Japanese gaming information purveyor Famitsu writes that Mega Man 9 is priced at 1000 Wii Points. We're currently unaware of any WiiWare title changing prices across the Pacific, so the newest adventure of the Blue Bomber could hit our shores for $10. But ... there's a possible catch.
Wii Fanboy tells us that both Nintendo Power and Famitsu now allude to some kind of DLC for the game. If it's anything like the Final Fantasy: My Life as a King DLC we're not going to fret; however, if it's $10 for the first three bosses and five bucks for every boss after that -- expect a full blown nutter.
[Via Wii Fanboy]
Reader Comments (40)
Posted: Jul 9th 2008 6:42PM Jricanrod1 said
I heard over at NeoGAF that Megaman 9 may get DLC.
Reply
Posted: Jul 9th 2008 4:52PM The Pork said
Ahhh, quit ur bitchin' jaclo and get a job. And if you do have a job, you're obviously not making enough, so quit it and find a new one that allows you to pay the exorbitant price of $10 for a video game.
Oh, and Titanium_Orchid's comment is quite the funny.
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Oh, and Titanium_Orchid's comment is quite the funny.
Posted: Jul 9th 2008 5:44PM (Unverified) said
Your logic is flawed.
Of course I can afford a game for ten bucks.In fact you could use the same flawed argument even if they sold Megaman 9 for $60.But the question is if the game itself is worth the price?
And when it comes to a brand-new game that looks uglier then some SNES titles and took relatively little time and effort to make then the answer is no, it's not worth ten bucks.
In fact I could probably find a couple of FREE Fan-made Mega Man games that are just as good as Mega Man 9 will be.
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Of course I can afford a game for ten bucks.In fact you could use the same flawed argument even if they sold Megaman 9 for $60.But the question is if the game itself is worth the price?
And when it comes to a brand-new game that looks uglier then some SNES titles and took relatively little time and effort to make then the answer is no, it's not worth ten bucks.
In fact I could probably find a couple of FREE Fan-made Mega Man games that are just as good as Mega Man 9 will be.
Posted: Jul 9th 2008 4:58PM FernandoRocker said
Nice price.
I read that Capcom will be releasing Megaman 1 and 2 on Virtual Console here in USA.
$20 bucks well expended.
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I read that Capcom will be releasing Megaman 1 and 2 on Virtual Console here in USA.
$20 bucks well expended.
Posted: Jul 9th 2008 5:07PM (Unverified) said
just get the megaman anniversary collection for gamecube!
megamans 1-8 plus powerbattles
:p
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megamans 1-8 plus powerbattles
:p
Posted: Jul 9th 2008 5:08PM FernandoRocker said
I have that game. I also have the Megaman X collection.
But I want to play both games with NES style controller. =)
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But I want to play both games with NES style controller. =)
Posted: Jul 9th 2008 5:49PM (Unverified) said
Dammit, I wouldn't even bother keeping 350 ROMS :-)
Fernando, I'm going to give you some applause using my keyboard.
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Reply
Fernando, I'm going to give you some applause using my keyboard.
asjklhfadsjhfjkadhjfhljskdahfjkdsagfjhsdaklhfjksadhfjkdsahfkjsdahfkjadshfkjahdfkjadshfkjdsahfkjasdhfkjasdhfkjadshfkdshskadshfaskdjhakjsdh
Posted: Jul 9th 2008 6:23PM NO DOUBT GET LOUD said
Im a huge Mega Man fan, and a huge Nintendo fan, but IMO, the Anniversary collection for the cube was broken. Having B as jump and A as shoot just felt retarded. And dont get me started on how if you wanna do a triple shot while jumping, you have to crane your finger off R onto Y in some kind of freak claw like motion.
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Posted: Jul 10th 2008 1:34AM BPMOmega XBL PSN Steam said
Yeah, Atomic Planet really screwed up the GameCube version... Thankfully, Capcom themselves did the X Collection (but then they removed the Japanese voices for X6, and just left it silent!)
A note to all developers:
ALLOWING CUSTOMERS TO REMAP CONTROLS IS ALWAYS A GOOD IDEA. While you may think one control scheme is ideal, not everyone will agree with you.
Personally, I had no problem playing the GCN version of MMAC... after getting used to the reversed controls, that is. It was actually the first time I beat Megaman 8 (for whatever reason, I could never beat Wily on the PS1 version...)
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A note to all developers:
ALLOWING CUSTOMERS TO REMAP CONTROLS IS ALWAYS A GOOD IDEA. While you may think one control scheme is ideal, not everyone will agree with you.
Personally, I had no problem playing the GCN version of MMAC... after getting used to the reversed controls, that is. It was actually the first time I beat Megaman 8 (for whatever reason, I could never beat Wily on the PS1 version...)
Posted: Jul 9th 2008 5:04PM (Unverified) said
that guy.....you dont have to be a douche, he was giving his opinion on pricing, if you wanted to give yours, just say "i feel it is the right price for this game blah blah this is why".....dont have to make comments about his personal life and such
anywho, i love megaman,cant wait....wish they would realese the megaman x games, i loved those so much :D
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anywho, i love megaman,cant wait....wish they would realese the megaman x games, i loved those so much :D
Posted: Jul 9th 2008 5:13PM FrenchFryGuy said
Capcom isn't EA so I wouldn't worry too much about dlc whoring. Capcom is about the gamer. Hands down my favorite 3rd party developer. Can't wait for this game!
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Posted: Jul 9th 2008 7:14PM (Unverified) said
As if Capcom never released upgrades of the same game over and over before.
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Posted: Jul 9th 2008 8:53PM FrenchFryGuy said
@ Dangermouse
True, but we're not talking about upgrades of the same game are we. The article was in reference to dlc. EA likes to charge people for individual items that should and probably are already in the game, you just pay to unlock them alah Godfather. Big difference from an entire game. I don't think you're going to find too many people around here that have high praise for EA and their known practices but whatever. It's Megaman 9 I care about.
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True, but we're not talking about upgrades of the same game are we. The article was in reference to dlc. EA likes to charge people for individual items that should and probably are already in the game, you just pay to unlock them alah Godfather. Big difference from an entire game. I don't think you're going to find too many people around here that have high praise for EA and their known practices but whatever. It's Megaman 9 I care about.
Posted: Jul 9th 2008 5:56PM (Unverified) said
How many Ms points is that?
Hope always dies at last.
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Hope always dies at last.
Posted: Jul 10th 2008 1:36AM BPMOmega XBL PSN Steam said
$10 would be 800 MS Points.
But there is only a WiiWare version (for now...).
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But there is only a WiiWare version (for now...).
Posted: Jul 9th 2008 6:09PM RKN said
Anyone else wish it would have been of higher graphical quality?
I know some say there's nostalgia to it and I agree but still, Capcom can spend little resources making this and sort of mask it behind it being nostalgic, going back to its first roots.
I love old-school games as well, but still........I must be the only one? : /
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I know some say there's nostalgia to it and I agree but still, Capcom can spend little resources making this and sort of mask it behind it being nostalgic, going back to its first roots.
I love old-school games as well, but still........I must be the only one? : /
Posted: Jul 9th 2008 6:52PM OMGITSJAD said
No, a bunch of people here don't like the 8-bit graphics and call it lazy. Though, you're right, they aren't doing it in 8-bit to save cash, it's for that nostalgia.
I personally like the graphics and, yea it could of been done in 16-bit(,etc.) but it just wouldn't come across as nostalgic.
Though I do hope Megaman 10 has updated graphics! :)
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I personally like the graphics and, yea it could of been done in 16-bit(,etc.) but it just wouldn't come across as nostalgic.
Though I do hope Megaman 10 has updated graphics! :)
Posted: Jul 9th 2008 7:25PM dan1123 said
I think the 8-bit graphics can add to the gameplay more than modern graphics do. Once the color palette for games got over a handful of colors, many game designers created cluttered games with hard to discern environments. Keeping with a limited color palette helps game designers focus on the gameplay since you don't have a slightly greener enemy/platform/wall on a mottled green and brown background.
Sure, a modern 3D HD shaded game could have a clean environment too. LBP and LostWinds make great use of focal blur to make the background not interfere with the game elements. The fact is, though, it is very difficult for game designers and artists to hold back on detail if they are not restrained.
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Sure, a modern 3D HD shaded game could have a clean environment too. LBP and LostWinds make great use of focal blur to make the background not interfere with the game elements. The fact is, though, it is very difficult for game designers and artists to hold back on detail if they are not restrained.
Posted: Jul 9th 2008 6:24PM monkeyssuck said
Woo hoo!
I really can't wait for this. Especially after Ars printed an article that shoots at every console fanboy who raves about graphics...it's all about the gameplay, and the older Mega Man games had it. I'd buy it, delete it, and buy it again just to keep developers focusing on gameplay.
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I really can't wait for this. Especially after Ars printed an article that shoots at every console fanboy who raves about graphics...it's all about the gameplay, and the older Mega Man games had it. I'd buy it, delete it, and buy it again just to keep developers focusing on gameplay.
Posted: Jul 9th 2008 8:16PM (Unverified) said
I guess I don't understand why people are complaining. The only purpose graphics play in games is to support the gameplay and make that all important first impression.
With Mega Man 9 (or any game that has been done a million times) Capcom had a choice:
1) Create "just-another-Mega-Man game" aka making the graphics a little better (in HD) than Mega Man ZX2 or whatever the latest version is. So that it looks like any other new 2D game on the market.
or
2) Go back to the original sprite design and instantly tap into the nostalgia older gamers have and create 100000 times as much interest in the title. Does anyone think there would be this many individual stories about a new Mega Man game if it wasn't done in the 8-bit style?
Nintendo had a similar choice after the GameCube. Nintendo could have made a console that was just as powerful as the PS3, if not more powerful. Instead though they decided to concentrate on making games more intuitive to play.
All that being said however Mega Man 9 better be the greatest single gameplay experience in the franchise, if not out of every game released in the last couple of years.
Reply
With Mega Man 9 (or any game that has been done a million times) Capcom had a choice:
1) Create "just-another-Mega-Man game" aka making the graphics a little better (in HD) than Mega Man ZX2 or whatever the latest version is. So that it looks like any other new 2D game on the market.
or
2) Go back to the original sprite design and instantly tap into the nostalgia older gamers have and create 100000 times as much interest in the title. Does anyone think there would be this many individual stories about a new Mega Man game if it wasn't done in the 8-bit style?
Nintendo had a similar choice after the GameCube. Nintendo could have made a console that was just as powerful as the PS3, if not more powerful. Instead though they decided to concentrate on making games more intuitive to play.
All that being said however Mega Man 9 better be the greatest single gameplay experience in the franchise, if not out of every game released in the last couple of years.
Posted: Jul 9th 2008 11:51PM iofthestorm said
That comment was completely spot on. Graphics are just there so you know what you're doing, and this is really mostly just for nostalgia purposes, because otherwise no one would have paid attention since I'm almost certain that Megaman is the most whored-out series of all time.
Reply
Posted: Jul 9th 2008 9:22PM (Unverified) said
"It's the content of the games that matter, not the graphics!
Wow! Megaman 9 is going to be 8-bit graphics! Finally a NEW Megaman game that is done in a style that we (fanboys) approve of.
Wait... It might be more than 10 dollars?
Ludicrous, I'm not willing to pay the price of a "new" more modern, graphically, game!"*
Sounds odd to me. If Megaman is a NEW Megaman game, despite the graphics, then shouldn't you be willing to pay FULL price for it? If not, then please don't act like it's the second coming.
* random summarized comments from people crazy for the new Megaman 9.
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Wow! Megaman 9 is going to be 8-bit graphics! Finally a NEW Megaman game that is done in a style that we (fanboys) approve of.
Wait... It might be more than 10 dollars?
Ludicrous, I'm not willing to pay the price of a "new" more modern, graphically, game!"*
Sounds odd to me. If Megaman is a NEW Megaman game, despite the graphics, then shouldn't you be willing to pay FULL price for it? If not, then please don't act like it's the second coming.
* random summarized comments from people crazy for the new Megaman 9.
Posted: Jul 10th 2008 1:39AM BPMOmega XBL PSN Steam said
I really, REALLY hate the MM8/MM&B sprites. To me, Megaman doesn't look like Megaman in that. His face looks really weird...
Although, Bass and Robot Masters look fine, I guess. Personally, I'd prefer MM7-style.
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Although, Bass and Robot Masters look fine, I guess. Personally, I'd prefer MM7-style.
Posted: Jul 10th 2008 12:03AM (Unverified) said
I played a lot of Mega Man Anniversary last year and I loved all of the games. I have no idea how it wouldn't be enjoyable unless you can't enjoy a game that doesn't vomit Bloom on your face.
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Posted: Jul 10th 2008 12:29AM (Unverified) said
actually, he'd have to have absorbed Printman to do that.
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Posted: Jul 10th 2008 1:41AM BPMOmega XBL PSN Steam said
Megaman 2 is the easiest in the series. Metal Blade = everything (but Wily Alien) dies. Even on Hard Mode, it isn't too challenging.
I liked Megaman as it is. They're hard, yes, but not excessively so (see: Ninja Gaiden 8-bit, Contra, etc.). And if they were too easy, it wouldn't be any fun to play.
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I liked Megaman as it is. They're hard, yes, but not excessively so (see: Ninja Gaiden 8-bit, Contra, etc.). And if they were too easy, it wouldn't be any fun to play.
Posted: Jul 10th 2008 8:31AM TRTX said
Not the "average" gamer. The "modern" gamer.
Games have been made progressively easier lately. New Super Mario Bros, Yoshi's Island DS, etc.
The exception is a game like GHIII. But the problem there is they make it artificially difficult. Like if a Robot Master were to regenerate health if you took to long to beat him.
$10 for a brand new Mega Man game? Yeah, it's twice as much as a VC NES game, but then this ISN'T a re-released NES game now is it?
They could've put it on a DS card or GBA cartridge and charged $30-35 bucks for it. I feel the price is quite fair and will be picking it up once I hear more about the DLC.
And hey, a Wii game with DLC? I'm surprised people are freaking out as opposed to being excited that DLC is coming to the Wii.
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Games have been made progressively easier lately. New Super Mario Bros, Yoshi's Island DS, etc.
The exception is a game like GHIII. But the problem there is they make it artificially difficult. Like if a Robot Master were to regenerate health if you took to long to beat him.
$10 for a brand new Mega Man game? Yeah, it's twice as much as a VC NES game, but then this ISN'T a re-released NES game now is it?
They could've put it on a DS card or GBA cartridge and charged $30-35 bucks for it. I feel the price is quite fair and will be picking it up once I hear more about the DLC.
And hey, a Wii game with DLC? I'm surprised people are freaking out as opposed to being excited that DLC is coming to the Wii.
Posted: Jul 10th 2008 11:11AM silverwolf761 said
I'm personally kind of glad they went with the Retro style graphics. Makes MM9 stand out, and proves that they were at least thinking somewhat outside the box.
Would I like to see MM9 in HD graphics? Sure, I'm curious to see what it would look like, but maybe they'll go that route with the 360/PS3 version.
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Would I like to see MM9 in HD graphics? Sure, I'm curious to see what it would look like, but maybe they'll go that route with the 360/PS3 version.
Posted: Jul 10th 2008 4:29PM BPMOmega XBL PSN Steam said
"Like if a Robot Master were to regenerate health if you took to long to beat him."
Fistleo the Predatoroid in Megaman ZX is able to regenerate health... And the fact his Biometal is in a hard-to-miss spot makes getting a Lv.4 Victory rather hard...
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Fistleo the Predatoroid in Megaman ZX is able to regenerate health... And the fact his Biometal is in a hard-to-miss spot makes getting a Lv.4 Victory rather hard...
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