Skate It isn't difficult because it's broken. Skating around the unfinished build on display felt as natural as skating has ever felt to us; no doubt emphasized by a number of ill-timed tricks and wipeouts. But Nintendo has designed a brilliant tool under our feet, and EA has turned it into a compelling toy. Simply put: This thing works. And with a little imagination, Skate It will truly entertain. Consider the option to auto-push whenever you remove one foot from the board: Obviously, you don't have to kick-push against the floor -- but, why not? Like most things Wii, the experience benefits from a hearty dose of exaggeration.
"This thing works." |
Skate It does require more concentration than the average Wii spectacle. So-called casual players may be better suited to couch-skating; not that Skate It is entirely hands-free on the balance board -- making the learning curve all the more intimidating. A Wiimote is required for grabs, at the very least, but can handle any number of standard controls. We imagine the final version of the game will ship with a somewhat customizable control palette with a variety of preset schemes. EA is currently searching for that "sweet spot," the perfect sensitivity setting for the balance board, but if further tests show users prefer a broad range of responsiveness, then the game could ship with an option to tweak the trucks.
Any way you play, the focus remains on movements and gestures that connect players to the virtual world. The physical play doubles as a distraction from the graphical shortcomings inherent in the Wii -- this sure ain't last year's Skate. Developer Black Box has cleverly explained away the downgrade through "natural disaster." The world of San Vanelona is deserted now, in ruins, and looking pretty muddy -- apparently the internet's down too. There will be no online modes in Skate It for Wii. (Ironically, San Vanelona of the DS version has not been through the same disaster and will feature online play.)
Skate It is very much a game to be watched. Not necessarily on-screen, but in the center of the room. Friends and family will gather to giggle and applaud players as they twist and bend and perform X Games-like feats ... or not. Skate It is a safe way to entertain and be entertained, and we look forward to taking a few more turns on the board when the game ships this fall.





















(Page 1) Reader Comments
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I think that is a point many people miss about the Wii-mote. Its like bowling in Wii Sports-you don't have to go thru all the bowling motions, but people do, and enjoy doing it. And that is part of the fun. (and not just the Wii-mote actually-I tend to use a lot of body english with any controller, even though it hasn't helped to date :p )
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nope, if you want to believe magic is real go ahead, i prefer challenges based on skill, not imagination.
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The two can coexist, and I'm sure this game will require some skill to excel just like any other game.
Face it, Shags.... its all pretend...
Now pretend that your graphical bias and fanboyism isn't showing...
I know you are but what am I?
How old are you? 12?
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It's funny seeing how the industry has been trending towards the exact same thing for the past 10-12 years, then BAM here's the Wii and all these "powerhouse" development teams are left looking like drool face infested half-wits kicking out crap after crap effort.
Hopefully this one turns out for the better...
There is no need for high definition graphics to make a game fun. But, trying to make a game look realistic (like this Wii Skate) and failing miserable just begs for comparison to the original Skate. The only way to succeed graphically in this sort of retread is to make it more exaggerated and clean.
Without online this game will end really quickly.
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Talking about the online modes not the systems themselves. :)
It just seems weird for the handheld to be ahead of the console
Not to mention many 3rd party games with DLC. Like even FIFA 08 has downloadable challenges. The weirdest is the voice chat, not even smash or mario kart wii have that, yet pokemon, advance wars and many others do.
i wouldn't mind playing this actually. but just like light gun games i'd assume it would get a) annoying and b) be not at all like shooting a real gun/skating. though this reminds me of countless arcade games that have failed over the years..hopefully this one lands the trick of being successful but i doubt it. it does make me glad to see EA taking a risk though and doing something new *to home consoles*.
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Though it may actually wind up being too complex and involved, like the mode of DDR Hottest Party that had you doing both Wiimote thrusts and dancing simultaneously
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Phil
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Obviously the Wii is not capable of the same graphics but dumbing down the landscape as being a post apocalyptic Fallout 3 style haven full of menacing skaters wreaks of MEH and LAME. If they plan on using that trump card at least throw in some zombies to make it funny and have a sense of humor.
I want this game to be good but its obvious to me it will be little more than an exercise in futility. They need to scrap the balance board idea for this game, improve the graphics, make the controls solid & add online play. Thats my take on the situation.
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