Finally: Motion control comes to the C64
Perhaps it should be called Wii-ffle Ball, since he's taken a wiffle bat, attached an accelerometer to it, and created an interface that lets the C64 read the sensor's output as a button press. When the bat is swung fast enough, it triggers the switch and, in this case, tells Street Sports Baseball to "swing away."
[Via Hack a Day]











Reader Comments (Page 1 of 1)
Titanium_Orchid @ Jul 8th 2008 2:33AM
Its about time.
Anticrawl @ Jul 8th 2008 3:10AM
*fires up the old Commodore 64* My god, it still works?!?
Poisoned Al @ Jul 8th 2008 3:42AM
Not for the ZX Spectrum, so I don't care!
(early fanboyism FTW)
JonFitt @ Jul 8th 2008 10:27AM
Your Sinclair owns ZZAP64
Benny @ Jul 8th 2008 10:33AM
Haha.
It's funny because it's shit.
Vol @ Jul 8th 2008 12:40PM
I played much more on my C64 than I have on my Wii. Just saying.
Keiichi @ Jul 8th 2008 4:25PM
The last two games I bought WERE for the Commodore 64... Nebulus and Uridium ;p Ahh, great memories. Hope we see some of Thalamus' games on the VC: Sanxion, Delta, Que•Dex, Armalyte, Snare...
PS ZZAP!64 was a metric ass-ton better than Your Sinclair. The legendary Rignall-Penn-Liddon triumvirate ruled the mid-80s gaming scene.