Planning ahead, you're doing it wrong. That appears to be the mantra for Sega, at least when it comes to the ever-elusive topic of Wii storage. Strange, given that it's also a topic upon which the company is blazing a trail, announcing yesterday plans to
release downloadable songs for the upcoming Wii-exclusive
Samba de Amigo. In the same interview that gave us
this insightful nugget, we also asked Sega marketing VP Sean Ratcliffe how the company plans to cope with the console's internal shortcomings, to which he had little response.
"This is an innovation for us, so we're going to test the waters and see how well this goes," he explained. "It's clearly something we'll need to address in the future, but for right now I don't think it's going to be a problem in terms of storage for us...we're going to have to cross that bridge when we come to it." Just forgive us if we don't follow you across that expanse -- that bridge is likely to fall out from under you.
For more on Sega's strategies, or lack thereof, look for the full interview soon.
(Page 1) Reader Comments
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Let's hope it's like that, and not the Dreamcast analogy.
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Hopefully that storage solution that Iwata and Fischer spoke of isn't all that far off.
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But as Excite Truck and Smash Bros showed, other things can be freely accessed from the card
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Either that, or I won't be buying any extra songs as my internal storage is also full!! A fact completely ignored by Nintendo!!
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"Unlocking content" is pure speculation at this point. It would be rightfully underhanded if this was the case, but I have my doubts. I would assume that were legal and licensing issues involved with the songs in question.
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