We Love Golf isn't the first golf title that Camelot has worked on. After pioneering the Hot Shots! franchise, they then worked on the Mario Golf games. Now, we're all awaiting the release of We Love Golf, which hits retail shelves in North America next week.
Siliconera recently got the chance to talk with Camelot's founding brothers, Hiroyuki and Shugo Takahashi, about the upcoming game. The two talk about many things, from the importance of motion-based controls, to how development on previous titles have aided them in creating wha they think is a very solid product. We don't know about you, but we're pretty pumped for We Love Golf.
Reader Comments (6)
Posted: Jul 7th 2008 10:32PM (Unverified) said
I'll tell you what we love. We Love Camelot Taking A Break From The Golf For A While And Making More Golden Sun.
Posted: Jul 7th 2008 11:24PM (Unverified) said
She looks happy.
Posted: Jul 8th 2008 1:06AM oryan707 said
I'm holding out for the new Tiger Woods. The control is supposed
to be 1:1. I can't wait.
to be 1:1. I can't wait.
Posted: Jul 8th 2008 11:48AM (Unverified) said
Interviewer: What do you think separates We Love Golf from the other family friendly golf series on the Wii, like Super Swing Golf Pangya?
Camelot: "WLG! differentiates itself from those earlier titles in target audience and gameplay. As a late release title, overall requirements are naturally set higher than those for the earlier ones, and we have met them. Major differences are probably in terms of concept and design of the game. Most of the previous golf game titles are targeted for beginner gamers."
Really? Super Swing Golf 2 was designed for beginner gamers? Obviously they've either never played their competition or they are just lying here. That game had a good amount of complexity and an even greater amount of difficulty and there was depth not only to the controls but also to the length of the game. The upgrade system was deep as hell for any game, especially for a golf game. Don't get me wrong, they seem to have basic online play in WLG! which will hopefully be solid, but there's still no word on levelling up or how costumes may affect stats or any word about anything that would show this game as having even a decent chance of dethroning SSG2 as my go to golf game. It's going to take more than a Morrigan outfit, my friends.
Camelot: "WLG! differentiates itself from those earlier titles in target audience and gameplay. As a late release title, overall requirements are naturally set higher than those for the earlier ones, and we have met them. Major differences are probably in terms of concept and design of the game. Most of the previous golf game titles are targeted for beginner gamers."
Really? Super Swing Golf 2 was designed for beginner gamers? Obviously they've either never played their competition or they are just lying here. That game had a good amount of complexity and an even greater amount of difficulty and there was depth not only to the controls but also to the length of the game. The upgrade system was deep as hell for any game, especially for a golf game. Don't get me wrong, they seem to have basic online play in WLG! which will hopefully be solid, but there's still no word on levelling up or how costumes may affect stats or any word about anything that would show this game as having even a decent chance of dethroning SSG2 as my go to golf game. It's going to take more than a Morrigan outfit, my friends.
Posted: Jul 8th 2008 11:50AM (Unverified) said
Interviewer: What do you think separates We Love Golf from the other family friendly golf series on the Wii, like Super Swing Golf Pangya?
Camelot: "WLG! differentiates itself from those earlier titles in target audience and gameplay. As a late release title, overall requirements are naturally set higher than those for the earlier ones, and we have met them. Major differences are probably in terms of concept and design of the game. Most of the previous golf game titles are targeted for beginner gamers."
Really? Super Swing Golf 2 was designed for beginner gamers? Obviously they've either never played their competition or they are just lying here. That game had a good amount of complexity and an even greater amount of difficulty and there was depth not only to the controls but also to the length of the game. The upgrade system was deep as hell for any game, especially for a golf game. Don't get me wrong, they seem to have basic online play in WLG! which will hopefully be solid, but there's still no word on levelling up or how costumes may affect stats or any word about anything that would show this game as having even a decent chance of dethroning SSG2 as my go to golf game. It's going to take more than a Morrigan outfit, my friends.
Camelot: "WLG! differentiates itself from those earlier titles in target audience and gameplay. As a late release title, overall requirements are naturally set higher than those for the earlier ones, and we have met them. Major differences are probably in terms of concept and design of the game. Most of the previous golf game titles are targeted for beginner gamers."
Really? Super Swing Golf 2 was designed for beginner gamers? Obviously they've either never played their competition or they are just lying here. That game had a good amount of complexity and an even greater amount of difficulty and there was depth not only to the controls but also to the length of the game. The upgrade system was deep as hell for any game, especially for a golf game. Don't get me wrong, they seem to have basic online play in WLG! which will hopefully be solid, but there's still no word on levelling up or how costumes may affect stats or any word about anything that would show this game as having even a decent chance of dethroning SSG2 as my go to golf game. It's going to take more than a Morrigan outfit, my friends.
Posted: Jul 8th 2008 1:21PM (Unverified) said
Chun li stop being jolly you are fraking me out.
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