed of sorts for another Spore player's creations that any player can subscribe to. Here, I was crawling through GalaxyKate's creations, both Will and myself marveling at some of the things she's built. My favorite: A building that looked like an ice-skating figurine, with snow-mound base and pirouette pose. You can also subscribe to Will's own creations; his username is WillDude.
After selecting a building and selecting a creature (we were sort of hopping through stages of the game – helpfully rendered on your own timeline if you so choose) I was in the tribal stage, gathering items, making babies, and generally growing my village. I tried making friends with the neighboring village – another type of creature loaded from the Sporepedia at the beginning of the level – and after some effort including playing music, we were ... well, not friends. Let's just say we could tolerate each other.
Eager to round out my tribal experience, I tried hunting. My first prey: A giant, one-eyed creature who, perhaps unsurprisingly, became rather irate when attacked. Will informed me that I had virtually no chance of defeating a creature of that size right now so, I ran. I didn't run away necessarily, simply towards another foe ... which took me awhile to find. As it turned out, every potential meal was either too large or too aggressive for me to attack. Will guided me around a bit and was himself shocked that not only were there not enough animals (really, I had to hunt) but they weren't balanced very well. Of course, Spore's still in beta. He filed a mental note.
After poking around in the tribal stage for another couple minutes, we got the word that our thirty minutes were, in fact, up. Really? You see, we just got here and actually barely had a chance to do much of anything! What about the three modes I didn't tinker with? What about the Sporepedia (I barely put a dent in it!)? What about my blossoming friendship with Will? My imaginary pleas were greeted with an imaginary stoicism and this imaginary response: "Yeah, we know. You'll just have to wait until Sept. 7 like everyone else." That's just over two months away; who wants to take bets at how many creatures will be in Sporepedia by then?
Reader Comments (46)
Posted: Jul 1st 2008 5:46PM (Unverified) said
If the DRM is as bad as it appears to be, I simply won't buy it.
Reply
Posted: Jul 1st 2008 2:21PM jhoff80 said
That's the one thing that concerns me most about this game (well, other than the DRM issues). In all of the previews people get the chance to play one of the distinct sections in the game. What I want to know is how this all flows together into one. I don't want to buy it for 5 different little games, I want to buy it for one large game.
Reply
Posted: Jul 1st 2008 2:24PM chrisgrant said
You'll have to wait for someone to spend a lot of time with it. As is, it's just nearly impossible to pull far enough out (figuratively) to get the big picture of the game.
Reply
Posted: Jul 5th 2008 10:22AM mrmobius said
That was my same worry. I do remember seeing a video showing the change from cell to creature and as far as I remember your multi-celled creature disappeared from 2D and was then shown creeping from the water it was in to the land where it had now evolved to be in. I imagine the transition might mean new options opening up to begin building (getting to the tribal stage) where you'll then mate and create a village, and to get to civilisation you'll begin to develop new tools as you get intelligent, with the end of that being development of a space craft.
Reply
Posted: Jul 1st 2008 2:25PM Keithustus said
Give me the game without SecuROM or creature censorship, I beg you.
Reply
Posted: Jul 1st 2008 2:43PM RogueJedi86 said
Agree on secuROM, disagree on censorship. Censor all they want. I do not want to find thousands of planets covered in penis-monsters. This isn't supposed to be an M-Rated game. Some of us may have kids and not want them to play a kid-friendly game filled with penises.
Reply
Posted: Jul 1st 2008 3:17PM Ozymandias said
I haven't decided whether or not I'm going to buy this game. I do know, however, that I will torrent it.
I usually buy my games, but when the QUALITY of the product is better from the torrent sites, I'm going to download it. SecuROM makes the game weaker, and I won't stand for it. By not buying it, I tell EA what I think about their poor choice, but that doesn't mean I won't play it.
Reply
I usually buy my games, but when the QUALITY of the product is better from the torrent sites, I'm going to download it. SecuROM makes the game weaker, and I won't stand for it. By not buying it, I tell EA what I think about their poor choice, but that doesn't mean I won't play it.
Posted: Jul 1st 2008 3:30PM Zertoss said
Optional censorship would be best, so you can have a safe place for the kiddies to play but also let us adults (who are still kids at heart and possibly mentally as well) play in worlds filled with penis monsters, vagina goblins and amorphous titty blobs.
... oh how wonderful such a world would be.
Reply
... oh how wonderful such a world would be.
Posted: Jul 1st 2008 2:28PM (Unverified) said
Wow, I get more excited every time I additional details about this game.
BTW, Chris, kudos on getting some 1-on-1 time with Will. I bet that was a blast. :)
Reply
BTW, Chris, kudos on getting some 1-on-1 time with Will. I bet that was a blast. :)
Posted: Jul 1st 2008 3:43PM (Unverified) said
I get more excited every time I think of the near infinite amount of genetalia monsters I can make...
ALL HAIL THE BOOBYSAURUS!!!!
BOW BEFORE THE VAGINAMONOLOGUE!!!!
COWER BEFORE THE COCKADOODLE!!!!
Reply
ALL HAIL THE BOOBYSAURUS!!!!
BOW BEFORE THE VAGINAMONOLOGUE!!!!
COWER BEFORE THE COCKADOODLE!!!!
Posted: Jul 1st 2008 2:57PM (Unverified) said
I think by the time Spore ships there will be about 10 million creatures created. With a small chance of even that number getting beat.
Reply
Posted: Jul 1st 2008 2:52PM (Unverified) said
Great... You probably just caused the project to be released 4 months later.
Reply
Posted: Jul 1st 2008 3:03PM Snowblind said
I wasn't particularly excited about this game prior to the release of the Creature Creator, I didn't expect it to be anywhere near as good as a lot of people seemed to, but making things with the CC is a lot of fun, and even if the rest of the game doesn't live up to expectations, it's going to be worth getting just to watch my creature roam around an actual environment.
And of course, I want to try out the building and vehicle creators :)
Reply
And of course, I want to try out the building and vehicle creators :)
Posted: Jul 1st 2008 3:14PM Ozymandias said
A wise man once said-
"When thou hast access to Spore, thou must copy the game directory to a Universal Serial Bus Flash-based storage medium in a stealthy fashion. Then, thou shalt upload it to thine torrent site of choosing. This shall bring great joy to the pirates of the internets."
A wise saying indeed.
Reply
"When thou hast access to Spore, thou must copy the game directory to a Universal Serial Bus Flash-based storage medium in a stealthy fashion. Then, thou shalt upload it to thine torrent site of choosing. This shall bring great joy to the pirates of the internets."
A wise saying indeed.
Posted: Jul 1st 2008 3:21PM LaughingTarget said
8 bit Mario ship? That seals the deal baby, I can make whatever I can think up without having ever seen the ship building utility.
Reply
Posted: Jul 1st 2008 3:58PM chrisgrant said
Nearly every Star Trek vehicle had already been created by the teams at EA. It'll be insane once it's open to the public.
Reply
Posted: Jul 1st 2008 4:37PM (Unverified) said
I'm actually anticipating this enough that I'm going to build a separate PC for it, and will just let that one get infected with SecureROM.
Reply
Posted: Jul 1st 2008 4:57PM Tarvus Domicus said
Spore creator Will Wright is just another pedophile with a God complex.
Reply
Posted: Jul 1st 2008 6:56PM solomonrex said
THANK GOD that a company FAMOUS for rock-solid code, extra careful testing and STANDING 100% BEHIND QUALITY PRODUCTS is in charge of such an ambitious undertaking....
Reply
Posted: Jul 1st 2008 7:56PM (Unverified) said
Wow, what a lucky guy to get a 30 min tour from Will Wright himself, man I can't wait for Spore.
Reply
Posted: Jul 2nd 2008 3:15AM (Unverified) said
I spent a lot of time trying to contact the spore team. Its useless I gave up after a week.
I was SO anticipating this game but find I will never be able to buy it (and I will not torrent it, morals are more important than fun to me)
I refuse to install Securerom on my computers. I consider it invasive illegal immoral and a form of property theft.
This sucks so badly. The only way I could ever play spore on my system is if they released a version WITHOUT securerom or anything like it.
Reply
I was SO anticipating this game but find I will never be able to buy it (and I will not torrent it, morals are more important than fun to me)
I refuse to install Securerom on my computers. I consider it invasive illegal immoral and a form of property theft.
This sucks so badly. The only way I could ever play spore on my system is if they released a version WITHOUT securerom or anything like it.
Posted: Jul 3rd 2008 4:07AM (Unverified) said
I'm trying incredibly hard to not get over hyped about this game but I'm finding that impossible. It sounds amazing.
Reply
Posted: Jul 4th 2008 9:09PM dbossnirvana said
Hmm, my guess would be about 2,000,000 creatures in the Sporepedia before Sept. 7th. Yeah.
Reply
Posted: Jul 4th 2008 9:55PM leemahi said
with one of the commenttors from above, i had the same exact question...
i dont want to buy spore if it doesnt play through like an entire game. if it is 5 little games and picking one will send you on another journey where you will never experience the other 3 story modes, im not going to like it. im not a very big replay valuer.
Reply
i dont want to buy spore if it doesnt play through like an entire game. if it is 5 little games and picking one will send you on another journey where you will never experience the other 3 story modes, im not going to like it. im not a very big replay valuer.
Posted: Jul 5th 2008 12:37PM (Unverified) said
You guys don't seem to understand that they REMOVED DRM FROM THE GAME. After they announced that Spore would include the junk, everybody got pissy so they removed it. So calm down.
Reply
Posted: Jul 5th 2008 7:23PM (Unverified) said
Here is PROOF there is NO SECUROM IN SPORE. So, yeah. Go buy it.
http://digg.com/pc_games/Spore_to_remove_SecuROM
Reply
http://digg.com/pc_games/Spore_to_remove_SecuROM
Posted: Jul 9th 2008 4:43PM (Unverified) said
I hate pirates. I pay $10 to see a movie at premium time because of them. They steal your entertainment as much as the creator's ideas. Radio music was never very creative, so I don't really care about that. But I don't want to lose video games and books.
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 213 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 149 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 105 comments
- EA's Origin has signed up 9.3 million players since launch 103 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 94 comments












