E308: Miyamoto 'flattered' by Microsoft Avatars
18
Shigeru Miyamoto played the role of diplomat to perfection when IGN asked for his views on Microsoft's (plainly Mii-influenced) Avatars. The Nintendo guru claims he found the nabbing of his personalized, blobby creations to be "quite flattering," and then went on to suggest that "the basic ideas behind those two different systems are different, and because of that I think they will probably develop in different ways."
Way to stay on the fence, Shiggy. We like to think he was privately fuming inside.
Reader Comments (18)
Posted: Jul 16th 2008 10:30PM (Unverified) said
I can see the rage burning in his eyes... he has probably already unleashed his team of ninjas on Microsoft's HQ.
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Posted: Jul 16th 2008 10:43PM (Unverified) said
I like this guy. This is the only way to get ahead in life
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Posted: Jul 17th 2008 12:01AM phenylketonurics said
Fuming on the inside? He's rolling on giant piles of money -- outside and in, yo.
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Posted: Jul 17th 2008 12:25AM (Unverified) said
He's fuming so much he's about to perform his Final Smash. :P
Joking aside, I love that picture.
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Joking aside, I love that picture.
Posted: Jul 17th 2008 2:12AM (Unverified) said
Is this another one of his "verbal bitchslaps"? I like to think he was in MP dev mode, flipping tables and cursing.
the basic ideas behind those two different systems are different, and because of that I think they will probably develop in different ways."
Nintendo: Heres all the options you have, right upfront
Microsoft: Heres what you start out with, than you can pay 250 Spacebucks (the equivalent of $600 US Dollars or something) for each extra thing you want to buy
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the basic ideas behind those two different systems are different, and because of that I think they will probably develop in different ways."
Nintendo: Heres all the options you have, right upfront
Microsoft: Heres what you start out with, than you can pay 250 Spacebucks (the equivalent of $600 US Dollars or something) for each extra thing you want to buy
Posted: Jul 17th 2008 3:26AM (Unverified) said
And I'm sure Microsoft is flattered about Wiiware, the channels system, friend lists, and eventually the storage solution. Sure, you can argue that Microsoft didn't invent any of those things and merely made them mainstream, but since when was the concept of "virtual representations of yourself" Miyamoto's idea?
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Posted: Jul 17th 2008 4:44AM (Unverified) said
WTF? He brought it to CONSOLES. Nobody is saying he invented the damn thing.
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Posted: Jul 17th 2008 6:09AM (Unverified) said
I think you misread what I said. The analogy was that Microsoft didn't invent any of those things either and instead just made it mainstream.
Avatars have existed on consoles for a long time now - I'm not sure why you think consoles never had them before. What Miyamoto did was made the idea mainstream. Well, technically the marketing department did, but you get what I mean.
I just don't like how he's so eager to point out cases of other companies adapting their ideas when his company does the exact same thing to them many times over.
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Avatars have existed on consoles for a long time now - I'm not sure why you think consoles never had them before. What Miyamoto did was made the idea mainstream. Well, technically the marketing department did, but you get what I mean.
I just don't like how he's so eager to point out cases of other companies adapting their ideas when his company does the exact same thing to them many times over.
Posted: Jul 17th 2008 9:31AM (Unverified) said
I'd say any game that has a sufficiently deep create-a-player mode. The difference between that and Miis is that one is a niche feature for hardcore players and the other is enjoyed by millions of casual players worldwide. Hence, taking a feature and making it mainstream.
I know we're going to disagree here, but I think being humble would be pointing out that every company is inspired by others and that their claim to fame is making an existing feature more accessible, not by throwing them under the bus and acting like Miis are somehow above being avatars (despite being similar to any other community-based avatar system) and are becoming the next industry standard. To me, that reads like the opposite of being humble.
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I know we're going to disagree here, but I think being humble would be pointing out that every company is inspired by others and that their claim to fame is making an existing feature more accessible, not by throwing them under the bus and acting like Miis are somehow above being avatars (despite being similar to any other community-based avatar system) and are becoming the next industry standard. To me, that reads like the opposite of being humble.
Posted: Jul 17th 2008 10:05AM guttertalk said
"I'm sure Microsoft is flattered about Wiiware, the channels system, friend lists, and eventually the storage solution"
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation.
Reply
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation.
Posted: Jul 17th 2008 10:07AM guttertalk said
"I'm sure Microsoft is flattered about Wiiware, the channels system, friend lists, and eventually the storage solution"
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation.
Reply
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation.
Posted: Jul 17th 2008 10:08AM guttertalk said
"I'm sure Microsoft is flattered about Wiiware, the channels system, friend lists, and eventually the storage solution"
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation whereas the 360's avatars are similar in form and function to the Wii's.
Reply
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation whereas the 360's avatars are similar in form and function to the Wii's.
Posted: Jul 23rd 2008 6:18PM (Unverified) said
Actually, Nintendo was the first to bring storage and downloads to systems, it was called the Nintendo 64dd, but It was only released in Japan.
Reply
Posted: Jul 17th 2008 9:42AM (Unverified) said
Avatars in video games have existed all over the place - but arguably, Miyamoto was the first to create a system which would carry those avatars into a variety of places; almost to have them represent the system as a franchise. Not to mention, Mii's live in sort of party game mini-game world, and noticeably Microsoft aims to launch their Avatars with the same universe.
Shiggy's definitely got the prerogative to go apeshit here, and he chose to play it cool. I'll champion the champion on this one.
Reply
Shiggy's definitely got the prerogative to go apeshit here, and he chose to play it cool. I'll champion the champion on this one.
Posted: Jul 17th 2008 10:06AM guttertalk said
"I'm sure Microsoft is flattered about Wiiware, the channels system, friend lists, and eventually the storage solution"
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation.
Reply
These are generic features, and the Wii's implementations look little or nothing like the 360's. (In fact, the Wii's channels looks nothing like the 360 blades or menu system.) And friend lists have been around since the mid-90s at least.
While avatars are nothing new, Microsoft blatantly went after the Wii's implementation: the avatars are external to the games and are cartoony. And Microsoft has not pursued a cartoony style for the 360 until now, when it realized from drooping sales that it needed to follow Nintendo's lead.
I like the 360 for its own reasons, but your points are not really valid because Nintendo isn't following the 360's implementation.
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