Liveblog from Nintendo's 2008 E3 Developer Roundtable
5:55 On stage there are two large LCDs, four Wiis, four chairs, a bunch of Remotes and Nunchuks, a drum stool, and a Balance Board. Begin the rampant speculation!

5:58 Comment of the moment: "pleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicarus..."
6:01 Eric Walter with Nintendo PR welcomes us. Photos are OK, no video allowed, and audio for note-taking purposes only. Journalism geekery over.
6:02 Bill Trinnen from the Nintendo treehouse comes to the stage. They're presenting the three key titles of E3: Animal Crossing: City Folk, Wii Sports Resort and Wii Music. The producer on all three is Mr. Tasia Yeguchi, or something spelled similarly.
6:04 "As you can see, my name is not Shigeru Miyamoto," says Yeguchi. This gets a smattering of laughs.
6:05 The translator will also be playing th game. He apologizes for any mistakes in translating caused by his play, and vice versa. More lulz.

6:07 Yeguchi's going to focus on the new stuff that's not in the old Animal Crossings. One event that's coming backfrom the Gamecube version is Halloween, and Jingle, the reinder that comes during the holidays. Two new events as well: A visitor that hides painted eggs, and a "Carnival." Have they been taking notes from Take Two's Carnival Games?
6:09 Furntiure and wallpaper and such will be updated through WiiConnect24. On screen, our toe-headed character walks around another new feature: the city! There's a salon for hairstyles and whatnot, an auction house, a fashion store, the "Happy Room Academy Office." and a theatre where you can catch a comedy show.
6:10 The city is like a shared space where friends can visit, even when you're not there. YOu can interact indirectly. That's SO much better than interacting directly, don'tcha think?
6:12 Yeguchi is talking up the new WiiSpeak feature, as shown at the media briefing. It's a conversation from various locations "as if they were in the same room." Because it sits on the TV, you can have group conversations, which is different that what you get with a traditional headset mike. TAKE THAT, MICROSOFT!
6:14 Diving into the "enhanced user creativity." This time you can edit not just the front of your shirt, but also the back and each sleeve. OMG MEGATON! Seriously, editing with the Wii Remote looks pretty neat.
6:15 On screen, Mabel asks if we think our design "Loud! Proud!" or "Simple, subtle." The other animals in the town will give feedback based on this decision.
6:17 You can save screenshots to SD cards, for easy transfer to a PC or to other Wii owners through the Wii Message Board. Nice that you can bypass the on-board storage totally, we suppose.

6:18 Q&A time. In WIld World, if one player left a town, everyone was disconnected. This time around there's the same system, and so the same problem. But this time around you can do more stuff together, like take in a show and such. Still, Yeguchi is sorry for not fixing the problem.
6:21 You can port your characters and items from the DS to the Wii! If you don't have Wi-Fi in the house, you can move the character to the DS, and move the character to your friend's Wii physically, using the DS. It's like a wireless flash drive!
6:23 In Japan, those without Wi-Fi can download the new furniture and such in certain real-world locations, then upload them to their Wii. They're hoping to recreate this in America too. We suppose 7-11 should be hearing something about this soon?
6:26 Will the NES games be returning? Maybe Virtual Console titles, playable with friends online? The answer is ... no. They want people to stay in the Animal Crossing world ... if you want Virtual Console games, please play them on the Virtual Console, Yeguchi says. FINE! We didn't want to play Virtual Console games in Animal Crossing ANYWAY! *sniff*
6:31 They thought about interconnecting with the Forecast Channel, but they were worried that some regions would be too rainy/not rainy enough, leading to too rainy/not rainy enough Animal Crossing cities. The game relies on seasonal changes, so they figured it would be better to keep the seasons consistent in the game. Seasons are still inverted for those in the southern hemisphere. We didn't even know this was a problem!

6:33 Moving on to Wii Sports Resort. Wii Sports contained typical, serious sports. With Resort, they changed it up with a tropical island setting and make the game "filled with some sports and lesisure activities that refelct the nature of the locale." Sounds good to us, but swordfighting on the beach? Really?
6:34 JC from the Nitnendo Treehouse (not Fletcher) shows off how the movement of the Remote correspond to movement of the Frisbee in the Mii's hand. Looks very precise and relatively lag free, from our vantage point. JC gets some mild applause for a decent throw.
6:36 JC tries a forehand throw that goes way off. Just like in the real world, you might be able to throw it, but not very well, Yeguchi says. Some developers at NCL have gotten a perfect score.

6:37 The audience is getting into it a bit. "Get it... yay!" It is rather endearing.
6:39 On to waterskiing, which uses the Remote and Nunchuck, leaning back and forth to navigate through hoops in the water. Twisting the Remote works the throttle for a speed boost. Without Wii Motion Plus, this would not be possible. The audience groans sympathetically as JC crashes into a bouy and his Mii falls into the water.
6:42 On to swordfighting, JC points at the screen to calibrate the Remote and takes some practice swings at pieces of wood. Other games on the Wii had sword fighting, but none of them could recreate this realistic motion, says Yeguchi. We have to agree ... just thinking of Red Steel's sword controls still gives us nightmares.

6:43 It's not just about swinging... the B button can be used to block. You can't win just by wildly flailing around, says Yeugchi. You have to watch the opponent, block, and then attack when the opponent has left themself open. Reminds us of the stick-and-move style of Punch-Out, a bit.
6:46 Q&A time. Someone asks if third party developers had access to WiiMotionPlus before today. Yeguchi doesn't know. Someone else asks about what kind of tech is actually in the WiiMotionPlus, and whether Yeguchi is worried that everyone needs one to play. WiiMotionPlus measures angles of rotation, and adds that to the accelerometer data from the Remote itself.
6:49 As for multiplayer, they hope you'll purchase more WiiMotionPlus units, but there are pass-the-remote games, like Bowling in Wii Sports, so multiple WiiMotionPlus accesories aren't always needed.
6:52 Yeguchi can't say exactly how many mini-games will be in the final game, but he'd "like to have ten." We'd like to have a million dollars, but ...
6:54 Is this an admission the Wii Remote isn't good enough? When they were working on Wii Sports, Yeguchi says, they always wanted more, but they realized they could create a fantastic product with what they had. Or, as Donald Rumsfeld might say, You go to launch with the Wii Remote you have, not the Wii Remote you might wish you had.
6:58 Is WiiMotionPlus going to become the deafult Wii control scheme sometime in the future? Perhaps WiiMotionPlus will be built in to the Remote? Yeguchi says they're always looking into things like these, but there's no definite answer for today.
6:59 Is WiiMotionPlus too sensitive? Is it going to make the games too hard for some? Yeguchi says developers could, for instance, track the head of the racquet in Tennis for real topspin and backspin. The developers then have to ask themselves, "Is this easy to play? Just because iit's realistic, is this somethingwe want to do?" Nintendo always tries to keep a balance between too hard and too soft, with a low difficulty hurdle at the beginning and depth later on to keep everyone happy.

7:02 Shigeru Miyamoto comes on stage to demo Wii Music. He's clad in a retro Super Mario World undershirt, a stylish black cowboy shirt, black jeans and brown cowboy boots.
7:04 Miyamoto briefly goes over the basics that he discussed at the press conference: Other rhythm games require precise matching of notes, but they were trying for something different.
7:06 Miyamoto plays guitar, but he says he's terrified of playing in front of other people, because he's scared of missing notes and making a bad noise. In jazz, however, they do rapid play, and "I'm sure they make plenty of mistakes. In the end, it's not a mistake, it's an ad lib." Light laughter from the audience. Oh Miyamoto. You ham.
7:07 Miyamoto chooses Yankee Doodle, a "perfect song for an American audience." The hamminess continues!
7:08 The demo has "only" 26 of the 60+ instruments that will be in the final game. when 26 insturments gets an "only," that's pretty impressive, from where we're sitting.

7:10 Miyamoto plays one guitar rendition that sounds just like the real song, then another that is a total mess of random notes and steel drum notes. I t sounds surprisingly still OK, in its way. Quickly on to the vibraphone, and harpisichord. It sounds likea real harpsichord, all right! The tinny toy piano gets lots of laughs.
7:11 The vocal track sounds like K.K. Rider from Animal Crossing. The dog suit reminds us of those AWFUL christmas albums composed totally of dogs barking. ARGH!
7:12 Miyamoto and the translator do some rapid fire back and forth on the mouth harp and the harpsichord. They're still on the music selection screen. This isn't even the real game yet!
7:14 JC comes up for a three-player jam on the original Super Mario Bros. theme. Miyamoto gets some laughs with the beat box character on melody. His "Whoo!" sounds just like Michael Jackson. Miyamoto asks us to notice how they don't have to watch the screen as they play. TAKE THAT, OTHER RHYTHM GAMES!

7:15 You can change the arrangement, the tempo, and record it all to a music video to share with your friends on WiiConnect24. Some 5-8 year old children of the development staff came in to try the game. "Children of that age could not pull themselves away from this gam," says Miyamoto. They also can't drag themselves away from Barney the Dinosaur...
7:17 Miyamoto thinks that half of an elementary school music class could be dvoted to this. Mothers can also jump in to the game easily. And those in between, we wonder?
7:19 Aaron Rosenbeck comes up to show off the separate drumming mode. Using the buttons and the Nunchuk/Remote and the Wii Balance board, he can control a nine-piece drum set. He's definitely an experienced Wii drummer, effortlessly putting together nice set.
7:20 There will be a lesson structure built in to the game that Miyamoto says can teah anyone how to play the drums "in a few weeks." He hopes we'll get more drummers and a lot more kids interested in music. Just what we need ... even MORE drummers joining the Rock Band/Guitar Hero/Rock Revolution army of drummers.

7:24 Q & A time. Someone asks if the drum mode is an extension of the similar mode in the Japanese game Rhythm Tengoku. "To be honest, it's not so related at all." It was created specifically with the Wii in mind.
7:26 The 50 songs in the game will include a wide variety of public domain songs, but also licensed music, says Miyamoto. They're "not really thinking" about digital distribution of song downloads, instead focusing on using WiiConnect24 to share music videos.
7:29 Someone has the temerity to ask if this is really more of a musical toy than a game. HOW DARE HE! Miyamoto says the questioner is right, and "that's why it's more interesting than a video game." The audience laughs and applauds at this verbal bitchslap.
7:31 Staff from Wave Race 64 are working on the waterskiing game from Wii Sports Resort. Yeguchi was the director of that game. The team is going to create a game that "surpasses Wave Race," according to Yeguchi. Miyamoto adds that it will "exceed Wave Race in depth." Bold words.
7:37 Miyamoto and Yeguchi address a question about "core gamers" and whether or not these games will appeal to them. In a nutshell, they respond that they hope anyone will enjoy these games, and that a "core gamer" is someone that enjoys games, regardless of genre, as long as they're good.
7:38 In response to a question about whether or not a new Pikmin is in the works, Miyamoto says he'll announced the new game when he's ready. Apparently he's ready now. "We're making Pikmin," the translator says. OMG MEGATONZ! Huge applause from the audience.
7:40 Motion plus offers no new functionality for new games. And with that, the event is over. Trinnen says he hopes we found it illuminating. Well, there was that Pikmin thing, we guess ...
7:26 The 50 songs in the game will include a wide variety of public domain songs, but also licensed music, says Miyamoto. They're "not really thinking" about digital distribution of song downloads, instead focusing on using WiiConnect24 to share music videos.

7:29 Someone has the temerity to ask if this is really more of a musical toy than a game. HOW DARE HE! Miyamoto says the questioner is right, and "that's why it's more interesting than a video game." The audience laughs and applauds at this verbal bitchslap.
7:31 Staff from Wave Race 64 are working on the waterskiing game from Wii Sports Resort. Yeguchi was the director of that game. The team is going to create a game that "surpasses Wave Race," according to Yeguchi. Miyamoto adds that it will "exceed Wave Race in depth." Bold words.
7:37 Miyamoto and Yeguchi address a question about "core gamers" and whether or not these games will appeal to them. In a nutshell, they respond that they hope anyone will enjoy these games, and that a "core gamer" is someone that enjoys games, regardless of genre, as long as they're good.
7:38 In response to a question about whether or not a new Pikmin is in the works, Miyamoto says he'll announced the new game when he's ready. Apparently he's ready now. "We're making Pikmin," the translator says. OMG MEGATONZ! Huge applause from the audience.
7:40 Motion plus offers no new functionality for new games. And with that, the event is over. Trinnen says he hopes we found it illuminating. Well, there was that Pikmin thing, we guess ...

5:44 PM PDT There are roughly 100 members of the press gathered on the green plush seats of the L.A. Convention Center's Theater 411. No music in the background this time, just the low chatter of dozens and dozens of journalists.
5:49 A few latecomers are straggling in, but it looks like it will be far from a capacity crowd. About half the seats are empty.
5:54 The lack of background music is a little disturbing. We find ourselves humming Bill Joel's "No Man's Land" under our breaths for no apparent reason ...










Reader Comments (Page 1 of 4)
Fernando Rocker @ Jul 16th 2008 8:48PM
I'm happy...
But I will not my hopes up. Yesterday conference still hurts. =(
gs942002 @ Jul 16th 2008 8:51PM
Totally agree. I am NOT bringing my hopes up. AT ALL. So i can't get hurt anymore than i already am if its Wii potty training.
Dopple Boppler @ Jul 16th 2008 8:52PM
How dare you not have faith. DROP THE BOMB IWATA
Magetto @ Jul 16th 2008 9:08PM
hopefully...
Fernando Rocker @ Jul 16th 2008 9:09PM
Is just that I don't want to feel like this again:
http://s129.photobucket.com/albums/p236/fernando_rocker/?action=view¤t=FernandoE3.gif
Mr.ESC @ Jul 16th 2008 9:17PM
Ha ha that Image is pure win.
Tez (PSN: Tezasaurus) @ Jul 16th 2008 9:47PM
Fernando, that image forgives an insane amount of your nonsense. Well done!
4MyFriends @ Jul 16th 2008 10:40PM
It's a shitty image that some random anon done on 4chan and linked yesterday
DonWii @ Jul 16th 2008 8:51PM
I'm surprised they showed so little, new and known.
No mention of Console Kirby, Fatal Frame 4, WarioLand.
Lijik @ Jul 16th 2008 8:52PM
"Half the seats are empty."
Wow, I think even the people at E3 are feeling the sting of Nintendo's press conference.
My predicted Megaton announcement coming from this: HOLY CRAP "WII FIT: SPA"!!!
gs942002 @ Jul 16th 2008 8:53PM
pleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicaruspleasebekidicarus
Lijik @ Jul 16th 2008 8:57PM
http://i345.photobucket.com/albums/p384/mappster22/bondwii.gif
Lijik @ Jul 16th 2008 9:01PM
Also, congrats on making it into the coverage =D
gs942002 @ Jul 16th 2008 9:03PM
Thanks! Like i said, this is the first good thing to come out of E3 for me!
Shaq-Fu @ Jul 16th 2008 9:58PM
Watch out, Lijik is on FIRE like Alone in the Dark
Alvin @ Jul 16th 2008 8:56PM
well, i don't think they can dissapoint us even more, or can they?
well, whats this for anyway?
what can they possibly talk about?
Shaq-Fu @ Jul 16th 2008 8:56PM
Iwata: "We are bringing back the Seal of Quality and telling Ubisoft to go fuck themselves"
Hows that for a bomb?
Live Wire has Conduit, WATCH OR DIE
Lijik @ Jul 16th 2008 8:58PM
"Look how much money we have. Now you can ask our developers how much money they have. Guys, how much money do you have?" "So much." and stretch that out to an hour.
Why not? Its what they do at every show.
Shaq-Fu @ Jul 16th 2008 9:29PM
That was so full of win that your grandchildren will be telling their children about that comment.
+1 heart
gs942002 @ Jul 16th 2008 8:56PM
"The lack of background music is a little disturbing"
I hope they suddenly play the kid icarus theme song! That would own!!!!!
John Z @ Jul 16th 2008 8:57PM
Awesome, Billy Joel. Best track from River of Dreams, I thought-- though if I had to pick one for this year's E3 (so far), "Famous Last Words" would be frighteningly appropriate.
Sorry, music geekery over. Let's see some news.
John Z @ Jul 16th 2008 9:29PM
Following up, I imagine they'd use Gamestop to handle digital download distribution. They've already shown the effectiveness of such by using them for the Deoxys Pokemon download, so it's not that big of a jump.
What I'm curious to know is how AC:WW is going to interact with the Wii version... it's not like Pokemon, where the DS game was developed more or less side-by-side with the Wii hooks in mind.
John Z @ Jul 16th 2008 10:16PM
OK, three Wiis in use. One to go....
Alvin @ Jul 16th 2008 8:58PM
"a drum stool, and a Balance Board. Begin the rampant speculation!"
more of that drummer guy...
Dovi @ Jul 16th 2008 8:58PM
"The lack of background music is a little disturbing"
Shall I sing to you?
Shaq-Fu @ Jul 16th 2008 9:03PM
"On stage there are two large LCDs, four Wiis, four chairs, a bunch of Remotes and Nunchuks, a drum stool, and a Balance Board. Begin the rampant speculation!"
Wii Music online mode Confirmed?!?!?!?!?!
Ron Smith @ Jul 16th 2008 8:59PM
I predict DISAPPOINTMENT!
Michael @ Jul 16th 2008 9:13PM
I predict that there is a 100% chance of you being right.
Nintendo blew hard in their presser, granted Wii Sports 2 got my intrest but other than that, My Wii is gonna collect dust for a while.
Aaron @ Jul 16th 2008 8:59PM
Extra memory, already!
gs942002 @ Jul 16th 2008 9:01PM
Hey! One of my comments is the comment of the moment! At least something good has come out of E3 for me!
Alvin @ Jul 16th 2008 9:02PM
is there anywhere i can watch this?
by the way, i hope that lady who opened the show yesterday isn't here, if she opens the show, everyone just walk away from your screens
daventry @ Jul 16th 2008 9:02PM
i hope they announce "Guess My Weight" for wii!
game concept: one person stands on the wii balance board while everyone else in the living room takes a guess at the player's weight. once all of the guesses have been spoken, the player on the balance board presses the trigger on the wiimote and the tv screen announces the person's actual weight. the person whose guess was the closest to the actual weight of the player on the balance board becomes the next one to go on the balance board and be weighed... this cycle continues until everyone has had more fun than they can handle!
what do you all think? an instant classic!
Shaq-Fu @ Jul 16th 2008 9:06PM
can already see the Gamestop promo now:
Guess your Weight: Computer gets it wrong and win a lifetime of free games and consoles! Loss, and you have to buy the game.
Daniel621 @ Jul 16th 2008 9:03PM
insert luigi's mansion 2+Storage solution here
Daniel621 @ Jul 16th 2008 9:04PM
STORAGE SOLUTIOOOOOOOON
100 vc games do not pay off
Omnidoom @ Jul 16th 2008 9:05PM
Do Sony and Microsoft have developer roundtables?
burgerbat @ Jul 16th 2008 9:05PM
"They're presenting the three key titles of E3: Animal Crossing Wii, Wii Sports Resort and Wii Music."
What a fucking letdown. I got angry when I read that.
John Z @ Jul 16th 2008 9:12PM
Why do they need four Wiis if there are only three titles being discussed?
Ridgecity @ Jul 17th 2008 12:55AM
A few press people say something wasn't announced at the last moment, and that was the "surprise for the hardcores" Reggie mentioned a while ago. As some people say, this Press conference was for the big media and stock owners.
Dwag @ Jul 16th 2008 9:05PM
After this its Sony and MS right? cause I really wanna hear about what Sony devs have to say.
Shadow El @ Jul 16th 2008 9:06PM
I was hoping for a live video feed somewhere...guess not. D:
skdfskdf @ Jul 16th 2008 9:09PM
TRINEN
THERE ARE ONLY TWO "N"s IN TRINEN
Stormsurge @ Jul 16th 2008 9:09PM
Yay! Halloween and Christmas are back for Animal Crossing!
Shaq-Fu @ Jul 16th 2008 9:13PM
Can one of my presents be a new Storage Warehouse, where I can transfer all my saves to an SD card/Hard drive?
Henry @ Jul 16th 2008 9:09PM
You could tell the drummer guy from the conference was a decent drummer (im a drummer myself), but the game mechanicslet him down so much that he eventually gave up trying to play a good beat and just waves his arms about. You could see the desperation in his eyes.
Ahmedz @ Jul 16th 2008 9:10PM
so far so BAD!
Whoever is blogging this (dunno the name :P) should smack that dumbass drummer wannabe with a spiky tuna if he appears!!!
burgerbat @ Jul 16th 2008 9:11PM
And Reggie, the only way that Animal Crossing Wii satisfies ANY "core" gamer is that it might get the women and children in our lives out of our hair so we can play Gears of War 2. Just announce SOMETHING for us, you know, "core" gamers to get excited about.
Co @ Jul 16th 2008 10:24PM
Oh shut up dude you're like 14.
Dovi @ Jul 16th 2008 10:49PM
I resent that...
lolkimbo @ Jul 16th 2008 9:11PM
Fail.