Joystiq live at Konami E308 press conference
2:43PM: Anthony Crauz, vice-pres of Konami's marketing welcomes us too and expresses his pleasure with the success of Metal Gear Solid 4. "Thank you very much for your support!" He also thanks SCEA for their support in developing the game. The "Gene" expansion is mentioned for Metal Gear Online -- it's coming July 17th complete with new maps and characters.
2:45PM: There's a MGO worldwide tournament planned, beginning in Japan sometime in the future. There's also a tournament planned at the upcoming Comic-Con, so be prepared to polish up those online sneaking skills.
2:46PM: Rock Revolution will be the official video game for Linkin Park's upcoming tour. Other horror news: Silent Hill: Homecoming will be demonstrated "in detail" for us later in the conference. Some "exclusive footage" is promised. Yay! Also, EEK!
2:48PM: Koji Igarashi is up next, here to show some highlights of Castlevania Judgment and the DS' Order of Ecclesia.

2:49PM: The Castlevania producers marhces onto the stage and introduces himself. He says he's a little nervous -- we would be too if we had to explain the reasoning behind Judgment. First up, a trailer of Order of Ecclessia. Commence the 2D Castlevania goodness.
2:51PM: We see the game's stylish heroine casting spells and generally inflicting pain on every one of Dracula's dimwitted denizens. The game's sprites are impressively large, especially the screen-filling bosses.
2:53PM: "This is the third DS Castlevania game, I hope you enjoy it." Next up, the "very different" Castlevania game, Judgment. "I like to consider it a 3D versus action game." Let's watch the trailer.

2:54PM: We see Alucard pummeling Maria in a gothic locale, followed by a glimpse of Dracula and Simon flinging magical attacks at each other. Airborne combos, over-the-top special attacks and -- of course -- whip attacks are all accounted for in the clip. It's out in Fall 2008, says a spooky voice.
2:56PM: Plot details -- because we so desperately wanted them -- are being shared. Essentially, Dracula's being a jerk and is messing with the series' timeline. Time travel: the best way to bring all those characters together. 14 playable characters are promised. We'll hear more about the unrevealed characters later.
2:58PM: It's Simon vs. Alucard (psst, it's "Dracula" backwards!) in a real-time demonstration. The Wii remote is used for the main attacks in the game -- shake for basic whippage. While Igarashi explains, we quietly hum the stage's theme music. Igarashi notes that holding down the B-button and swinging, it'll initiate a stronger attack. Use combinations of both waggle-tacks to create combos. There are also sub-weapons available, a Castlevania staple.

3:01PM: "Based on whether you're moving or standing still, you'll do different attacks." Objects can be destroyed for hearts, of course, since Dracula still hasn't gotten off that habit of hiding precious items within his fancy candles and chandeliers. You can also grab the candlesticks and use them as weapons.
3:03PM: Igarashi next demonstrates a special attack, in which Simon knock Alucard into the air and slashes him multiple times for a K.O.. In certain environment, non-playable characters may be present and affect the outcome of the battle, adds Igarashi. "I understand the gameplay is very different from what Castlevania fans are used to ... but I hope that you will all try it when it comes out."

3:05PM: Jason Allen takes the stage to introduce a short trailer for Silent Hill: Homecoming.
3:06PM: "Josh! Josh! Don't let me fall!" The protagonist wakes up from a nightmare and is quickly thrust into a scary, flashy montage of grimy environments. We're honestly a little creeped out. "Find me, and everything changes," says a gravelly female voice.
3:08PM: Jason is talking us through a demo of the game. We're in a hotel -- and fans of Silent Hill should realize that this is rarely a good thing. The camera is no longer fixed and closely follows Alex as he moves around the room. Physics are here too, with a chair shifting as Alex shoots it. Stop wasting your ammo, dude!
3:10PM: We're going into the Atrium. It doesn't look safe. Suddenly, the Silent Hill siren starts blaring, and the entire world dissolves and rusts in front of our eyes. Welcome to Dark Silent Hill. Alex, wielding an axe, slowly walks into the darkness. A suspicious-looking man stands in the center of the area, promping the appearance of a dialogue tree.

3:12PM: Jason explains that the developer wanted transition between controllable dialogue and cutscenes to be as seamless as possible. "You shouldn't have come back, Alex," warns the man. We agree with suspicious standing-in-the-atrium-man.
3:14PM: A giant, leathery monster descends from the ceiling and initiates a boss battle. Jason just pointed out the "hanging meat sacks" surrounding Alex. Eww. The boss creature isn't pleased when you attack these sacks, so that's our strategy. The lighting is fairly impressive, but we wish they'd turn up the volume for us to appreciate Akira Yamaoka's sound design. Alex takes out the meat sacks and -- oh! The monster just grabbed him. Pound the A button to escape! Have a health drink!
3:16PM: "That's just one of the boss battles we have," says Jason before departing. Lauren Facadomo arrives to sing the praises of Rock Revolution. Sing the praises. See what we did there? HEAR what we did there? Oh, forget it. The Sheenas -- a Los Angeles band, apparently -- are here to play a song on Rock Revolution. They're... loud.
3:19PM: Our limited music knowledge tells us we're listening to a Ramones' "Blitzkrieg Bop." Hey ho, let's go! Tempting... but we'll stick around a little bit longer.

3:20PM: Applause! Let's get rid of those silly "real" instruments and whip out those plastic peripherals. Blitzkrieg Bop, round 2. Lauren's jamming the guitar and another guy is drumming through the scrolling note chart. This isn't nearly as exciting to watch. Bring back the real band, please! Oh, and they just failed the song. "That was my fault," says Lauren.

3:23PM: That's it? The crowd is still sitting in stunned, confused silence. Is this a trick?
3:24PM: People are starting to leave. There's got to be something else, right?
3:26PM: Still here.
3:27PM: People are taking pictures with Mr. Igarashi, who just pulled out a whip.

3:28PM: Okay, so that really was it. Bye then.
3:30PM: We came back.And it's still over.

2:39PM PST: As is the standard procedure for attending an E3 press conference, we're currently waiting in line for Konami's E3 2008 event. Keep an eye on this post and brace yourself for unimaginable megatons and/or insipid fizzles!
2:41PM PST: We've taken our seats! Jay Boor, Konami's head PR guy welcomes us. Here we go!




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Reader Comments (Page 1 of 1)
Obie @ Jul 16th 2008 5:53PM
Konami all I want from you is a comeback of "the code!".
up,up,down,down,left,right,left,right,B,A!
RobLink (Alex Kidd incarnate) @ Jul 16th 2008 5:57PM
There's a select start on the end of that isn't there?
peepoop @ Jul 16th 2008 5:59PM
Yes! Meme-spouting nostalgia all the way!
Put it on a Hot Topic t-shirt and sell it to me right away!
Noshino @ Jul 16th 2008 5:59PM
if there is ever a MGS movie, they HAVE to use the Konami code...
Obie @ Jul 16th 2008 6:06PM
Some versions have select and start, yeah.
But the original ended just in B, A.
freedomfromconformity @ Jul 16th 2008 6:13PM
Select Start was if you were choosing two players. You pressed Select and it would drop down on the menu. The "real" code just ended in B, A if you were doing one player.
playwhutyalike @ Jul 16th 2008 6:10PM
select if you want 2 player.
Negativecool @ Jul 16th 2008 5:56PM
If they announce MGS4 is coming to the 360...
A red (!) will appear above my head.
Gohan @ Jul 16th 2008 5:57PM
ZOE 3 PLZ!
mezzanine @ Jul 16th 2008 5:58PM
YAH
Trev @ Jul 16th 2008 5:59PM
+1
Noshino @ Jul 16th 2008 6:01PM
wasn't it already announced that Kojima was already working on something?
I want Boktai HD _>
Dwag @ Jul 16th 2008 5:58PM
I'm hoping they release one of the best conferences at E3.
John Z @ Jul 16th 2008 6:01PM
Soul Calibur: Castlevania... not my cup of tea but some folks might enjoy it.
Where the hell are the quirkier Bemani games, Konami?!
j.howlett @ Jul 16th 2008 6:21PM
i'm thinking maybe MGO announced as multi platform. maybe.
Waqman @ Jul 16th 2008 6:25PM
I want to see ZOE3 so badly!!!
Sythis @ Jul 16th 2008 6:28PM
Koji Pro, no show.
Waqman @ Jul 16th 2008 6:29PM
LMFAO. Another disappointing press conference from E3 08.
I swear as it stands, sadly it looks like EA has the best one so far....yeah EA.
DangerMouse @ Jul 16th 2008 6:50PM
A lot of companies have had disappointing conferences. I think they're coming to their senses about going all out at E3 now.
Von Dozier @ Jul 16th 2008 6:31PM
Rock Revolution just cemented itself as the retarded little step brother of GH and RB.
That Ramones cover band, and then the chick FAILING a Ramones song on the game was one of the most painful things I've subjected myself to watch. That was insanely, insanely bad.
tc @ Jul 16th 2008 6:34PM
"A majestic beast soars overhead, its majestic wings blocking out the sun. It is the great and mythical whelmed beast, and we are under it."
pahahaha, god i love joystiq!
mezzanine @ Jul 16th 2008 6:36PM
WHAT THE FUCK
GET BACK ON THAT STAGE KONAMI
CMK @ Jul 16th 2008 7:01PM
"Blitzkrieg Pop"
Morons.
Ludwig Kietzmann @ Jul 16th 2008 8:40PM
Get over it.
Sami @ Jul 16th 2008 7:16PM
This press conference is disruption taking place. For once, even the mighty Konami is stumbling. I'd love to play more great games from them, but there just aren't that many. Konami missed the boat, big time.
David @ Jul 16th 2008 7:28PM
LOLNAMI.
Reid @ Jul 16th 2008 8:03PM
Don't you mean "Blitzkrieg Bop?"
Rock Revolution looks... ehhhh.... and Linkin Park doesn't sweeten the pot for me any. The new Guitar Hero looks most impressive so far.
Anyways... the new Silent Hill looks awweeessome.
Vii @ Jul 16th 2008 8:15PM
God dammit, Konami!! Where are the freebie MGS4 passwords?!?!?!?
Dovi @ Jul 16th 2008 8:43PM
Blitzkrieg Pop? Isn't it Bop? Or am I missing something...?
TrojanGuy @ Jul 16th 2008 8:43PM
lol @ the abrupt ending. Also @ Rock Revolution.
Mr.ESC @ Jul 16th 2008 9:04PM
One piece of advice: Always, always end your conferences with a mayor announcement otherwise it feels very awkward and the whole concept falls to pieces.
Bye now.
Jhongerkong @ Jul 16th 2008 10:25PM
WTF? Where's the new news on DDR? Its the 10th friggin anniversary!
At least theres some info coming out of the location test.
Rex @ Jul 17th 2008 7:35PM
Give the woman a break. Lauren Facciodomo is some kind of big wig at Konami, not known for being a gamer. But she failed the game because the morons put her on advanced level guitar instead of a mid level bass, which is what i heard her tell them to do. I'd be in trouble too. the band was loud, but not bad. As far as i'm concerned the band was the highlight of one really boring press conference.