Joystiq hands-on: Star Wars: The Force Unleashed (Wii)

After recently playing late-development versions of all four game editions--360/PS3, Wii, DS, and PS2/PSP--I think the Wii game holds up as well as any of them. I had fun throwing enemies, shooting them with lightning, and hitting them with the lightsaber. And while the Wii holds its own, I'm mildly concerned that the final game could be repetitious, just cutting down waves of attackers. Hopefully the many different attacks, and Wii-specific two-player duel mode, will keep the game interesting.
Gallery: Star Wars: The Force Unleashed (Wii)
The Wii controls are the same between the duel mode and single-player game. The analog stick steers movement, Remote flicks swing the lightsaber, buttons activate some of the Force powers, and gestures embellish on those special attacks. There's a lot of depth to the controls, and while I never quite felt synced up with the lightsaber--a flick up didn't always swing up as it was supposed to--the variety was impressive.
Other attacks turned my physicality into on-screen destruction. A button-combination and downward thrust with both hands unleashed a shock-wave bubble around me, shaking away wookies. I grabbed other enemies in the air with the left trigger, and then impaled them with a thrown lightsaber through a flick-and-A combination. In a Wii-only trick, I could even levitate certain gun turrets, walking and auto-firing at enemies while I sliced at them with the lightsaber.
I enjoyed the physicality of these controls. In some cases, such as the simple Force-push gesture, I liked them more than the buttons-only consoles. (The PS3 has no motion controls in the game.) And I liked the timed gesture prompts in certain boss fights, where I twisted a controller to match the command to advance a cut-scene, God of War-style. But I'll have to play the finished games before I can decide if the rest of the gestures are as easy as tapping button combinations.
I eased my way into the game's visuals. Essentially, the textures looked good enough, but almost every edge ended in ugly, stair-stepping jaggies. Wii-only gamers will likely be satisfied, but multi-console players will make a big compromise with this version.
Otherwise, most of the game matches the 360/PS3 version. The stories follow the same paths, and the levels are set in the same areas--the Wii even gets a few extra stages. Specific areas vary slightly, with fewer background objects on the Wii. But most of the puzzles are even the same.
LucasArts has been (over)hyping the physics and behavior engines on the 360/PS3, but I didn't miss them in my Wii session. The physics felt realistic enough when I tossed crates at groups of enemies or blew open locked doors.
Star Wars: The Force Unleashed should be an authentic Wii game, even though it's also being released on all platforms besides PC. While I'm not yet sure if the physicality is an improvement over the 360/PS3 version, the Wii gestures kept me engaged and entertained. Whenever the game began to feel monotonous from the rushing, feeble enemies, I switched to a new, impressive power. Hopefully that variety will carry through the finished version, due September 16.
Check out our newly-unleashd Star Wars: The Force Unleashed hands-on impressions for Nintendo Wii, Nintendo DS and PlayStation 2/PSP.
"In a Wii-only trick, I could even levitate certain gun turrets, walking and auto-firing at enemies while I sliced at them with the lightsaber." |
Other attacks turned my physicality into on-screen destruction. A button-combination and downward thrust with both hands unleashed a shock-wave bubble around me, shaking away wookies. I grabbed other enemies in the air with the left trigger, and then impaled them with a thrown lightsaber through a flick-and-A combination. In a Wii-only trick, I could even levitate certain gun turrets, walking and auto-firing at enemies while I sliced at them with the lightsaber.
I enjoyed the physicality of these controls. In some cases, such as the simple Force-push gesture, I liked them more than the buttons-only consoles. (The PS3 has no motion controls in the game.) And I liked the timed gesture prompts in certain boss fights, where I twisted a controller to match the command to advance a cut-scene, God of War-style. But I'll have to play the finished games before I can decide if the rest of the gestures are as easy as tapping button combinations.
Otherwise, most of the game matches the 360/PS3 version. The stories follow the same paths, and the levels are set in the same areas--the Wii even gets a few extra stages. Specific areas vary slightly, with fewer background objects on the Wii. But most of the puzzles are even the same.
LucasArts has been (over)hyping the physics and behavior engines on the 360/PS3, but I didn't miss them in my Wii session. The physics felt realistic enough when I tossed crates at groups of enemies or blew open locked doors.
Star Wars: The Force Unleashed should be an authentic Wii game, even though it's also being released on all platforms besides PC. While I'm not yet sure if the physicality is an improvement over the 360/PS3 version, the Wii gestures kept me engaged and entertained. Whenever the game began to feel monotonous from the rushing, feeble enemies, I switched to a new, impressive power. Hopefully that variety will carry through the finished version, due September 16.






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Reader Comments (Page 1 of 1)
Alex McKee @ Jul 7th 2008 12:06PM
Embiggen?
mcondon3 @ Jul 7th 2008 12:13PM
It's a perfectly cromulent word.
Mr Khan @ Jul 7th 2008 12:16PM
They've been using that word for a while
Shagittarius @ Jul 7th 2008 12:17PM
mmmm....cromulent...sounds tasty.
Me like.
Co @ Jul 7th 2008 12:38PM
I love how some gamers/Joystiq writers claim the Wii is a "compromising" system whenever graphics are mentioned, yet when controls are mentioned, the Wii only offers an alternative.
Wii controls for any game given half an ounce of developmental intelligence are as superior over dual analog controls as the graphics are for the other consoles over Wii.
The great thing is, 90% of everyone don't give two shits about how much better PS3/360 look over Wii. They sure as hell care about how the Wii controls though.
Shagittarius @ Jul 7th 2008 12:47PM
Co I think in at least 90 percent of all situations that the wii controls are worse than traditional controls. So the word 'Alternative' is being kind in my opinion.
Tiptup300 @ Jul 7th 2008 1:55PM
That's like saying touch screens are better than the dpad. YOU'RE WRONG!
Lijik @ Jul 7th 2008 2:36PM
I agree with Shagittarius, mostly because theres no good way to map camera movement for something like a platformer to Wii.
Its like I'm in the late 90s all over again.
xGeneral DEATHx @ Jul 7th 2008 3:13PM
I don't know about you, Co, but the only titles on the Wii that felt like they had the control scheme properly mapped were the first-party titles, and none else...all the others I've played are too iffy. My hat's off to Nintendo for trying their hand at motion control, but there are way too many factors that go into making motion-controlled play feel wonky at best.
Fullmetal Salchemist @ Jul 7th 2008 3:35PM
To XGeneral:
Even then, the Nintendo developed titles simply "mapped" motion controls. With the exception of Metroid Prime 3, every other first-party Wii title simply replaced a button press with a wrist-movement.
We keep hearing about how superior motion controls are to traditional controls, but again with the exception of Metroid Prime 3, I have yet to see a title that proves that. And after almost two years, having only one title that showcases the controls is a bit pathetic.
Monkeys Suck @ Jul 7th 2008 4:32PM
Man, everyone rags on the Wii controls so badly. And right now, it's true. There are few exceptions to the rule. Metroid Prime 3 and Mario Kart Wii are amazingly well-balanced with their motion control. Is it tough to create good motion controls? Yes. Do developers put nearly as much time as they should with the controls? NO! Do not blame the system for the developer's problems.
@Lijik - Yes, there is a good way. We have a pointer and a movement stick...it was awesome for Metroid Prime 3, and we'll see how awesome a FPS can be (hopefully) through The Conduit.
@TipTup - I don't know about you, but I trust a touch-sensitive pad or joystick to a D-pad. Most developers don't consider that there are 2 types of gamers - ones who lift up their thumb to hit the buttons and ones who just roll their thumb around, and this can sometimes be costly.
No control system is perfect, even the button ones (GASP!). It takes a strong developer to actually take the time to beta test the controls more than the game and find out what users will most likely do, and give them a way to change the controls. That's one thing I haven't seen in Wii games yet, and I hope someone will eventually take the time to give the controls some TLC.
aristokrat @ Jul 7th 2008 12:15PM
Definitely getting a high-def version of this. Hearing gesture quick-time events combined with the lack of perfect responsiveness from the lightsaber control reminds me only of frustration. As much fun as replaying QTE's over and over cause the damn sysem wouldn't register my waggle, I think I'll get me some achievement points (or dare I say trophies?) instead of a headache.
I only hate this situation so much because of the travesty that was PoP on the Wii, which got so enraging that I couldn't finish that final battle due to imprecision of the waggle (whereas if a button had been jump instead of a swipe, I would've finished it in 3 minutes).
Co @ Jul 7th 2008 12:41PM
"I only hate this situation so much because of the travesty that was PoP on the Wii, which got so enraging that I couldn't finish that final battle due to imprecision of the waggle (whereas if a button had been jump instead of a swipe, I would've finished it in 3 minutes)."
Shame on you for basing your opinion of the Wii motion controls on Pop: Wii. C'mon man.
That's like basing your opinion of Wii FPS games on Far Cry.
Tiptup300 @ Jul 7th 2008 2:07PM
Co, are you mildly retarded or have any diseases or something?
Mr Khan @ Jul 7th 2008 12:16PM
Seems to beat some expectations, though it matches my own. Once i saw the control scheme, i figured the tactileness of it would make up for the fact that it's only using one of the three engines the PS360 version is (at least, i hope it's using Havok). The gameplay videos seemed to show the same depth of force control, at least, and the graphics, while not impressive by Wii standards, are at least what you should expect developers to put out, and are enough to satisfy, especially since they stuck to the same realistic style that the other versions were using
All in all, this game is what a Wii port should be, it works hard enough to differentiate itself from the others, yet keeps the game similar enough to actually count as the same game
WiNG [Life in a Game] @ Jul 7th 2008 12:16PM
This article was certainly insightful, but just lacked that 'Stiq flair, ya know what I mean?
Tez (PSN: Tezasaurus) @ Jul 7th 2008 12:28PM
I like the game's logo. I'll probably pick it up on that basis.
totoro @ Jul 7th 2008 12:44PM
Damn, this is a tough one. After playing games with the Wii controller, going back to the standard controller for certain games just feels so tedious. But the 360 graphics look pretty incredible.
Bah, I'll buy the Wii version, and rent the 360 one :p
arrrgh @ Jul 7th 2008 1:57PM
;) my thoughts exactly. If I'm buying any version, it'll be the Wii.
I love being able to have your hands apart, rather than glued together due to the nature of the controller
deaftly @ Jul 7th 2008 12:42PM
Another multi platform title I'll def be skipping for the Wii, 360 or PS3 for me. The gameplay vids that were in qore last month really made me want this.
Jose @ Jul 7th 2008 12:48PM
*duel mode
Zack Stern @ Jul 7th 2008 12:58PM
Thanks, Jose!
deaftly @ Jul 7th 2008 2:46PM
that avatar is full of win also
FSK405K @ Jul 7th 2008 12:52PM
Since the analog moves the character and the wiimote performs actions, how do you look around around, aka mouse look? Do you have to move in a direction to see there? Bad news for jumping puzzles and ledges.
mackid105 @ Jul 7th 2008 12:57PM
i think you're forgetting that there is a D-pad on the wii remote. however i think they have something better than that in store for us
Zack Stern @ Jul 7th 2008 12:58PM
The D-pad looks around, although I rarely needed it.
OTAM @ Jul 7th 2008 1:03PM
Duel mode = day 1 buy.
WiNG [Life in a Game] @ Jul 7th 2008 2:00PM
You are aware there's a Wii exclusive lightsabre duel fighting game coming out, right?
Hunter @ Jul 7th 2008 1:09PM
I love all the people who zeroed in on the small negative portion of what was a surprisingly positive preview. Even better are the ones who use it as validation for the idea that Motion Controls have never worked. I won't say they are perfect in this game, as I have never played it, but I have had positive experiences. Seen Boom Blox, No More Heroes and Zack and Wiki.
j.howlett @ Jul 7th 2008 1:39PM
i mistakenly posted in the DS story. hows it feel to play as Starkiller? its hard to get a read on him with so little info. he looks cool but its hard to tell with star wars characters.
Vincent Avatar @ Jul 7th 2008 1:44PM
Thank goodness, a Wii game that looks as if the developers didn't just port the PS2 version (Alone in the Dark, I'm looking at you disapprovingly right now). Hopefully the controls are as responsive as this article says they are.
The Wii is capable of good visuals, honest. You just have to take your time in making them, same as any other current-gen system.
B @ Jul 7th 2008 2:35PM
Damn it LucasArts... Why did you have make all of them different... now I need to preorder them all. =/
Sora267 @ Jul 7th 2008 3:10PM
Now you know why. =D
ScottG13 @ Jul 7th 2008 3:01PM
When the Wii motion controls were announced, this was the kind of game we all envisioned being perfect for Wii.
Now that we're all hooked on 720p+ graphics, waggle seems like less of a deal.
I loved the Jedi Knight games and I suspect I'll love this too. But on a current gen console.
Mr Khan @ Jul 7th 2008 3:32PM
we're all hooked on them? I doubt
The appeal of this game on PS360 was never graphics anyway, it was DMM-Euphoria-Havok
ScottG13 @ Jul 7th 2008 3:36PM
Ah, Mr Khan, my nemesis. All the fun physics would be a lot less interesting with ugly jaggies and crap textures.
But yeah, I look forward to seeing how these new systems work out. Hopefully, they'll get quickly adopted by other developers as standard tools.
Mike @ Jul 12th 2008 1:11AM
I agree with Khan. The biggest reason I was interested in this game was the physics engines being used. I figure they would be best served by faster processors.
Vcize @ Jul 7th 2008 4:13PM
Any hands-on impressions of the 360/PS3 version coming? This article keeps saying "compared to the 360/PS3 version", but I don't see a hands-on with that. Or was it done sometime in the past?
iofthestorm @ Jul 7th 2008 6:57PM
It would be awesome if there was a PC version, then we could use GlovePIE to get Wiimote controls and amazing graphics all in one version. I love my wii, but I wish Nintendo would hurry up with their next generation HD console already, although I don't actually have an HDTV.
Liz @ Jul 7th 2008 11:38PM
I am still torn between the wii and 360 versions. Please post a 360 review!
t_m @ Jul 9th 2008 1:32AM
Its interesting that all the (over)hyped matter and emotion engines aren't missed at all. I've been wondering ever since watching those trailers whether they would actually make much of a difference. I guess not.
As someone without a big tv, I think I'll go with the Wii version for the controls. Though, I'm kinda worried that ANY version is going to be rather shallow.
I'd much rather get Jedi Knight 2. (a real sequel to JK)
Shaq-Fu @ Jul 12th 2008 4:54PM
Dear Lijik,
Maybe next time you should actually play a Wii platformer, such as Mario Galaxy, before making an ass of yourself. Its one thing if it was true, its another if you just said it to troll. I know you did it out of ignorance instead of total-dickness, but seriously, stop. You to, General Death and Salchemist. Maybe you've heard of this game called Boom Blox, its by some company named Electronic Arts. They made another game called Medal of Honor: Heroes 2. You might want to check those games out; oh wait, you don't own a Wii (Salchemist does, but still) because it is "the suxxors". And if you guys feel Wii motion controls aren't top notch, then just wait for Microsoft's and Sony's, because 90% of games won't even use them. Scott, the mere fact that you still refuse to call the Wii current-gen due to graphics should be enough to get you banned. Generations are defined by overall progression, whether it be controls, graphics, or just a new console. If the Wii is 2 Gamecubes, then the 360 is 2 Xboxs, and the PS3 is 4 PS2s. The Wii just seems to have less, because the Xbox was 1.5 gamecubes, making the 360 seem like a greater jump than it really was.
Arya Naeltria @ Aug 22nd 2008 10:33AM
Hear hear! I agree with that. To me, it seems like the PS360 versions are focusing on physics and environment, whereas the Wii one seems to focus more on overall playability and enjoyment. I've only ever owned Nintendo consoles, and while I do think the Xbox 360 graphics are phenomenally stunning, I play games for the fun of it, not because I can say "Look at my game! Its graohics are sooo much better than yours!" I could care less about graphics. To me, the Wii version just seems like it would be the most fun to play. With the other versions, you play it like every other game, but is there any Star Wars fan alive who hasn't wanted to swing something around and make a character use a lightsaber? The controls for Wii just seem like they'd be a lot more interactive. Definitely buying this!
Kyle Johnson @ Sep 11th 2008 3:33PM
I'm most definitly getting it for wii. Sure, it's graphics are nowhere as good as the 360's or PS3's and the Euphoria and DMM arent as present in this version. But the motion controls look very entertaining. And not to mention the Wii version's exclusive Duel Mode. And on top of that, the Wii version gets 5 extra levels. (and not just tiny little bonus levels, but real full length levels. an example of one being when you are sent to the ruins of the Jedi Temple by Vader to participate in some of the Jedi Trials and battle ancient Sith Spirits) I think these will help add more depth to the game and the storyline.
infamousX @ Sep 15th 2008 2:56PM
I wouldn't touch dual-analog Resident Evil 4 with a ten foot pole, but on the Wii it was revolutionary for me. The lack of a Wii version for RE5 has killed any excitement I had for the latest sequel. So, there's another example you can add with Metroid Prime 3 for Wii > Dual Analog.
As far as SW-TFU is concerned, the 360 demo completely underwhelmed me. The lightsaber was only good for throwing at people, which was less fun than throwing people at people. The Wii's motion controls and duel mode combined with force powers unleashed and a new story are my impetus for any excitement in this latest installment in the star wars universe.
David @ Sep 17th 2008 3:15PM
I just got the game last night, and did a few levels til right after the second trip to the Jedi Temple.
It took a little bit to get used to using the force powers outside the tutorial and in the actual game, but once I did, it was actually quite nice.
I do agree that when your in a flurry of baddies, some of those swipes of the remote may not be as defined if your just flicking every which way, but it does work quite well if you aren't just wildly swinging your remote. A tip for the ones that like to flick the remote as little as they can because either they want to be as efficient as possible or just don't wanna look silly, tiny flicks of the remote just don't work as well in this game. I tried that a little bit, since I had just finished a run of twilight princess and was used to sensitive swings, but this time around it definitly helps you to be more pronounced in your swings. People that are standing up and slashing their whole arms across might not have as much of a problem with that.
Force powers? Quite amazing to work with. At last I can finally make a silly force choke gesture and actually have it doing something instead of just getting weird looks! In all seriousness though, from the ones I mainly worked with they were all quite easy to manage once I remembered how to use it. It's easy to try to jump in and play off every force ability you can, but chances are you'll either forget some of your moves, or how you trigger one of them if you don't give yourself a few minutes to take a look at them first. Saves much aggrivation later. Once you get the hang of it however, it's very easy to use and unleash in battle. The only problem I've had so far with it is getting the repulse power and the maelstrom power to trigger, but I think I'm just doing something wrong there. I'll have to work on that and see if it's me or the game.
As for camera controls, they actually are my biggest issue with the game, although it wasn't game breaking up to where I'm currently at. There is a way to target a specific enemy by holding the down button on the d pad while you attack, and holding up on it puts you in a stand still first person mode, which is easy enough to do to get yourself pointed in the right way for that platform you're trying to reach. However, I did feel I needed to boost up the camera speed for how fast it turns itself behind you during normal battles. It's not horrible, but it could stand to have been slightly faster I think.
If I remember to, I'll come back and give another update about it after I get farther in the game, and see if there's anything else that sticks out in my mind for better or worse.