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Reader Comments (25)

Posted: Jul 3rd 2008 9:23AM (Unverified) said

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Wow, that was quick! :)

Sounds like it might be worth trying for me. I haven't played the more recent Civs, but 1, 2 and FreeCiv were kinda fun now and then. Of course I always cheated with infinite money.. ^^;
The cultural victory ending looks interesting. I haven't played a version with that before. Maybe my 'strategy' of building every improvement possible will have some effect there.

Thanks for the review!

Posted: Jul 3rd 2008 9:47AM (Unverified) said

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mian is gonna get me for putting this up today when I said the 8th. :)

Cultural is the easiest for me to achieve on this one. I think they made good choices with the victory conditions.
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Posted: Jul 3rd 2008 2:00PM fortunzfavor said

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*sobs*

^ That's half-joy and half-bitterness. I'm thrilled with it being early, I just wish I thought to come by this morning. =(

How are your shins?
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Posted: Jul 3rd 2008 2:14PM (Unverified) said

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Shins are okay! I was wrong about when the embargo was up... so it was a good thing I hadn't put it off. ;)
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Posted: Jul 3rd 2008 9:56AM Nigeria said

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This looks like one of those games that I'll buy when it drops significantly in price.

I always appreciated the PC Civilisations but I could never really get into them. It wasn't really my thing but I'm willing to give this a shot.

Posted: Jul 3rd 2008 10:28AM (Unverified) said

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You are probably the exact target audience, then. I think a lot of people who never really got into Civ will find this interesting.
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Posted: Jul 3rd 2008 3:20PM fortunzfavor said

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I'm a huge micromanager, and if a game of Civ 3 doesn't run into 70 hours and take a month+ to complete, I feel gyped.

But I don't really have a problem with the compromises as I've read them. I play Advance Wars and mini versions of Risk and Generals too, and as far as I can tell, there's no portable strategy that is like Civ Rev in scope. I expect it fill a nice void.
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Posted: Jul 3rd 2008 10:54AM Ozymandias said

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Yesterday, I bluetoothed 2 Wiimotes to my PC. One as a mouse and one for buttons. Hooked it up to my HDTV. Playing Civ 4 like that made me wonder if I'd want the console versions at all.

That said, the DS version is very interesting for portability.

Posted: Jul 3rd 2008 2:08PM fortunzfavor said

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What extra buttons did you need for that second wiimote? Worker controls? Is your script uploaded anywhere?
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Posted: Jul 3rd 2008 2:15PM (Unverified) said

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That controlled pretty well? I'd really miss the keyboard.
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Posted: Jul 3rd 2008 3:03PM Ozymandias said

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Well, as I progressed through the game, I added stuff I'd want. Off the top of my head, Build, Go, Enter and Fortify. Go and Enter are the two biggest ones. So they are set to A and B. I haven't finished playing through to figure out what I'd want most, but I'm sure there will be something.

When I'm done I'll be happy to post the scripts somewhere. This is my first outing with Wiimote to PC, so I'm not sure where I'd host it.

It feels REALLY cool playing Civ 4 on the big screen, and works surprisingly well. I find myself getting up and getting in depth with the gestures to send troops all over.
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Posted: Jul 3rd 2008 3:12PM fortunzfavor said

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wiili.org used to be THE place to host GlovePIE scripts, and it's still there and still has a huge repository of scripts, but it's not very active anymore.
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Posted: Jul 3rd 2008 2:06PM fortunzfavor said

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You talked about the quirks of stylus control... IGN's preview made it sound like after selecting units with the stylus, you had no choice but to use the dpad to direct them to their location. You make it sound like you can drag an arrow to where you want them.

Is full stylus control possible? Other than the spacebar, my PC civ games are completely mouse-driven. Do I have the option of full-stylus driven games? Do drop-down menus work more or less like their right-click PC counterparts?

Posted: Jul 3rd 2008 2:14PM (Unverified) said

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You can absolutely move them with the stylus. You just have to keep steady screen pressure instead of picking up the stylus once the unit is selected. It took me a little bit to work that out, so maybe they just didn't figure it out?

I'd have to boot it back up to say with absolute certainty, but I think there are some things you can only do with the buttons (or at least, that was the way I found), like setting units to defend, directing great people to settle, accessing city screens. But you can attack and move with the stylus, yes, absolutely.

To me, though, this hybrid control felt really natural -- but I am a big keyboard Civ player (which I guess you aren't).

The menus are different. You're limited with what you can do with your units, and your city menus are pretty simple. Select unit or building, view information on it on the top screen, set it to build said unit or building. Control city focus or set to balance with a click or a button. Very simplified from regular Civ.

There aren't really good screens of the DS menu, but you can see the city menu here:

http://nintendo.joystiq.com/photos/civilizaton-revolution-ds/642997/
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Posted: Jul 3rd 2008 3:04PM fortunzfavor said

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Thanks for the review, and and the answers. DS fanboy is the featured WiiHD review on Civ Rev.

http://wiihd.fortunz.com/news:070308-civ-rev-review
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Posted: Jul 3rd 2008 3:25PM fortunzfavor said

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I gather you couldn't work with the multiplayer (probably not that many copies of Civ Rev DS in action), but still a few questions:

1. How are Friend Codes implemented? Are they necessary? Is there some sort of random pairing if you're not looking to play with someone specific?

2. Voicechat is out, I know, but is there any text chat or messaging?

3. Can you save a multiplayer game and return to it later (I wouldn't think so, but it sure would be nice)

Posted: Jul 4th 2008 1:49AM (Unverified) said

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I couldn't test multiplayer (though I did try searching a few times, just in case!), but I did see how matches were set up. There's both friend-based play and random play. Couldn't tell about chat or saving games (though I doubt the latter).

With the way the games are set up, I expect multiplayer in this could be very exciting and very different from the singleplayer. If there's not chat, boy, there really should be. It would be interesting to see how alliances go.

2-4 player multi, also.
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Posted: Jul 4th 2008 3:39AM fortunzfavor said

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The lack of voicechat is a big hit. Me and my clanmates will be able to use Skype easily enough, but the big advantage the DS version has over the consoles, portability, is lost for most of us since we'll be tethered to our PCs.

As for text, well, it'd be better than nothing, and you're right, comm would be great for alliances.
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Posted: Aug 6th 2008 8:09PM (Unverified) said

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Really? Voice chat is out? It seems like that would be a really good part of multiplayer.

To everybody, I saw some gameplay, and the graphics for the world map seem kinda cheesy, or simple. For example, the cities are basically a group of squares. Does this have any affect on how you like the game?

Also, some of you have probably played Civilization II Multiplayer Gold Edition. That is the one that I almost always play, although I have Test of Time too. Are there any major changes between those two games?
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Posted: Jul 3rd 2008 4:38PM (Unverified) said

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i'm scared. been on since Civ 1, though i may have had skipped Civ 3 (completely out of the scene around that time, but i did get into alpha centauri).
I really liked the combat calculations implemented in Civ 4. The cultural aspect of Civ 4 was also different but acceptable.
but this -- on my favouritest of current gaming platforms, i really don't know. =/ i would have been perfectly happy seeing Civ 2 on the DS.
alisha, do you see yourself playing this regularly? or will it collect dust once the novelty has worn off?

Posted: Jul 4th 2008 1:48AM (Unverified) said

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That's really tough to call. I will say that, I think for once, I might get really into the multiplayer. I usually much prefer single player games, but I think here the multiplayer could be as interesting as the scenarios are here. It's totally like Bizarro Civ, backwards in appeal for me, but it gave me a new appreciation for some things in the games I don't usually focus on.

I think that, yeah, I might add this to my regular rotation. I go through phases with Civ, so maybe when I'm not feeling like playing Civ IV, I can do this instead.
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Posted: Jul 9th 2008 11:35AM fortunzfavor said

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FYI, 2k confirmed there won't be text chat.

http://forums.2kgames.com/forums/showpost.php?p=302830&postcount=6

Posted: Jul 10th 2008 12:52AM (Unverified) said

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ok alisha. i tried this game out.
wow. it's so, so odd. so odd. My First Civ from Fisher-Price.
it's not bad -- it reminds me of the way MOOrion3 allowed you to macro-manage and delegate the micro-management, but this definitely takes getting used to. controls aren't as sharp and fluid, and there's only so much real estate available, they did the best they could (especially on the city management screens).
would definitely have liked to see the combat percentages pre-battle; also noticed that the unit descriptions during city management are random - sometimes they described the unit stats, sometimes they gave random tidbits.
you know what this game needs? achievements !! (i suspect the 360 has these) Each of the 5 victory conditions; Breed Like Rabbits (hit uber-population target); Tourist Trap (X number of wonders in a single city); Just Like Sid (get all 5 victory conditions); Pillage'n'Plunder (destroy/raze X cities) .. possibilities are endless!
also found it very odd that great people would be situated in cities, rather than being consumed by cities .. again, i've only gotten about an hour into the game, but those are the impressions so far ..

Posted: Aug 5th 2008 3:06PM (Unverified) said

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Great review! Wish I'd read it before some other, more negative ones.

My own experience with CivRev (having played all four PC versions of Civ) is mixed so far. I'm finding it as addictive as any other Civ game (and IMO it's the most addictive game I've ever played, hands down--but I don't always like that about it). But I hate the ultra-aggressive AI players.

Actually, I've hated aggressive AI players in every version of Civ, though. When I customize the PC game, I choose "least aggressive" or even "always peace." I'm an old wargamer, but to me Civ isn't a wargame; I just want to build my civilization and be too big to mess with.

However, I'm getting used to warfare in CivRev. Since it's a fact of life in this game, there's no getting around it. Thus, I'm learning to defend and sometimes attack. And along the way, I'm discovering that you don't need to be big to win; you can win with just a few cities if you're advanced enough in culture or wealth or tech.

Those who want to expand anyway can play as the Mongols. They take over the barbarian villages and can easily expand faster than anybody else.

That's one big plus about CivRev: each culture is very unique. It's almost like sixteen games in one in this respect.

But there are many other pluses too. Spies are back, and they're usable this time. And everything moves along so quickly that the whole game can be played in one comfortable sitting.

My only remaining complaint is the scanty documentation. The manual doesn't give enough info, so I'll have to root it out online if I want to know what all is going on.

Right now, I'm still just getting the hang of CivRev after a dozen games or so. And my perception has changed quite a bit. Early on, I was ready to throw it out, since I couldn't seem to win even on Warlord level and had to resort to Chieftain. Now I'm winning about half the time on King level; and the more I play, the more I learn and the more I like it.

Posted: Aug 6th 2008 8:55PM (Unverified) said

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Oh, and also, what are the new victories? Like, cultural, economic?...yeah I know, maybe they've been around a long time and I'm just playing an old version.

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