Bethesda talks murder, sex, slavery and cannibalism in Fallout 3
When we first heard that Bethesda was working on a Fallout 3 game we made a pledge to ourselves that we were going to stay completely spoiler free, that we'd go into the experience fresh, with no knowledge of what surprises awaited and what mysteries we would unearth. Sadly, it didn't take long for us to remember that we worked for a video game site, and trying to remain willfully ignorant of a major title was misguided at best.
But it's not too late for you, dear reader! You can avert your eyes right now. You don't have to read this exhaustive Q and A with Bethesda wherein they discuss everything from drug use and child murder to Fallout 3's inventory system! You can still ... you already clicked on it, didn't you?
But it's not too late for you, dear reader! You can avert your eyes right now. You don't have to read this exhaustive Q and A with Bethesda wherein they discuss everything from drug use and child murder to Fallout 3's inventory system! You can still ... you already clicked on it, didn't you?





















(Page 1) Reader Comments
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FYI - TPS is the are the reports your boss makes you write.
Correction. It's an Oblivion which you can complete without killing anybody throughout the whole game.
n b4 controver- owait, too late.
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IF IT ISNT BROKEN DONT FIX IT
bleh
they broke traits, added gun wobble, changed the way perks work, etc...
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Weather. Why remove it? Seriously, why? FarCry 2 has rain and stuff, and it's not even an RPG. It's not like it was processor/graphics-intensive in Oblivion or anything.
I'd prefer doing more damage but missing a ton if my character has low skill with a weapon, because if a bullet goes into you, it doesn't hurt more just because a Solid Snake fired it instead of a spore Dick-monster. Although I could see the special "crits" happening less for your character with lower skills. Again, probably really easy quickfix if the editor gets shipped.
Now, what I liked: more animations, more dialog options, the "dungeon" stuff, the facial features (although more body options would be nice; doesn't Conan have stuff like that?)(also, Fu Manchu-style), to a certain level the perks system, the companion system, the ability to toggle the HUD, the inventory (weight FTW), region/group specific bounties (I have a mod for Oblivion that does that).
Here's what I'd like to see: more voice actors, and ones that actually fit the setting. For example, british-sounding people make very little sense when the game takes place in Washington DC. A GOOD make-your-own gear mechanic; BioShock's was not a good one, for example. Diverse NPC interactions: more than just talking to one another.
That's basically all.
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The pusification of one of my favorite games for the hardcore crowd hurts so much..
I kid, though there was some screens to go with the Q&A as well...
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The Sims could do weather. I think Fallout 3 can too...
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People who think that child killing is necessary to the Fallout universe clearly don't know what they're talking about and missed something from the originals because clearly there are much more interesting things to do in those games.
As far as games go in 2008 right now, this is the one that has the greatest chance at GOTY IMO, that and LBP (and I don't even have a PS3). MGS and GTAIV were great but I think this will be even better.
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i was hoping to have a whole crew run around in chaos when we get shot at
99% sure we can use unarm to beat the game? i think he totally missed the point, looks like we can't "talk" our way through the whole game like we did in FO2
traits and perks are probably for the better, although i think we will agree having traits makes more sense to make our character unique from the start.
i still wish for a turn-based FO though.... but it may still turn out to be a fun game, sounds kinda promising
at least not like how disappointing D3 was...
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Ah, Don Johnson. What a dreamboat...
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As for killing children, the other two games had it, yes... But there's quite a difference here. Fallout 1&2 came out way before the ESRB rating system, and was a game series that seriously pushed the envelope. And the child killing was quite different then than I could imagine it being today. In those games, you shoot a child, and he dies and it looks like you just killed a small heavily-pixeled person. You'd get a reputation added, "Child Killer" (one of the many sick jokes this series is known for), and that's it.
Now, not only does Bethesda have to worry about the ESRB, but killing children in a game this realistic would be really disturbing for most anybody. Unlike in the originals, the joke would not be funny. It would be too visceral to have that effect. It would just be shock for its own sake. As Todd mentioned, this game would not sell well if you could murder kids. And not just because it earn the dreaded AO rating. But because many, many people would refuse to play it.
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