Here's the new Mirror's Edge 2D trailer and some 3D screenshots
If you're looking forward to Mirror's Edge the way we are, then you're definitely going to want to check out the four latest screenshots EA drip-fed us for this morning. Alternatively, if you get simulation sickness from just seeing stills of things in motion, best to step away ... slowly. Speaking of seeing things in motion, we've also got a gorgeous cel-shaded trailer for the game after the break which has us questioning our affinity for the game's current Unreal-powered aesthetic. Feel free to start speculating about Esurance: The Game while we watch this thing over again.






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Reader Comments (Page 1 of 1)
Fernando Rocker @ Jul 10th 2008 11:04AM
Looks very interesting and original. Nice use of the engine.
tmacairjordan87 @ Jul 10th 2008 11:09AM
Yeah it does look pretty good and original. It's not everyday you get to say that about an EA game.
Jack @ Jul 10th 2008 11:29AM
Or something powered by the Unreal engine these days.
Jack @ Jul 10th 2008 11:30AM
Damn it,
I meant something ORIGINAL using the Unreal Engine.
Jack @ Jul 10th 2008 11:30AM
Damn it,
I meant something ORIGINAL using the Unreal Engine.
Jakka @ Jul 10th 2008 11:36AM
Jack, it doesn't appear due to faulty server cookies.Stop pressing that goddamn button :P
Jakka @ Jul 10th 2008 11:04AM
Looks very much like Team Fortress.Especially like a very advanced version of Orange Maps.
Fernando Rocker @ Jul 10th 2008 11:09AM
The environments kinda looks like Portal.
I mean, it looks like she is running outside the Aperture Science. Everything looks very clean.
Fernando Rocker @ Jul 10th 2008 11:16AM
Altouhg, it looks a little bit like Joystiq Aperture Science.
http://www.kotaku.com.au/gallery/medgeconcept/medgeconcept1_medium.jpg
http://www.kotaku.com.au/gallery/medgeconcept/medgeconcept2_medium.jpg
Jakka @ Jul 10th 2008 11:30AM
Great Pics. Now compare it to this
http://pariahs-guild.com/wp-content/uploads/2008/02/teamfortress2-orange-x.jpg
Result? Pimped-out Orange City!
arrrgh @ Jul 10th 2008 12:51PM
Joystiq aperture science ftw!
that guy @ Jul 10th 2008 11:10AM
Am I the only one not super-excited for this game?
Jakka @ Jul 10th 2008 11:35AM
I wasn't...until today.
Nate @ Jul 10th 2008 11:13AM
Looks great to me. I like that it's first person but not just a bobbing gun. I hope the story is as interesting as they say and that they actually deliver on the deep and intuitive controls. The controls are definitely what's going to make or break this game.
Andrew Corcoran @ Jul 10th 2008 11:27AM
It's the best looking UE3 game I've seen yet, and I'll tell you why. UE3 is a shiny engine. Every game put out with is glistens like you sprayed shellac on your monitor. However, the environments the games are in (Gears of War and BioShock, two name the most popular) are emphatically dull. A lot of objects in those environments look out of place. Create an environment in sunlight with tons of metal glistening in the sun, and you have something that benefits immensely from the pervasive reflectiveness. It's not that the other games don't look good, it's just that Mirror's Edge's setting fits what the engine seems to do innately.
blooper62 @ Jul 10th 2008 11:36AM
I don't think it uses the Unreal 3 engine. This is made by Dice so I dont see why they wouldn't use the Frostbite engine. Plus Frostbite runs better on ps3.
Christopher Grant @ Jul 10th 2008 11:54AM
Most definitely uses UE3 -- Frostbite wasn't done yet.
Will @ Jul 10th 2008 12:14PM
UE3 + Beäst lighting
#28 @ Sep 26th 2008 8:13PM
Game looks great. I am so picking this up.
eldee @ Jul 10th 2008 11:31AM
the 2d trailer reminded me of those eSurance commercials heh
Brodie-san @ Jul 10th 2008 12:02PM
I thought the game's attraction was the whole First Person slant - at least it is for me. Games like Price of Persia have already done the whole "running on walls" thing.
Not that I wouldn't mind a 3rd person parkour game. I think there's room for both types however.
Let's see how this sells. There'll probably be a rush of free-running games after this one if it does good numbers.
:)
Brodie-san @ Jul 10th 2008 12:04PM
Cr4p. Sorry, I thought I replied to the below comment about it being 3rd person.
Brandon @ Jul 10th 2008 11:34AM
I still wish it wasn't friggen first person!!!
Part of what makes parkour great is to see someone doing it. In first person its like being at a fireworks display but being forced to look in the opposite direction.
John Z @ Jul 10th 2008 11:45AM
I fully expect them to put a replay feature in for exactly this reason.
domgbrown @ Jul 10th 2008 11:48AM
Agree, I think it should be third person. It kind of sucks not being able to see her running on the sides of the walls and such.
Mike @ Jul 10th 2008 2:35PM
I disagree. The awesome thing about parkour is doing it, thinking, "There's no way I could get up that wall," and then doing it anyway. I much prefer doing it to watching someone doing it, though that is not to say that watching someone better than you isn't entertaining in its own way.
AwesomeTown @ Jul 10th 2008 11:52AM
It looks really good, and I'm very excited for this. But he did compare the heroine to John McClane, so she's got big shoes to fill. I hope they can make the game that good.
Xoviet chiK @ Jul 10th 2008 11:56AM
I Love it!
Hope they reveal who is behind the score at E3, and hopefully it turns out to be Mogwai.
Brodie-san @ Jul 10th 2008 12:04PM
Your icon is Faith, yeah ?
No wonder you love it !
:)
Tez (PSN: Tezasaurus) @ Jul 10th 2008 2:34PM
Mogwai is fucking awesome. We should hang out.
Geist @ Jul 10th 2008 5:43PM
The main theme is called Shine, by Alcorus. It's been remixed in the trailers though.
Xoviet chiK @ Jul 10th 2008 6:28PM
DICE said the score is being produced specifically for the game by well-known music industry producers. Alcorus is hardly well-known, and Shine only appeared after the trailer...
Alcorus changed Shine, it no longer has the Mirror's Edge "theme" in it. Their "official" site is no longer up either.
http://www.myspace.com/cseychelles
juju187 @ Jul 10th 2008 12:07PM
i was never good platforming in first person
ronald.raygun @ Jul 10th 2008 12:48PM
depends for me, i got the platforming down in mp3 but some other fps's not really.
Mr.ESC @ Jul 10th 2008 12:33PM
The 2D trailer is sweet.
The more I look,the more it reminds me of Sonic Adventure.
Mike Sylvester @ Jul 10th 2008 12:50PM
Is this confirmation that the lead character's image WILL reflect in window glass? After that glaring flaw in the 3D trailer, it sort of sticks out as if they're trying to make a point in this 2D trailer.
heavyness @ Jul 10th 2008 1:34PM
was anyone else waiting for her to say... "I'm going to Kill Bill."
sound like Uma.
Jaclo @ Jul 10th 2008 1:35PM
I've been excited about this game since I first heard about the concept. Then I read Play Magazine's exclusive preview and my excitement increased tenfold (maybe...I didn't really gauge my initial excitement on a numerical scale). Then I saw the video. Needless to say, I'm buying this game when it comes out.
I think the idea is to make you, the player, feel like you're doing parkour. Third-person wouldn't accomplish that. Plus, they are trying something different with an FPS (both conceptually and graphically). Gotta give them praise for that.
I'd be less interested if the game featured the same style as this animated stuff though....
Somehow, I doubt this game will sell very well (even if it turns out to be very good). Seems like it will be a critical darling, but a commercial failure. Here's to hoping I'm wrong though (about it being a commercial failure, not about it being a critical success).
ck @ Jul 10th 2008 1:50PM
Well, if EA pushes this right, there's no doubt it could be s huge success. Look at last couple of years, Assassin's Creed, Bioshock, Gears of War, Resistance were all very big and were all original IPs. As long as the distributor gets behind the game and has a good marketing campaign, the game will sell (if it's relatively decent, anyway).
AmishPhysicist @ Jul 10th 2008 1:35PM
This looks awesome.
Andy O. @ Jul 10th 2008 1:49PM
Got to play this at a "playtest", un-freaking mazing. It wasn't perfect of course, but man did it have some, "OK, that was Trinity." If Trinity from the Matrix was a Verb or an Adjective.
lantus @ Jul 10th 2008 3:09PM
I am absolutely getting this game day one.
TwEE @ Jul 10th 2008 3:02PM
This looks so bright and clean... and amazing..
Ben! @ Jul 10th 2008 4:05PM
Is there any word whatsoever on how the controls will actually work?
Geist @ Jul 10th 2008 5:45PM
There's been some vague talk about it. Apparently, there's an 'up' and a 'down' button, which will have the character react depending on the context. I might be wrong, though.
Neil @ Jul 10th 2008 5:02PM
seems vaguely reminiscent of Bungie's Oni in art and combat style.
joe @ Jul 10th 2008 6:12PM
Something about it reminds me of Out of this World (The game not the TV show).
Derick @ Jul 10th 2008 8:30PM
The game world IS reminiscent of the half-life2 urban enviroments.
Cleaner though.
I'm excited to see where this leads.
old_man_hubbered @ Jul 12th 2008 4:00AM
it might be just me but it reminds me of the movie Avalon.
and the game being set within in a virtual world,its just that its almost too clean to be in the real world
Destructured @ Jul 17th 2008 9:31PM
I've wanted Esurance: The Game for ages. Seriously. Forget The Agency...I want to go around and drop out of helicopters and lower peoples' insurance rates.