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Reader Comments (34)

Posted: Jul 11th 2008 2:00PM Peter F said

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WHY do they keep making console specific RTS? They control HORRIBLY compared to the PC versions!
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Posted: Jul 11th 2008 2:02PM Huey2k2 said

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That used to be very true, but console RTS's are getting much better control wise. Go play C&C3 for the 360 and you will see exactly what I mean.
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Posted: Jul 11th 2008 2:04PM Scratchcard said

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WHY do they keep making console specific FPS? They control HORRIBLY compared to the PC versions!
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Posted: Jul 11th 2008 2:04PM Peter F said

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I did try CNC3 on the 360, and I OWN it on my PC. I can tell you, the PC version controls 1000 times better!
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Posted: Jul 11th 2008 2:05PM foxhound said

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Similar to what Joystiq said... constructive critique and possibly a rental will probably happen on this end.
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Posted: Jul 11th 2008 2:07PM Huey2k2 said

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If you think that C&C3 for the 360 controls that badly, maybe you need to learn to not suck at the game.

I found it very simple to control.
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Posted: Jul 11th 2008 2:07PM (Unverified) said

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Thats a good question.

I think the consoles need more turn-based strategy games. They control a lot better and generally have a lot more tactical depth
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Posted: Jul 11th 2008 2:12PM (Unverified) said

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I don't see why Microsoft won't just let us use a mouse and keyboard. Then I could play in front of my TV with good controls. RTS console controls are getting better, but I really doubt they will ever be able to beat a PC's controls.
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Posted: Jul 11th 2008 2:15PM Vegeta has a ps3 said

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Want to know why? Ask yourself this. Which gaming hardware would make Sega the most money. Releasing the game on the pc, or releasing it on consoles?
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Posted: Jul 11th 2008 2:32PM Peter F said

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releasing it on both
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Posted: Jul 11th 2008 3:15PM arrrgh said

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not generally as practical budget wise
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Posted: Jul 11th 2008 2:01PM Huey2k2 said

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I think RTS's can be good on consoles as long as the controls are well thought out. C&C3 was a good example of this, I thought it was pretty good for the 360.

Here's hoping this one is good.
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Posted: Jul 11th 2008 2:08PM Huey2k2 said

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Also I've never had problems with the comment system before, but all of a sudden in the last few days it has been very broken. Why is it broken all of a sudden :(
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Posted: Jul 11th 2008 2:13PM (Unverified) said

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I don't understand what happened to it either, whenever I'm on an article and hit refresh the post count goes up and down.
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Posted: Jul 11th 2008 2:15PM Huey2k2 said

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That's exactly what has been happening to me. The post counts seem to change every 2 seconds, and I have my password saved in my browser and it seems like half the time now it just randomly disappears on me for no reason.

Sometimes I come into posts and some comments that were there before are gone, and then I come back and they're back. It's really weird.
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Posted: Jul 11th 2008 2:44PM (Unverified) said

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Maybe they want you to refresh the page more often

0_o
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Posted: Jul 11th 2008 2:58PM (Unverified) said

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Zomg Is the curse of the Humming birds!
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Posted: Jul 11th 2008 6:46PM (Unverified) said

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And by "well thought out", I assume you meant "dumbed down enough".

Not to say that console users are dumb, but the fact that a controller will never be able to be quite as nice to control as a mouse/keyboard for RTS.
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Posted: Jul 11th 2008 2:13PM (Unverified) said

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I see what they mean by 'built from the ground up for 360/PS3'. You just can't fit so much brown and green onscreen at once with any last-gen system.
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Posted: Jul 11th 2008 2:42PM darkinchworm said

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Ladies and gentlemen, THIS.
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Posted: Jul 11th 2008 2:54PM Vidikron said

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When I think back to SMB on the NES my mind is flooded with images dominated by browns, green, and greys.
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Posted: Jul 11th 2008 2:52PM falcomadol said

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SEGA must have made good money on Universe at War.
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Posted: Jul 11th 2008 2:53PM (Unverified) said

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I did liked Universe at war, simple yet satisfying.

Too bad I don’t like to play RTS online. Everyone rushes so you can’t have a good fight.

Now that I’m still waiting for Sega to announce a new “Vectorman” or a “Vectorman” FPS.
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Posted: Jul 11th 2008 3:16PM arrrgh said

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dont be a woman. survive the first rush and move on
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Posted: Jul 11th 2008 5:40PM (Unverified) said

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Again everyone rushes and make a huge army made of puny units ,no one waits to create a real army so is kind of boring because every game is the same and yes I survive is just everybody does the same.
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Posted: Jul 11th 2008 3:30PM (Unverified) said

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Yeah, good luck competing with SC2. That, and the fact that it's console specific, only dooms the game to failure.

RTS games and consoles don't mix well.
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Posted: Jul 11th 2008 3:52PM (Unverified) said

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I agree, get used to console controls or stop whining. I thought Universe at War's control scheme was great but unfortunately due to the frame rate issues that plagued the game in the beginning, it's patched now, reviewers didn't talk about it as being a step in the right direction but more so about technical flaws.
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Posted: Jul 11th 2008 4:19PM erh said

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Wouldn't an RTS work better on the Wii where you have some mouse-like pointing control in which to select and position troops?
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Posted: Jul 11th 2008 4:50PM (Unverified) said

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Could the Wii even be able to have more than 30 units on screen at once? ;o
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Posted: Jul 11th 2008 8:01PM erh said

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Nice jab, but completely false. The Wii is quite a bit more powerful than the PC requirements for Starcraft and Warcraft.
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Posted: Jul 11th 2008 4:49PM Snowman said

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Meh it's not like Sega still makes good games, so why even bother get worked up on whether it would control better on a PC or a console?
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Posted: Jul 11th 2008 6:39PM rullers said

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''PC development team- Creative Assembly- makes an exclusive CONSOLE RTS''

Eat shit,sega.
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Posted: Jul 11th 2008 7:13PM (Unverified) said

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Woa Sega been pimping now! creatin new words an sh*T!!!

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Posted: Jul 12th 2008 5:55PM JCDoe said

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Verticality is not a new word.

http://www.thefreedictionary.com/verticality
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