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Reader Comments (22)

Posted: Jul 2nd 2008 1:27PM (Unverified) said

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i think you're kinda off-base laying the blame at the feet of the developer. In most cases, the developer is doing whatever they can to cashflow the company, and sometimes that means taking less-than-desireable license work.

I think the correct analysis would lay the blame squarely at the feet of the publishers, who contract and rush out games on these brands with no regard for quality.

Who knows, maybe webfoot is a great developer who took a job they had to take despite the bad license and a likely terrible dev timeframe. Blaming them is like blaming an actor for a bad script.

Posted: Jul 2nd 2008 3:01PM (Unverified) said

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yeah, but a good developer can make a good game out of any license. look at astro boy for gba.
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Posted: Jul 2nd 2008 6:05PM BPMOmega XBL PSN Steam said

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I'm sure that Treasure had more time and money to work on Astro Boy than Webfoot did for Homie Rollerz.

Astro Boy - a respectable, well-loved anime series.
Homiez - a cheap toy line that appeals to the kiddies who wanna be gangstas and live the thug life.*

There's a huge difference between the two licenses. Even if Homie Rollerz was a AAA-quality racing title for the DS, I still wouldn't buy it for the same reason I wouldn't buy Barbie's Horse Adventures: I wouldn't be caught dead with anything from that brand in my house.


*NOTE: May not be an accurate description, just based on my own personal perception of the franchise.
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Posted: Jul 3rd 2008 11:06AM (Unverified) said

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Sure, a great developer sometimes makes a license game that kicks ass. It happens. On the flip side, great developers have made terrible license games.


However, saying you "doubt production schedules were that different" is a complete and utter guess, with no facts whatsoever to back it up, so making the comparison is useless.

While i am not claiming that webfoot is a "great developer" (i have not ever played any of their games, and refuse to judge until i have), but claiming that they are the sole reason behind this seemingly terrible game ignores the core component of licensed game development - the publisher.
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Posted: Jul 3rd 2008 11:13AM (Unverified) said

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hahah whops - tooooootally misread your comment. sorry.

for some reason i saw it as "i am sure treasure DIDNT have..." and that made me want to rant.

my bad. the first 2 paragraphs should be erased, but my last one still stands :)
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Posted: Jul 24th 2008 11:05AM (Unverified) said

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Your comments are by far the most insightful I've seen on a game review. You are correct in placing the blame at least partially on the publisher. Do you work in the industry?
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Posted: Jul 2nd 2008 2:02PM (Unverified) said

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Man, you played four minutes longer than I did. You should get a medal. This game makes M&Ms Kart Racing look like Mario Kart.

Posted: Jul 2nd 2008 6:05PM BPMOmega XBL PSN Steam said

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Work like this deserves a medal of honor, and a purple heart.
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Posted: Jul 2nd 2008 3:29PM (Unverified) said

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Hey, you're a new blogger here at DS Fanboy, right? Welcome ^_^

Posted: Jul 2nd 2008 4:03PM (Unverified) said

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Yep, he's a new columnist!
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Posted: Jul 2nd 2008 5:29PM Ethan said

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Nearly 6 hours? Well bloody done.

Posted: Jul 2nd 2008 6:09PM (Unverified) said

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Methinks that was six /minutes/, not hours.
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Posted: Jul 2nd 2008 6:55PM (Unverified) said

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6 hours? More likely 6 minutes. Surely it doesn't take 24 minutes to show the intro screen.
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Posted: Jul 2nd 2008 7:00PM Ethan said

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I'll note this down as my daily stupid.
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Posted: Jul 3rd 2008 11:35AM DonsSword said

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I suspect Webfoot has a significant lack of seasoned team members who know how to make a good game. The interest and commitment is there, but it is likely they just are not tight on creative/development/production processes. Also, their Quality Control appears to be pretty poor -- all the more interesting since THQ just made a major commitment to game testing in the press. I would love to see them succeed with the American Girl license, as it is definitely a worthy license.

Posted: Jul 3rd 2008 2:38AM (Unverified) said

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Seanbaby did an awesome EGM column on this game a few issues ago. I'm not sure if there's an online archive of it somewhere, but it's def worth seeking out.

Posted: Jul 3rd 2008 7:11AM (Unverified) said

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I thought that the Homiez were 25 cent toys you got in those prize-egg machines in grocery stores. Is there more to this "franchise" than just cheap plastic figurines?

Posted: Jul 3rd 2008 10:19AM (Unverified) said

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I love that this article comes out after I won a copy of Homiez: Rollers from you guys. Thanks!
No seriously, hilarious and dead on. This is what happens when a poor market franchise tries to cross into unfamiliar territory with one objective: make more money.
What next? You gonna tear into my copy of Me and My Horse? :P

Posted: Jul 5th 2008 8:57AM (Unverified) said

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Excellent article, Kaes. Even more than the feature idea itself, I love the way you've opted to structure it with a narrated time log. Really fresh and entertaining. Hope to see lots more of this.

Posted: Jul 13th 2008 8:39PM (Unverified) said

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haha, oh wow. I'm almost tempted to track this down and stick it on my R4 to see how bad it gets. I find it hard to be sarcastic about shovelware though, as a gamer i hate it- but as im looking to get into the industry pretty soon, i know this kind of thing is where i'll have to start out D:.

Posted: Jul 27th 2008 10:07PM (Unverified) said

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you know Publishers aren't always the bad guys, a lot of times lazy developers purposely work slowly in other to gain more money for the publishers etc..

Posted: Aug 1st 2008 10:37PM (Unverified) said

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This was soooo funny.
Thank you so much for this series.
I love it.
Please do more of these, I'm sure you have plenty of material.

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