Hands on: Gears of War 2 multiplayer

First, there is one thing that absolutely must be said: Gears of War 2 plays an awful lot like Gears of War. It doesn't reinvent the wheel. Picking up Gears of War 2 isn't like trying to learn a new language. You still roadie run with the A button. You still take cover, dive, roll, swat turn and chainsaw. Hell, adjusting to Gears of War 2 isn't even as difficult as adjusting to Halo 3 after playing Halo 2.
None of that, however, is a bad thing. Far from it. This is an expansion of the multiplayer offering from the first game, and thus far the choices made seem to be good ones. The most important expansion to the formula is the inclusion of several new gametypes. Each game type adds significantly to the Gears repertoire and gives the multiplayer that extra oomph that was lacking in the first go around, and by 'oomph' we mean team dynamics.

Whereas the first Gears centered mostly around variants of deathmatch game types, Gears of War 2 has plenty of modes that stress and, yes, require team cooperation. Honestly, we had trouble coming up with a personal favorite. We've all heard about "meatflag" which is actually called Submission, but it really must be played to be appreciated. Submission is simply the Gears variant of capture the flag with one glorious twist, the flag is a human being. Specifically, the flag is a mean, crotchety old man with a shotgun (in my game, his name was Chaps ... seriously). As you may have guessed, he doesn't want to be captured and he will kill you to prevent it. The meatflag must first be subdued, held hostage, and then dragged to the capture point.
One of the unique aspects of this game type is that it actually empowers the flag carrier, unlike most shooters. In a game like Halo, the flag carrier is essentially a sitting duck -- an unarmed sitting duck with slower movement speed. The meatflag will definitely slow you down in Gears 2 (a lot), but it also absorbs bullets, making the flag carrier much harder to kill so long as he keeps facing the enemy. The flag carrier can even take shots back at the enemy using any one handed weapon (including the new burst shot pistol, more on that later).
Of course, it's in the best interest of the team to protect the flag carrier. There is another twist though. If the flag carrier is killed or incapacitated, the hostage will spring back to life, shotgun in tow. Rather than simply warping back to the flag base, the old man will run back, shooting anyone in his way. More than once I found myself carrying the flag, only to be knocked over by a smoke grenade, thus losing my prisoner. The prisoner, naturally, takes the opportunity to blow me and my teammates away as we are blinded by smoke. Good stuff.

We also got to try out Wingman, which pits five teams of two against each other in a deathmatch. As you might expect, your survival depends on working closely with your teammate. This means covering him when he goes in for that chainsaw kill and being there to revive him if he's downed. With five competing teams, no one is safe. You may find yourself trying to pick off a team that's busy fending off another attack only to find that another team is now attacking you from behind. Wingman is definitely one of the most quickly paced games we played.
Next, we played Guardian. In Guardian, a leader is designated for each team. You have to keep him alive, much like the Assassination game type in the original Gears of War. The catch here is that killing a team's leader eliminates that team's ability to respawn. In other words, if you want to keep playing, you have to keep your leader alive. This simple change keeps the game from devolving into team deathmatch, which often happened in the original. The top scorer on each team becomes the leader in the following match.
Along with the new game types, we also got to see the new maps Avalanche and Day One, both of which featured some great set pieces. Day One features a giant Seeder that erupts from the center of the map, making the ground shake. Avalanche features -- what else -- an avalanche that occurs a few minutes into play. The match begins with both teams atop walls on either side of a courtyard. On top of a gazebo in the middle of the courtyard -- too high for players to reach -- is a Boomshot grenade launcher. Once the avalanche hits, the courtyard is completely filled with snow, putting the top of the gazebo -- and the Boomshot -- at ground level with the outer walls. The best part is that the avalanche causes a nearly complete white out of the screen, sending both teams blindly rushing for the Boomshot. Again, good stuff. Oh, you'd best be careful not to be inside the courtyard when the avalanche hits too. Not if you like living anyway. On a side note, the maps we saw did have a certain amount of destructible scenery though, as far as we could tell, it was completely cosmetic. No strategic destruction here.

Finally, we tried out the Horde multiplayer mode. Horde is a cooperative multiplayer mode that has COG soldiers fending off wave after wave of Locust soldiers. Horde is essentially an arcade style mode with scores awarded for killing enemies and multipliers awarded based on difficulty. We saw some particularly nasty Locusts in this mode. Called Butchers, these Locusts are huge and carry a very hefty blade that rests somewhere between a meat cleaver and a machete. Yeah, they don't go down easy. Also seen in this mode (and regular multiplayer) is a new mortar weapon. One of the more complicated weapons, it requires players to take aim with the left trigger, planting the mortar in place. Once planted, trajectory is adjusted by holding the right trigger. The longer its held, the more horizontal the trajectory. If it sounds like it's hard to aim, it's because it is. Once the shells hit though, the explosion is mighty impressive and devastating to anything caught in the blast. One last note on weapons, the burst fire machine pistol (we didn't catch its name) is very satisfying and a must for anyone using a hostage as a shield. One active reload and the machine pistol cuts through enemies like butter.
After considerable time with the game, it definitely looks like Gears fans are in for a treat when the game launches this November. Let's just hope that all of this gameplay holds up when it's being played over Xbox Live and not on a closed network at E3.
Update: Be sure to check out X3F's impressions of the game as well, including plenty of details we couldn't get to.





Get a WordPress.com Blog





Reader Comments (Page 1 of 1)
Erwos @ Jul 15th 2008 10:07AM
Sounds awesome. GeoW deathmatch was fun, but I felt like it got old after a while. Looks like these gametypes should keep it fresh for longer. :)
Jagzi11a @ Jul 15th 2008 10:29AM
I got tired of using the same four guns a five maps after like 2 weeks. I am really glad they put alot of focus on the multiplayer portion of this game.
Jagzi11a @ Jul 15th 2008 10:30AM
I got tired of using the same four guns a five maps after like 2 weeks. I am really glad they put alot of focus on the multiplayer portion of this game.
Vcize @ Jul 15th 2008 10:55AM
No need to repeat yourself jagzilla, nobody cared the first time.
Gooney Gu Gu @ Jul 23rd 2008 12:04AM
Cool I'm in the first photo
MC Double Def DP @ Jul 15th 2008 10:12AM
who can focus on gears when they're living in a Jetson's wonderland!
Chilly P @ Jul 15th 2008 10:16AM
I need a new pair of underwear
Markez (MKWii 4339-2878-5120) @ Jul 15th 2008 10:16AM
Is that Bill Walton I spy in one of those pics? Owning everyone and commentating on his own performance?
"This is amaaaaaazing, Bill Walton wins agaaaaain!"
Paul (PSN: heypaul) @ Jul 15th 2008 10:54AM
What's more puzzling is that there are GIRLS in that last picture. Wait a minute... This isn't E3! You guys just threw a party in somebody's basement and made up some stuff about a game that doesn't even exist!
Vcize @ Jul 15th 2008 10:56AM
As of about two weeks ago, my wife is officially addicted to Gears. It's awesome.
xGeneral DEATHx @ Jul 15th 2008 11:50AM
Gamer wives are hot. Well, some of them.
Richard Mitchell @ Jul 15th 2008 12:51PM
Paul,
Actually, we just whipped out a copy of LIPS. As the MS briefing proved, it makes hot girls appear out of nowhere.
arrrgh @ Jul 15th 2008 10:17AM
bangin
xFenixKnightx @ Jul 15th 2008 10:18AM
I'm jelous :(
NATO_Duke @ Jul 15th 2008 11:04AM
I know you love this game Fenix, but I just can't get past how much I didn't like the way the last one's MP went down. I don't think I have had so little fun on a MP server as when I played GoW. Its a lot like the annoying kids in Halo servers, just in GoW they are a few years older and just as irritating.
xFenixKnightx @ Jul 15th 2008 11:13AM
Well Duke I think its the fact that I started this game out with 4 buddies. We all took turns helping each other out beating it on Co-op on diff difficulties. Then we all switched to Gears MP in Player Matches together. We were always playing together and that was the best part. Then I was like well let me get the Ranked MP Achievements so we all switched to Ranked and would find matches together through private chat and cell phone so it would still be fun.
I've never had more fun with any another game. Evar! COD4 comes close but nah. I love the trash talk, this game gets you pumped like no other at times. I'm kinda upset at the no 4 player co-op but I guess we'll just do the same as with Gears 1. Good times...
Vcize @ Jul 15th 2008 11:22AM
Indeed, playing this game with a group of buddies is the greatest videogame experience ever.
I haven't played it much with random GP people, so I can't really comment that much on that, though I'd imagine it would be much less fun.
Games are always more fun with friends than with random people, but for whatever reason in Gears this gap is much wider.
Vcize @ Jul 15th 2008 10:18AM
While it's great to hear about the same game modes we've heard about 100 times already (although admittedly my sarcasm does not apply to Horde mode, which was cool to hear about), how about some info about the stuff that doesn't get mentioned in every single interview/press-conference out there?
It looks like the lancer/bullet slow-down/proximity frags will drastically change the pace of the game. Was this true? Was the core of the game still the shotgun shuffle or is it now people camping behind cover with their super-lancer drawn for endless stalemates?
How does the hammerburst compare to the lancer (we know the differences as they've been said, but in actually use is it as strong of a weapon)?
Were you playing on a network? Is the network lag/glitchiness/host advantage really gone?
Did people run around cheesing with smoke tags that stun? Did the new stun for the tags mean everyone was throwing smokes everywhere? Did all this smoke drop your framerate to 1 frame per second like it did in Gears 1?
What does an active reload with the sniper do now that it's not an instant down?
In the videos the scorcher (which is supposed to be a super-weapon) looked like it downed people slower than the lancer, is it underpowered in practice?
Can you still melee someone while they're down to kill them quickl0y in execution mode, or are you forced to either shoot them or go into some beat-down animation now with no option to quickly melee them as you run by?
I wish we could get someone that was actually into Gears 1 as more than a passing good time to get some hands-on time with the game to get some of this stuff answered. You guys said it basically plays like Gears 1, but the MP looks like it is going to play 100% differently than Gears 1 (different pace, different strategies, etc). Were you just talking about the physical controls (A to dive, etc)?
xFenixKnightx @ Jul 15th 2008 10:40AM
Man I agree, but sadly we will just have to wait to get all these questions answered. I'm sure the way THEY were playing last night will be diff than the way it will be played online with the masses. Just like they couldn't predict everyone would start g-tagging or shotgun rolling in part one they still dont know exactly what the masses will do with all these new features.
I personally am excited for 2v2v2v2v2 and the new Horde mode. I also have concerns of bullet slow down and the smoke frags downing peeps for a second. We will just have to adjust. Still looks to be stellar. I read on X3F that people still got into Shotgun skirmishes which is pleasing to me :D
Vcize @ Jul 15th 2008 10:45AM
Indeed, I just read the X3F article and Dustin answered a good handful of those questions.
Wingman and Horde both sound awesome. I think the proximity nades/smokes and the bullet slow-down will really fit well in Guardian to give the leader some protection. We'll have to see how they work out when playing Execution.
xFenixKnightx @ Jul 15th 2008 10:55AM
Well Vcize, Execution is my fav mode. Always has been since I hate the lancer downing whores from a far that play in Warzone now. But my question is there even going to be an Execution mode at all? If there is I haven't heard of it or have I just been overlooking it all this time? Got a link where its mentioned? I've just heard Warzone is returning along with the new ones.
Vcize @ Jul 15th 2008 11:13AM
There HAS to be execution again. It's the meat of the game. Even with all these new modes, it'll still probably get 90% of the playtime across Live.
Vcize @ Jul 15th 2008 11:36AM
Btw, it's good to know I'm not the only one here that hates the lancer wh0res..
xFenixKnightx @ Jul 15th 2008 11:58AM
Yup, I hatem' and yup I haven't seen Execution mentioned. Which is ridiculous seeing how all these new executions are being implemented this time around. I'm sure its there. Hopefully :(
xGeneral DEATHx @ Jul 15th 2008 12:52PM
Maybe. :-p
Seriously though, Vcize has hit the nail on the head, as far as my concerns for Gears 2 go. Here's hoping these questions are answered sooner rather than on release day. :-)
Richard Mitchell @ Jul 15th 2008 1:07PM
Vcize,
We'll be answering a lot of these more detailed questions during the Xbox 360 Fancast later today. I was really trying to get my personal feelings across here. The new weapons and little changes are great, but the biggest improvement here is the game types, which is why I focused on them.
Keep an eye on X3F tonight for plenty of Gears 2 talk in the Fancast.
Vcize @ Jul 15th 2008 4:32PM
Cool, looking forward to it.
DLow28 @ Jul 15th 2008 10:20AM
I can't wait for GoW2 and Fallout3 :(
Neil @ Jul 15th 2008 10:23AM
It's still grey and brown and therefore as boring as the first one. Count me out.
d-pad @ Jul 15th 2008 10:45AM
Heh.
This coming from the same guy who called Mario Kart Wii 'absolutely perfect'.
Dismissed.
Shaq-Fu @ Jul 15th 2008 10:47AM
Welcome to Current-Gen Graphics, maybe if you call up Cliffy B, he'll be able to program a few rainbows and unicorns in the final build. Would that make you happy?
People (including me) didn't buy Gears for its visuals, we bought because they had a gun with a chainsaw on it. Also, the co-op was pretty bad ass.
arrrgh @ Jul 15th 2008 10:52AM
how shallow of you
your loss
Vcize @ Jul 15th 2008 10:54AM
"This coming from the same guy who called Mario Kart Wii 'absolutely perfect'.
Dismissed."
HAHAHAHAHAHA
xFenixKnightx @ Jul 15th 2008 10:59AM
Also, this coming from a guy that has a Perfect Dark avatar LMAO!!!! You phail Neil!
ComradeTrotskii @ Jul 15th 2008 11:00AM
From the little that I've seen I actually thought this looked a lot more vibrant and colourful than the first one.
I've never really understood this criticism all that well either, sure all these brown and dark shooters can begin to look a little samey, but what do you realistically want the developer to do? Creating a post apocalyptic Disneylandesque symphony of colour wouldn't really work in the context. There's a fine line between these sort of graphics being ugly and dull and them being believable, and Gears managed this just about fine if you ask me.
Brucie B @ Jul 15th 2008 10:38AM
Can't Wait, GOW Is gonna ROCK!
Shaq-Fu @ Jul 15th 2008 10:51AM
Wow, Bozon really let him self go (3rd pic). What happened to the "Wii Get Fit" thing?
Also,who's the guy in the 2nd pic with the pointy head?
Trev @ Jul 15th 2008 11:07AM
Screw the multiplayer. There's always some exploitable thing in multiplayer; one side says it's cheap, the other says it's a valid strategy and it's in the game. M16-Stopping Power-Silencer camping in COD4, for example. Shotgun rolling. BxB.
I'm much more interested in the campaign. I just have a lot more fun with co-op campaign games. Maybe it's playing with friends, and maybe it's the lack of dicks who only play "pro".
Go corner C-Blez and get more info on that and some solid stuff on the weapon changes.
Vcize @ Jul 15th 2008 11:19AM
Camping is always lame :P
arrrgh @ Jul 15th 2008 11:47AM
ugh...yeah why would anyone camp when you can just run around like a madman in every single game...fun
Fosssil @ Jul 15th 2008 11:53AM
Actually Trev, the BxR and the Doubleshot were more widely complained about than the BxB.
Probably 90% of Halo 2's online population wouldn't even know that they were being BxB'd when it happened, and I never really heard as many complaints about it as I did the other two.
Trev @ Jul 15th 2008 1:02PM
There's a difference between staying out of sight and in cover, and aiming a gun at a door (especially a 1-hit kill, no-sway sniper rifle like the M16 in COD4). It's also better if you don't use gamefaqs-level strawman arguments to defend it. "Not camping" doesn't mean "charging around like a tard".
BxB was just an example, really. BxR may or may not have been worse, but it was more noticeable. Someone will find something exploitable and do it, because games obviously aren't about fun, they're about proving you're better than everyone else by way of your K/D ratio.
All I've really heard about the Gears 2 campaign is rock worms and that it's supposed to be about twice as long. I don't want another Gears 1/Halo 3 style casualty where the "multiplayer makes up for it". I know Epic can make something, well, epic and want them to actually do it.
Vcize @ Jul 15th 2008 1:40PM
Errr, I definitely don't get the feeling that they're skimping on the campaign and thinking "MP will make up for it".
There's a reason that like their first 3 reveals for Gears 2 were all about the new campaign, prior to ever even mentioning the MP.
Fosssil @ Jul 15th 2008 11:48AM
Hopefully all of those issues that Vcize discussed earlier have been addressed in this game; with Halo 3 being as inconsistent and random as it is from a competitive standpoint, I'd love to be able to drop it and dedicate some time to this game instead. I just fear the lag issue still hasn't been remedied... that's a biggie in my book.