Little Big Planet beta growing, Trophies teased
We admit that we have an obsession with Little Big Planet, bordering on addiction. It's something with which we're trying our best to cope, a therapy helped somewhat by Media Molecule co-founder and technical guru David Smith. We like to think of his recent interview with Eurogamer as a kind of patch, letting information seep into our bloodstreams, taking the edge off as we pine for the game's October release.
Among the number of topics discussed, Smith spoke out in support of the game's beta testing, something he noted as being "in progress," and -- contrary to earlier reports -- that "it should gradually grow to include more people." In addition, with the recent addition of Trophies, he stated that the team is "having a lot of fun working out what trophies most fit" Little Big Planet, teasing that one will involve "making your sackperson be thrown at some huge velocity." Check out the full interview for more words strung together about Little Big Planet. We'll be quietly twitching in the corner.
Among the number of topics discussed, Smith spoke out in support of the game's beta testing, something he noted as being "in progress," and -- contrary to earlier reports -- that "it should gradually grow to include more people." In addition, with the recent addition of Trophies, he stated that the team is "having a lot of fun working out what trophies most fit" Little Big Planet, teasing that one will involve "making your sackperson be thrown at some huge velocity." Check out the full interview for more words strung together about Little Big Planet. We'll be quietly twitching in the corner.












Reader Comments (Page 1 of 2)
Dirty @ Jul 3rd 2008 12:05PM
I know Im going to get a lot of flak for this..... What is so appealing about this game, it doesn't look all that great to me.
Maybe I need some hands on time.
VanillaBear @ Jul 3rd 2008 12:08PM
I completely agree with you. It really doesn't seem like it would be that much fun.
Marty @ Jul 3rd 2008 12:10PM
No flak from me, I completely agree with you. It looks like something that'd be fun to play around with for an hour or two, but I just can't see myself spending a really lengthy amount of time with it.
FOXHOUND @ Jul 3rd 2008 12:11PM
I'm really confused as to what the purpose or goal of the game is, other than the use of 'teamwork' to get through obstacles.
The different designs on the ragdolls seem cool though. Hopefully there's a custom character mode of that...
danny. @ Jul 3rd 2008 12:17PM
No flak, to each his own, but it could be a system seller for me.
deaftly @ Jul 3rd 2008 12:18PM
Im on board with you guys, I still have no idea what this game is about. Looks pretty I guess.
xFenixKnightx @ Jul 3rd 2008 12:24PM
No flak here either, just flachulence. I gots the bubble guts. I knew I shouldn't have drank that chocolate milk this morning. :(
Henry @ Jul 3rd 2008 12:27PM
You guys need to watch the gameplay vids where the guy explains how the game works. That is what swung me. I'm really hyped now. It is all about creating your own unique levels and designing cool physics based puzzles. Can't wait.
Dirty @ Jul 3rd 2008 12:28PM
That makes me feel better. Thought I was the only one not getting it. I think the Sony Hype Machine is running this one.
Seems like journalist are in to it. Seems like it could be the next Katamari.
Dirty @ Jul 3rd 2008 12:32PM
@ Henry, I'm not too good a designing puzzles. I thought that was what game designers were for.
Marty @ Jul 3rd 2008 12:33PM
Well, to be fair, I understand the allure.
The game's got some nice graphics, and anyone who's played with Gary's Mod at all knows that goofing around with physics in a game engine can be a blast. Sometimes literally.
That said, anyone who's played Gary's Mod can also tell you that the fun only lasts so long. And though they are touting the creative aspect of LBP, I just don't see people being able to create things like they can in PC-based games, where you can go beyond in-game tools and really make just about whatever you want.
We'll have to wait and see on this one, but I think the hype is already outweighing what the team will ultimately produce.
Vidikron (FU) @ Jul 3rd 2008 12:37PM
@Henry
Those are the videos that sealed the deal for me as well. At first I was excited about LBP, but as time went by I started to question how fun the game would be... but then I watched those videos and was sold.
riggs @ Jul 3rd 2008 12:51PM
FLAK.
RC @ Jul 3rd 2008 12:51PM
You won't catch much flak, this site is full of 360 fanboys who will be sure to back you up on how overhyped and terrible this will be.
deaftly @ Jul 3rd 2008 12:56PM
Give it a rest RC, most of us have both a 360 and PS3, fucking fanboy tard.
ThePerfectCompanion @ Jul 3rd 2008 1:05PM
Word
PS Don't be afraid to say your mind here. The SDF really isn't all that big and bad like they try to act like.
Huey2k2 @ Jul 3rd 2008 1:06PM
Personally the idea of sitting around making puzzles and solving ones other people have made does nothing for me. But hey, to each their own.
Marty @ Jul 3rd 2008 1:18PM
@RC - Of course, you are absolutely right. If we don't find the concept of LBP fun and compelling, we must be 360 or Wii fanboys.
And if you don't love America, you're a terrorist.
/sarcasm (for anyone stupid enough to think I'm being serious)
browntown @ Jul 3rd 2008 1:45PM
Whats so appealing about shooters, u just shoot people? But i understand what u mean. U need to read up on this game more. What this game is a bout is working as a team at some points but at other times u have to think for ur self. U need to collect fluff or something in each level and get the high score, and if u play verse someone they will try to do the same. At some points during levels u will have to work as a team to get past an obstacle. Then theres the user generated levels. Whats so great about this is that they give u very simple tools and u can make anything out of shapes.
Dirty @ Jul 3rd 2008 1:48PM
@ Marty So what your saying is that if we don't like LBP that the terrorists win?
Wow Sony has really stepped up its marketing efforts.
Booxatron @ Jul 3rd 2008 1:56PM
browntown-
U need to stop using the letter U everytime U want to say U. I think U and I and everyone else here knows that the way U are spelling U is really annoying and makes U look like U are really dumb. Please, if U could just type those extra two letters Ur posts would be a lot more readable.
Thank U.
xFenixKnightx @ Jul 3rd 2008 2:05PM
Booxatron
+1 for U
:P
Trev @ Jul 3rd 2008 2:42PM
Lots of people love N+, which is LBP but without the physics puzzles, great graphics, character customization, and less interactive co-op.
Unless you dislike platformers, I don't see how you could not like, or at least be interested in, LBP.
samfish @ Jul 3rd 2008 2:47PM
I was really excited for it at first, too, but I'm now at the point where I need to play it for myself. I used to enjoy making DOOM wads back in the day, but level editing doesn't hold much appeal to me anymore...although 2D platformers certainly do.
I'm taking a very cautious wait 'n' see attitude.
Noshino @ Jul 3rd 2008 2:55PM
samfish,
What if I make a Godhand/Okami/Viewtiful Joe level? :D
kenyankidd @ Sep 5th 2008 3:47PM
For those of you saying you don't get it, you should just watching the gameplay vids that actually explain the purpose and all.
And for those of you that say the fun only lasts so long, that could be a problem but because of the Playstation Store they can pretty much add in new and more exciting things every time Media Molecule notices that the game is getting tiring
Legend20x @ Sep 24th 2008 8:41PM
it may not look like much but i believe it can be a great game!
Puzzle @ Jul 3rd 2008 12:18PM
wow are you serious? This, socom and MGS4 are the reason i even picked up a PS3 at this point in time. Game is going to be absolutely phenomenal. You just need a damn imagination.
FOXHOUND @ Jul 3rd 2008 12:28PM
It's not lack of imagination that's the problem... it's just lack of information about the title. Graphically, it looks above par, but gameplay & features will be the deciding factor for many, since it's most likely going to be $55-60 @ MSRP.
Of the trailers I've seen, it's usually 4 of them trying to make their way through a ToyStory™-inspired, side-scrolling, level hopper.
With rag doll physics.
-rimshot- ;D
Smoke_Dawg_187 @ Jul 3rd 2008 12:18PM
Is this game like Roco Loco with a lot better graphics? Or is this something completely different?
sicsided @ Jul 3rd 2008 12:37PM
Loco Roco*
I'd say somewhat in turns of physics being the main factor of the levels. Except I don't think the goal is to get a fatter rag doll character. Although that would lead to some interesting level designs if that would happen....
Jakka @ Jul 3rd 2008 12:20PM
Custom-Generated Content?
...COCK-SHAPED LEVELS, HERE I COME!
FOXHOUND @ Jul 3rd 2008 12:25PM
Pen Island is going to be the most popular map with women ages 18-36. :d
Jakka @ Jul 3rd 2008 12:32PM
http://www.penisland.net/
Marty @ Jul 3rd 2008 12:35PM
Most popular with women? I think you meant adolescent boys.
xFenixKnightx @ Jul 3rd 2008 12:35PM
The media is really eating this game up I'll tell you that. Bet this game gets 10's. I kinda "get" this game. I heard its going to have levels and a story you can play through but the bread and butter is the user created content which I'm excited about myself.
PSN & GAMERTAG: jorojoserojas - Wii FC: 0749-8609-3752-6926 @ Jul 3rd 2008 12:37PM
Between this and Mega Man 9, this year may very well be one of my happiest gaming years in recent memory.
RC @ Jul 3rd 2008 12:51PM
I can't wait to get this game. It's my number one most wanted for the rest of the year. So much potential.
juju187 @ Jul 3rd 2008 12:51PM
ill give this game one thing, the visuals are top-notch i would like to see a sac person on the HD-LCD
PojoMofo @ Jul 3rd 2008 12:55PM
I can understand why a lot of people arent really hyped for this game. A demo would go a helluva long way with this game. I kinda think of it as "Spore with a purpose"
I for one have huge nerd chubb for this game, and I bet it will be very popular.
LuckyEMS @ Jul 3rd 2008 1:08PM
so you guys all have no idea what it is except you make your own levels?
Speedbag @ Jul 3rd 2008 1:26PM
Don't care. User-generated levels are cool but I'd rather spend the time playing than making.
www.allthumbsticks.blogspot.com
Peter Vazkey @ Jul 3rd 2008 1:45PM
Why is everyone going crazy over this game? I mean really? Why?
SonofaGunner @ Jul 3rd 2008 1:50PM
Literal console gaming evolution and people don't see it? Interesting. Well I hope some of you do take the time to play this.
For the ignorant or those obviously turning a blind eye, the game ships with all sorts of dev levels.
Dirty @ Jul 3rd 2008 1:58PM
http://ps3.ign.com/articles/885/885929p1.html
What I find interesting is that all these sony fanboys who used to hate on achievements are now loving trophies. I just hate hypocrites.
For me I used to play all cross platform games on 360 and this takes that edge away, accept for the fact that I am so used to the 360 controller that I am beginning to dislike the six axis. I sure wish MGS has Trophies though.
Noshino @ Jul 3rd 2008 2:53PM
Don't generalize, there are many that don't just want the trophies, for example, in my case, what I really want is the actual trophies, the ones that you can put around Home...
As of now, Trophies are just pretty much like the achievements, the measurement unit of e-penis of the PS3/360 users...
Dirty @ Jul 3rd 2008 2:59PM
You said e-penis
Apple users have I-penis
Noshino @ Jul 3rd 2008 3:02PM
"Apple users have I-penis"
Yes you are
Dirty @ Jul 3rd 2008 4:29PM
what?
lyrrad @ Jul 3rd 2008 1:58PM
This game is going to be a FUN way to waste my time.