
Still, Producer Pall Palsson was kind enough to show us what his team has been up to lately, so check after the break to see both what Wheelman has to offer, and what it doesn't (hint: realistic physics).
Yes, while the team has convincingly recreated Vin Diesel, the rest of the world fails to impress -- cars seem to float around the landscape, there's little to no resistance when completely driving through objects, and in general, the driving physics are just generally unbelievable. And not in that good "holy cow, that's unbelievable" way, but in the bad "this game needs more polish" way.


Not that Tigon hasn't tried -- the developers have gone out of their way to put a few neat cinematic moments in the chase scenes, and there are nice attempts. There is a "cinematic power" meter you can use to run special actions like Boost and a move called Airjacking, which is pretty great, actually: Vin climbs on the roof of the car you're driving, flings himself up towards another car, also moving, in front of you, kicks the driver of said car out, and then takes over. Palsson is the one who dubs it an "airjack," and then shows that it can be done in any vehicle -- convertible, regular sedan, even a huge van. It's exciting for a few minutes, though it doesn't seem quite amazing enough, in our short preview, to carry the rest of the game.


Wheelman would like to be a little better than a normal car chase/driving game, and you never know -- if they get in gear the next few months, they might be able to polish this thing enough to be worth a rental. The ideas are good -- it is cool to be Vin Diesel, flip the car around, and blow up the cops chasing you. But as sweet as that move is, there's a reason they only do it once or twice per movie. Do it more, and it just gets old.
Wheelman is due out in the third quarter of 2008, along with an accompanying movie that we hope, without very much faith, turns out a little bit more interesting.

