As Criterion Games wraps up development on the soon-to-be-released Cagney update for Burnout Paradise, the team is already experimenting with what future updates could bring to the title. Previously announced bikes, night-time driving and a new island have been revealed as key additions coming to the game but now Criterion has revealed the team is experimenting with airplanes. Continuing the developer's admiration for high speed, planes could be an interesting addition to the series but it doesn't appear that anything is set in stone just yet.
Until then we'll make do with the 3 new online modes, 70 online timed challenges, ranked racing improvements and live updates page all releasing for free with the Cagney update, which has been pushed to July 14.
[via Big Download]
Reader Comments (25)
Posted: Jul 5th 2008 5:35PM (Unverified) said
I am gonna buy the games they release just because they care so much about us gamers. Burnout Paradise is gonna buy inside my PS3 when Cagney comes out. They have extended the lifetime Burnout Paradise with their coming updates and also have shown they care about us. They have earned my respect and I will continue to buy their games in the future because I know they will not charge me money for horse armor. Criterion, you have my respect.
Reply
Posted: Jul 5th 2008 6:18PM FourTwoZero said
haha why is a ps3(or psp) theme wallpaper used as the pic for this?
Reply
Posted: Jul 5th 2008 6:24PM Xav de Matos said
i liked the image, it's still a burnout promotional pic though
Reply
Posted: Jul 5th 2008 6:34PM Accessgranted said
YAY! now we can crash planes! (this is gonna get ugly lol)
Reply
Posted: Jul 5th 2008 7:14PM charleytony said
I dont see how they could fit planes into dlc but if they manage to do it, Wow !!!
I think that Criterion is leading the way not only for ways to support games after their release but also in helping EA (slowly) change their image.
They kept their identity while being part of that huge company and they seem to be able to do things their way...
We can only hope that things will turn out the same way with additions like Bioware and Pandemic as well as other DEVs that have been under the EA logo.
Still can't figure out why EA closed EA Chicago... yes Def Jam Icon didnt sell well but did earlier Def Jam titles sell more ? These were the guys that made Fight Night Round 3; Being shut down one flop after such a hit is kinda ridiculous.
EA really needs to encourage independant tought and ideas and not force bad sequels if they expect good things to come out.
Reply
I think that Criterion is leading the way not only for ways to support games after their release but also in helping EA (slowly) change their image.
They kept their identity while being part of that huge company and they seem to be able to do things their way...
We can only hope that things will turn out the same way with additions like Bioware and Pandemic as well as other DEVs that have been under the EA logo.
Still can't figure out why EA closed EA Chicago... yes Def Jam Icon didnt sell well but did earlier Def Jam titles sell more ? These were the guys that made Fight Night Round 3; Being shut down one flop after such a hit is kinda ridiculous.
EA really needs to encourage independant tought and ideas and not force bad sequels if they expect good things to come out.
Posted: Jul 5th 2008 7:37PM jhoff80 said
I agree with the above comments. While I'm not really all that happy with the free-roaming nature of Burnout in Paradise (I preferred 3 and Revenge) and they totally gimped Crash mode, I have to give them a ton of credit for continuing to support their game for such a long time and more importantly, releasing such high quality content for free.
Reply
Posted: Jul 6th 2008 1:28PM (Unverified) said
damn it! i was replying to rawnzilla. stupid comment system!
Reply
Posted: Jul 6th 2008 11:25AM anoffday said
It's not stupid. It's awesome. Burnout was far from an "actual" racing game for as long as the series has been around. Actual racing games suck. They're boring. I can actually drive a real actual car, so why would I want to play an "actual" racing game. Boring.
Reply
Posted: Jul 6th 2008 12:49PM bigC24 said
Burnout Revenge on the 360 was a superb racing title. It combined fast speed and dangerous tracks to create a fantastic racing experience. Burnout Takedown did the same.
I was top 20 in the world in both titles, and it's frustrating (for me) to see these games take a turn towards just messing around in the open world, as opposed to fast and exciting racing...like it used to be.
Reply
I was top 20 in the world in both titles, and it's frustrating (for me) to see these games take a turn towards just messing around in the open world, as opposed to fast and exciting racing...like it used to be.
Posted: Jul 6th 2008 1:32AM luigifreak said
Posted: Jul 6th 2008 1:31PM (Unverified) said
I love Criterion.
I think Burnout Paradise sold "ok", not great, and this is the way they are trying to give the game some legs, by flooding it with high quality DLC over a whole year. It's a fantastic approach.
And they are the Kings of cross-platform development too, they make everyone else look dumb in this regard.
Reply
I think Burnout Paradise sold "ok", not great, and this is the way they are trying to give the game some legs, by flooding it with high quality DLC over a whole year. It's a fantastic approach.
And they are the Kings of cross-platform development too, they make everyone else look dumb in this regard.
Posted: Jul 6th 2008 3:02PM (Unverified) said
I can't wait to hear what our favorite / soon-to-be-disbarred lawyer is going to say about this!
Reply
Posted: Jul 7th 2008 8:06AM Gemini Ace said
I just want to know why they're going out of their way to crap all over this franchise.
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games
Posted on Feb 10th 2012 7:45PM
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 221 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 155 comments
- Blizzard taking Valve to court over 'DOTA' trademark 115 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments









