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Reader Comments (157)

Posted: Jul 14th 2008 12:04PM SirDigby337 said

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i don't get it, why would you need this?
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Posted: Jul 14th 2008 12:05PM SamuelK said

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Well, if it does what Nintendo claims, it could allow for more precise control. Maybe Nintendo has some upcoming games that require finer movements than the Wiimote can currently produce.
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Posted: Jul 14th 2008 12:09PM south said

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Potatomoto says: "I like your money!"
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Posted: Jul 14th 2008 12:10PM (Unverified) said

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That was my thought as well.
Aren't the sensors in the Remote supposed to be able to detects movements of micrometers?
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Posted: Jul 14th 2008 12:16PM creid8 said

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I think anyone who's tried to putt in Wii Golf knows that the thing needs much more precision.
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Posted: Jul 14th 2008 12:17PM Vegnagun said

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They're supposed to but I'm fairly sure they don't. Even if the sensors are that sophisticated already, they don't seem to have put that to use yet.
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Posted: Jul 14th 2008 12:18PM (Unverified) said

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unmatched gimmickry!
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Posted: Jul 14th 2008 12:18PM Lijik said

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So when you're shaking the remote and nunchuck like a madman in the new Raving Rabbids game, you will have 100% accurate shaking.

You know you want that.
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Posted: Jul 14th 2008 12:22PM foxhound said

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I was lead to believe in many previous reports that the Wii Remote actually had 1:1 motion sensing capability on its own, but Nintendo was not allowing developers to use that function. Even crazier, some the reasons read for it were intriguing to hear:

» Too much immersion into the game, causing "Wii Remote bat/sword swinging" accidents
» Vertigo (I didn't get this one at first; but it makes sense if they're referring to attachment with the Nunchuck for FPS games like PORTAL; if it had been ported(no pun intended.)
» Unrealistic movement (i.e., the character or ship spinning on a dime quicker than Wall*E does in its game)


Of the quick 3 mentioned, only vertigo and swing-injuries really seem likely. The movement is really on the developer to correct.
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Posted: Jul 14th 2008 12:23PM Obienator said

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This is SUPER waggle! And I am intruiged!
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Posted: Jul 14th 2008 12:23PM (Unverified) said

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"We fucked up the first time, heres a fix"
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Posted: Jul 14th 2008 12:25PM (Unverified) said

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You need this to make your Wiimote compatible with the 360. It comes free with Halo Blue!
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Posted: Jul 14th 2008 12:28PM (Unverified) said

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NOW YOU ARE PLAYING WITH WAGGLE!

SUPER WAGGLE!11ELEVEN
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Posted: Jul 14th 2008 12:46PM Aperture said

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for some of us who have our wiis in brightly lit rooms with natural lighting, the wii remote tends to jump all over the place, so i'm assuming that this is to help keep things smooth.
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Posted: Jul 14th 2008 12:47PM (Unverified) said

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Oh good, I was concerned about the accuracy of my waggling. All this time I thought it was because I hadn't drank enough coffee...
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Posted: Jul 14th 2008 12:50PM (Unverified) said

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The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion.

Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.
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Posted: Jul 14th 2008 1:03PM Ridgecity said

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Wow, all this bashing almost sounds as if Nintendo wasn't beating the other consoles and these guys own the other consoles...
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Posted: Jul 14th 2008 2:18PM Fullmetal Salchemist said

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Sales don't always equate to quality, pal.
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Posted: Jul 14th 2008 4:13PM MrHashbrown said

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Link's Crossbow Training 2: Electric Boogaloo
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Posted: Jul 14th 2008 4:19PM idiot said

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i bet it has built in compatibility with a nintendo nunchuk
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Posted: Jul 14th 2008 8:19PM kmeisthax said

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Anyone wanna guess this MotionPlus thing is a gyroscope? The Wiimote's internal accellerometer is only good for 2 rotational axis and only when under relatively low forces.
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Posted: Jul 14th 2008 9:26PM Sora said

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So...Is this just two Wiimotes duct taped together?
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Posted: Jul 14th 2008 10:25PM (Unverified) said

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maybe so we can play some fps
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Posted: Jul 15th 2008 11:34PM (Unverified) said

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"We fucked up the first time, heres a fix" - deaftly

That's EXACTLY what I was thinking when I saw this.
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Posted: Jul 14th 2008 12:04PM Ballistic3188 said

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now with this we can have some nice lightsaber action or really nice fps
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Posted: Jul 14th 2008 12:04PM nXt said

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I'm thinking the first game to support this will include this in box and Nintendo will sell these for cheap, hopefully less than $10
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Posted: Jul 14th 2008 12:09PM juju187 said

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dont hold your breath when they are sell plastic shells for $25 U.S.
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Posted: Jul 14th 2008 12:12PM lonecow said

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I can almost guarantee this will come free with whatever game uses it. (read: Zelda)
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Posted: Jul 14th 2008 12:28PM puerrican85 said

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You mean you can gaurentee that it SHOULD come with every game that needs it..... not that it will.

Because Nintendo is sooo nice and loving that they will give you free accessories just because they have soo much money on hand....
Yeeah I dont see that happening.
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Posted: Jul 14th 2008 12:32PM samfish said

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"Because Nintendo is sooo nice and loving that they will give you free accessories just because they have soo much money on hand...."

Wiimote condoms.
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Posted: Jul 14th 2008 12:39PM Roto13 said

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Where exactly are Nintendo sell plastic shells for $25?
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Posted: Jul 14th 2008 12:42PM (Unverified) said

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They give out the Wii Remote covers (the Wii condoms) for free. Up to 4 per household, I believe.
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Posted: Jul 14th 2008 12:55PM puerrican85 said

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The wiimote condoms cost like what... $1.00 to make. I don't even use them, plus they still won't give you this that looks like will cost around $25.
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Posted: Jul 14th 2008 1:07PM Ridgecity said

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The n64 rumble came free with Starfox for $59. If you only wanted the rumble in was $20.
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Posted: Jul 14th 2008 12:04PM enderwiggn said

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Sounds great. But couldn't it be smaller?
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Posted: Jul 14th 2008 12:05PM (Unverified) said

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Seems like something that should have been released with the console in the first place....
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Posted: Jul 14th 2008 12:06PM Duke said

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...yeah, like a rumble controller or wireless adapters did. Oh wait...
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Posted: Jul 14th 2008 12:09PM Dirty said

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But Nato THE FUTURE IN NOW!!!
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Posted: Jul 14th 2008 12:23PM arrrgh said

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At least they had rumble out of the box
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Posted: Jul 14th 2008 12:26PM Duke said

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No the PS3 did not have rumble coming out of the box for most of its life now.
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Posted: Jul 14th 2008 12:29PM south said

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Sony was fixing previous mistakes, nintendo is just being greedy
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Posted: Jul 14th 2008 12:31PM puerrican85 said

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@Nato

But rumble wasn't required at all to play any game.

Sooo yea....
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Posted: Jul 14th 2008 12:40PM Duke said

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I didn't know the wiimote didn't work as it is for their games. Trust me, I am no Nintendo lover, but all of the companies have done this crap.
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Posted: Jul 14th 2008 12:42PM Lijik said

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@Dan
Actually, I once made a game in RPG Maker 2 that exploited the rumble feature. A party member was able to gain the power to "sense vibrations" in chests to see how awesome the loot inside was (no rumble = trap monster, lots of rumble = MAD LOOTZ).

It was a mostly optional endeavor until I decided to take it ridiculous extremes in the last dungeon making players check the vibrations of everything from doors to certain parts of the floor to make sure they were progressing correctly.

Sure enough, a friend of mine made it to that dungeon on his PS3 shortly after launch and was pissed to discover that 90% of everything was boobytrapped. If only Sony had implemented rumble sooner!
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Posted: Jul 14th 2008 12:51PM BizarroPete said

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@ Lijik

"A party member was able to gain the power to "sense vibrations" in chests to see how awesome the loot inside was (no rumble = trap monster, lots of rumble = MAD LOOTZ)."

I probably would have set the rumble to work the other way (no rumble = MAD LOOTZ or no loot, lots of rumble = monster). I'd do it this way because a monster would most likely be moving around but loot would stay still.
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Posted: Jul 14th 2008 12:53PM Lijik said

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Yeah in retrospect that would have made more sense. I just really wanted to use the rumble function =P
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Posted: Jul 15th 2008 1:05AM (Unverified) said

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Look at it this way, it's like putting rumble back into the PS3 SIXAXIS via a small attachment without having to buy an entire new controller. I'm guessing future Wiimotes will have this tech upgrade built-in but this peripheral will provide those who have bought the original Wiimotes the option to upgrade their devices. And much like rumble, it's just there to improve gameplay though probably more important depending on who you talk to about rumble.

Anyway, at least it's not like those dumb shells that don't really add any new functionality (i.e. wheel molds, gun molds, sports attachments, boxing gloves, etc.).
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Posted: Jul 14th 2008 12:04PM Nigeria said

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So are Nintendo admitting that the Wiimote by itself is rather inaccurate, in regards to motion sensing?
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Posted: Jul 14th 2008 12:06PM CommentSystem said

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to me this seems like those cellular boosters, cept its nintendo actually selling it.
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Posted: Jul 14th 2008 12:15PM (Unverified) said

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Nigeria


Affirmative.
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