
4:55 PM Pacific The press flows in amid a ridiculously loud and thumping, yet low-key bass beat. The seating area doesn't seem nearly as crowded as the UbiSoft conference. Must be all those journalists covering the tween girl market ...
4:57 Diving right in with Lost Planet, the movie. Seems the event is going to be focused on this new theatrical project. Cause who cares about the games, really...
5:00 A trailer of cut scenes and action shots form the game commences, complete with Metal Gear Solid style sweeping music and giant robot footfalls. Lots of explosions ... you know the drill if you've played the game.
5:01 Arad Productions Chairman Avi Arad, Screenwriter David Hayter, Ari Arad, Head of R&D for Capcom Keaiji Inafune, Capcom CEO Haruhito Sukamoto, Seaside CEO Steven Paul and Tetsu Fujimora all come out and take their place at the table.

5:05 Arad goes on about being lucky to be partnered with Warner Bros., but stresses the vision of Capcom becoming an "all-around" entertainment company is also important. "This amazing content being brought to the world by game designers is uniquely suited to be exploited further ..." Exploited is a good choice of words, we guess.
5:06 Arad mentions screenwriter David Hayter as the voice of Snake. "Different company ... but that's OK." Lulz! "David was alway the guy to go to to break the story, to bring in another level of imagination."
5:08 Arad is still talking ... where's the guy off stage with that big hook?
5:09 Arad finally says something interesting (if I heard him right): they're "aiming for 2/11" for the release of the movie. Because February is when all the blockbusters come out ... [Update: I clarified with him Aram after the conference that he meant they're "aiming for 2011," not aiming for Feb. 11. This makes much more sense...]

5:12 Hayter talks of his love for John Carpenter's The Thing and the similarities to Lost Planet. He throws us off to Ari Arad, the president of the production company.
5:13 The younger Arad quickly hands it off to Inafune, who speaks in rapid-fire Japanese. The translator says he originally "set out to create a game that would turn into a Hollywood movie." How conveeeenient.
5:15 Immense vistas, a love story (full of intrigue) and "massive robots" were all key to making a product "that could become a successful movie," according to Inafune. He gets a laugh when he notes that Japanese film has a lot more giant robots than Hollywood.

5:20 Inafune is delighted to be working with Hayter as well. He understands games and understands movies and speaks Japanese and can melt steel with his laser beam eyes (we may have added that last part).
5:21 "Of course the movie is not finished yet, but I feel like I have realized one of my personal dreams in making this movie." Do all game designers these days secretly want to work in movies?

5:22 Seaside Productions' Steven Paul is up next, talking about the game's extraordinary look, grand scale and such. These guys are all starting to repeat themselves a bit...


5:28 Arad productions' experience with converting comic books to movies (Spider-Man) should come in handy, according to Sakamoto. "We aim to make Lost Planet int oa truly successful movie, so we hope you are looking forward to it."
5:30 And just like that it's over. We have to say, this is not what we were expecting from this conference, but it was at least somewhat illuminating. One thing's for sure ... Capcom's not doing this one half-assed.
