You saw the animated story trailer earlier today, but now you get to listen to a little more behind-the-scenes information about Mirror's Edge and Faith from the developers. For example, did you know that for combat scenarios, you'll be limited to just an "attack" and "disarm" button? It sounds too simple, but the mechanics ebb and flow with your momentum and how you are moving Faith around. Simple to execute, difficult to master is the theme, you could say. There's also more to the game than the story mode -- but mum's the word until Summer.