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'Strong possibility' Spore creations will be exportable to Maya

While taking us through an exhaustive hands-on with Spore, Maxis producer Thomas Vu told us that there was a "strong possibility" that the company would allow you to export your creations – creatures, buildings and vehicles – from the game into 3D modeling/animation program Maya. Vu said it wouldn't be a stretch for other 3D-creation apps (e.g. Lightwave, 3D Studio Max) to be made compatible, too.

Also likely exportable is the music you create in the game, although Vu was not sure what format. What would be holding the feature back, explained Vu, was if it "didn't fit Spore," i.e. how do we define the title? As a game, an app? He suggested that if community interest was strong enough they'd likely put it in. You hear that, community? Make our dreams as aspiring animators that much closer to fruition. We'll have more from our exhaustive session with Spore later this week.

Tags: 3d, 3d-modeling, autodesk, e3, e3-2008, ea, electronic-arts, maxis, maya, spore

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