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Reader Comments (23)

Posted: Jul 8th 2008 2:20PM (Unverified) said

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Can you wear somebody's skin as a jacket?
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Posted: Jul 8th 2008 2:24PM Cahlito said

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I never played a Fallout, but I always see people praising it. What kind of game is this? Is it like a RTS or maybe a TPS? Fill Me In!
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Posted: Jul 8th 2008 2:46PM (Unverified) said

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I haven't played the first to either, but I believe it's an RPG...Actually I'm sure it's an RPG, it's coming from Bethesda afterall.
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Posted: Jul 8th 2008 2:47PM (Unverified) said

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Fallout is an RPG with a light turn-based strategy mechanic. One of the best.

FYI - TPS is the are the reports your boss makes you write.
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Posted: Jul 8th 2008 2:51PM (Unverified) said

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It's a game where your most intimate and personal desires can be fulfilled. A land where you are free to move about a seemingly endless-in-scale world, covered in visuals that leave you in a feeling of pure ecstasy. It is, basically, Oblivion with more of the fun stuff (murder, etc).
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Posted: Jul 8th 2008 3:08PM (Unverified) said

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@ heh

Correction. It's an Oblivion which you can complete without killing anybody throughout the whole game.
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Posted: Jul 9th 2008 10:55AM chargen said

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You don't need to know anything about the other Fallout games, as Fallout 3 has nothing to do with them. It's a post-apocolyptic Oblivion mod, basically. If you liked Oblivion, you'll love this, since they've purportedly fixed many of Oblivion's glaring and inane flaws.
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Posted: Jul 8th 2008 2:41PM (Unverified) said

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Sounds like my type of game.

n b4 controver- owait, too late.
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Posted: Jul 8th 2008 2:44PM (Unverified) said

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Murder, sex, slavery, guns, oblivion-like world...Mmmm I can't wait :D
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Posted: Jul 8th 2008 2:51PM (Unverified) said

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Oh yeah, leave us to have it completly fresh, by having the title, "Bethesda talks murder, sex, slavery and cannibalism in Fallout 3"...
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Posted: Jul 8th 2008 2:53PM (Unverified) said

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Thank Justin McFallout. Your monitoring of the ridiculous Fallout fandom is a sacrifice for the sanity of us all.
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Posted: Jul 8th 2008 2:58PM natels said

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I don't know about you, but I am pretty bummed I cannot kill mutant children.
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Posted: Jul 8th 2008 3:00PM (Unverified) said

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After reading the interview, all I can say is that they are indeed changing too much, IMO.

IF IT ISNT BROKEN DONT FIX IT

bleh

they broke traits, added gun wobble, changed the way perks work, etc...
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Posted: Jul 8th 2008 3:02PM Mutagenaric said

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Well, that wasn't surprising in the slightest. Who thought child murder would actually be included in the game, raise your hands? At least children are included from the start; this means that a mod enabling child slaughter and all the other evil acts you might wish to commit are easier to add-in. IF and only if that construction set gets shipped at some point. Those looking for nudity need only look at one of the many Oblivion body-mods enabling it. If that's your thing.

Weather. Why remove it? Seriously, why? FarCry 2 has rain and stuff, and it's not even an RPG. It's not like it was processor/graphics-intensive in Oblivion or anything.

I'd prefer doing more damage but missing a ton if my character has low skill with a weapon, because if a bullet goes into you, it doesn't hurt more just because a Solid Snake fired it instead of a spore Dick-monster. Although I could see the special "crits" happening less for your character with lower skills. Again, probably really easy quickfix if the editor gets shipped.

Now, what I liked: more animations, more dialog options, the "dungeon" stuff, the facial features (although more body options would be nice; doesn't Conan have stuff like that?)(also, Fu Manchu-style), to a certain level the perks system, the companion system, the ability to toggle the HUD, the inventory (weight FTW), region/group specific bounties (I have a mod for Oblivion that does that).

Here's what I'd like to see: more voice actors, and ones that actually fit the setting. For example, british-sounding people make very little sense when the game takes place in Washington DC. A GOOD make-your-own gear mechanic; BioShock's was not a good one, for example. Diverse NPC interactions: more than just talking to one another.

That's basically all.
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Posted: Jul 8th 2008 4:26PM TwEE said

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Being able to kill children was in the older Fallouts if Im not mistaken (though its been a few years sinse I played them)..

The pusification of one of my favorite games for the hardcore crowd hurts so much..
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Posted: Jul 8th 2008 3:09PM (Unverified) said

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Awww, no "Via X3F" love Justin? :(

I kid, though there was some screens to go with the Q&A as well...
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Posted: Jul 8th 2008 5:12PM (Unverified) said

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Who cares about having child killing? Seriously, some people need to get a life. And yes it is not surprising since any game featuring child killing would get an AO rating, thus having disastrous and totally unnecessary effect on the success of the game.

People who think that child killing is necessary to the Fallout universe clearly don't know what they're talking about and missed something from the originals because clearly there are much more interesting things to do in those games.

As far as games go in 2008 right now, this is the one that has the greatest chance at GOTY IMO, that and LBP (and I don't even have a PS3). MGS and GTAIV were great but I think this will be even better.
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Posted: Jul 8th 2008 3:43PM Duke said

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Thanks for that update Bethesda, now please get on with announcing ES V!
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Posted: Jul 8th 2008 3:54PM Nick the Hero of Canton said

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No weather? Seriously?

The Sims could do weather. I think Fallout 3 can too...
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Posted: Jul 8th 2008 6:32PM (Unverified) said

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only 1 sidekick?!?! that's soooooo major sad...
i was hoping to have a whole crew run around in chaos when we get shot at

99% sure we can use unarm to beat the game? i think he totally missed the point, looks like we can't "talk" our way through the whole game like we did in FO2

traits and perks are probably for the better, although i think we will agree having traits makes more sense to make our character unique from the start.

i still wish for a turn-based FO though.... but it may still turn out to be a fun game, sounds kinda promising

at least not like how disappointing D3 was...
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Posted: Jul 8th 2008 7:18PM ArtificeDrake formerly known as said

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This reminds me of the movie "A Boy and His Dog"

Ah, Don Johnson. What a dreamboat...
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Posted: Jul 8th 2008 11:42PM Zorink said

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But will it have an orgasmic rape simulator with aliens?
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Posted: Jul 21st 2008 11:03PM (Unverified) said

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Regarding weather, Todd never said why, but I imagine weather might not have been practical. Bethesda is weighing radiation as a major factor in this game. I saw him talk quite a bit in a video preview about how doing things to increase your health, such as eating food or drinking water, most of the time increases your rads because that stuff is irradiated. So rain would probably bring toxic radiation down from the atmosphere and Bethesda might not have wanted to deal with that kind of a headache over something that had nothing to do with gameplay. Of course, that's all just speculation.

As for killing children, the other two games had it, yes... But there's quite a difference here. Fallout 1&2 came out way before the ESRB rating system, and was a game series that seriously pushed the envelope. And the child killing was quite different then than I could imagine it being today. In those games, you shoot a child, and he dies and it looks like you just killed a small heavily-pixeled person. You'd get a reputation added, "Child Killer" (one of the many sick jokes this series is known for), and that's it.

Now, not only does Bethesda have to worry about the ESRB, but killing children in a game this realistic would be really disturbing for most anybody. Unlike in the originals, the joke would not be funny. It would be too visceral to have that effect. It would just be shock for its own sake. As Todd mentioned, this game would not sell well if you could murder kids. And not just because it earn the dreaded AO rating. But because many, many people would refuse to play it.
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