New Fallout 3 screens and details
In a
second fan Q&A over at Bethesda, Todd Howard has answered a collection of fan questions taken from the forums. The questions asked range from armor and inventory to children, non-human creatures and more. Check the list below for a quick run down. Oh, and Todd also released a
few new screens too.
- Armor sets come in two pieces, body and head
- Inventory limit is based on weight
- Children and essential NPC's are unkillable
- Good/Evil karma system relating to in-game choices
- Crimes committed against specific groups are known to all in the group throughout the game world
- NPC's navigate via a mesh instead of via a point to point system like in Oblivion and Morrowind
- Like Oblivion the game uses a skill list and those skills determine maximum possible effectiveness in battle
More after the break
- Faces are customizable, but not bodies
- The player can crouch and sneak around
- Many of the old Fallout traits return, only now as skill perks
- Fast travel is only available to places you've been before
- Not all non-humans are hostile: "some can be reasoned with and even hired."
- Player "perception" functions like the Oblivion compass