Wanted game brings next-gen bullet curving

Find out more about this upcoming title after the break. If you haven't seen the film, watch out for spoilers and don't come crying to us later.
Gallery: Wanted
First of all, the best news about this title is that Pete Wanat is executive producing it. He's the guy who made The Chronicles of Riddick: Butcher Bay one of the best movie-related gaming titles since Goldeneye. If you get him started talking about game development, sparks start shooting out of his eyes like a wind-up tin toy from the 1950s, and that's when the f-word comes out to play. Seriously, it's good to see someone so passionate about games who doesn't bombard us with sales figures and pie charts.
So, the premise of this game is that Wesley, played by James McAvoy in both the movie and the game, has just finished destroying the Fraternity of Assassin's in Chicago at the end of the movie, and the game picks up the action seconds later. It turns out that there are other fraternities around the world, and some of them want to magical fate-dealing loom that belonged to the Chicago chapter.
Wesley has to use his bullet-curving gun-fu skillz to not only protect the loom, but to chase down the new baddies through different settings, including the level we were shown: on a jumbo jet plummeting to earth. Wanat stressed the core gamplay mechanics that have become a part of this game, including a new cover system and a version of bullet time called Assassin Time that lets you slow time down and target multiple enemies at once.
Universal Pictures Digital Platforms Group's (what a mouthful) Nick Torchia talked us through the demonstration as they showed off the bullet curving ability, which was the coolest thing about the trailer for this film. It doesn't come into play much in the movie until the last 20 minutes, but they use it to the nth degree in the game. They were curving bullet around corners, over chairs, and even dual-wielding and bullet curving as a special ability. All curving, all the time.
The airplane level (and we're promised, the entire game) features a lot of of destructible elements, like the ability to blow walls of the airplane out by shooting fire extinguishers, shooting the emergency exits, and so on. In fact, you can blow out the exit doors and watch as your foes get sucked out by the decompression. Spiffy. Although we didn't see it, both Pete and Nick promised us that the plane eventually goes fully vertical, and you play an entire section of that level trying to navigate through a plane plummeting nose-first to the ground.
The plane level was all we got to see, but it has a very slick look-and feel that runs circles around the stylized look of the Bourne game. It's also not a combo-stringing button masher where you have to memorize sequences to get past harder enemies. Pete Wanat was very emphatic when he told us "We've played those kinds of games a thousand fuckin' times! We don't like playing them either!" We're glad the developers feel the same way we do.
We'll have more about this game as more develops. They're shooting (get it?) for a holiday 2008 release, and are aiming (get that one?) for PlayStation 3, Xbox 360, and PC. They'll have no multiplayer unfortunately, but there will be downloadable content of some sort. Stay tuned.
Oh, and here's the big spoiler: Angelina dies.











Reader Comments (Page 1 of 1)
Shaq-Fu @ Jul 16th 2008 8:25PM
I liked the movie better when it was called Fight Club
Aex @ Jul 16th 2008 11:37PM
What... The movie was no where close to Fight Club, in quality or theme o.O
Vegeta (aka Ska Oreo) @ Jul 17th 2008 12:34AM
you've never seen Wanted or Fight Club have you?
Shaq-Fu @ Jul 17th 2008 3:10AM
Look at the damn plots.
Wanted: Boring man with no life meets girl, gets involved with secret society and must save the world or something, I fell asleep halfway through
Fight Club: Boring man with no life meets man, gets involved with secret society and must save the world from the man he meet (who actually his alter-ego).
Did I miss some major plot point?
Altairio @ Jul 17th 2008 3:35AM
Fight Club isn't about saving the world. It's about burning the fucker down and starting over.
And if you fell asleep during Wanted, someone should check you for a pulse.
nxtiak @ Jul 16th 2008 8:25PM
Movie games that come out weeks/months after the movie is released is kinda stupid.
theturtle363 @ Jul 16th 2008 8:28PM
not as stupid as games made weeks/months before the movie is released
GuardedMarman @ Jul 16th 2008 8:30PM
Correction- Movie games are stupid. (well most)
Unknown @ Jul 17th 2008 2:45AM
By that logic Chronicles of Riddick: Butcher Bay should have sucked. It didn't.
Sveppi @ Jul 16th 2008 8:26PM
please be awesome, please be awesome......
kevin @ Jul 16th 2008 9:06PM
Hopefully they'll base it off more of the comic book series than the movie, which had a lot taken out of
Vegeta (aka Ska Oreo) @ Jul 17th 2008 12:35AM
No, just no. This is the special case where the movie is much better than the comic. I really don't need a "THIS IS MY FACE WHILE I'M FUCKING YOU IN THE ASS" ending.
fred @ Jul 17th 2008 1:11AM
oh god I hope not, the comic was horrible
ButtonMashers.tv @ Jul 16th 2008 8:28PM
Heh maybe they saved the game because it wasn't ready. I don't think anyone would have Wanted it anyways.
theturtle363 @ Jul 16th 2008 8:29PM
HI YO
DayDayRules @ Jul 16th 2008 8:32PM
wow, way to spoil the movie Joystiq
ComradeTrotskii @ Jul 16th 2008 8:46PM
"Find out more about this upcoming title after the break. If you haven't seen the film watch, watch out for spoilers and don't come crying to us later."
!
ComradeTrotskii @ Jul 16th 2008 8:46PM
"Find out more about this upcoming title after the break. If you haven't seen the film watch, watch out for spoilers and don't come crying to us later."
!
dillpunk @ Jul 16th 2008 8:33PM
fuckin-A
Joe @ Jul 16th 2008 8:38PM
I my self really loved the movie. Plus first time I ever heard Morgan Freeman use the F-word. So that was a shock. Plus I love how this game was not rushed to come out with the movie may be now this game can be good. I hope so but knowing past game movies do not have that high of hopes.
MasterCKO @ Jul 16th 2008 10:01PM
"Shoot this muthafucka..."
When I saw/heard that, I was like, wait, did he trade with Samuel L. Jackson when I wasn't looking?
eldee @ Jul 16th 2008 8:47PM
lol @ 'assassin time'. nice originality there..
Jomolungma @ Jul 16th 2008 8:50PM
Sounds like the quality of the game really threw you a curve. Get it? Anyway, thanks for the preview - wasn't even aware they were doing this game. Could be fun. Lack of MP is a drag - might've been cool to duke it out curvature-style.
tidus9000 @ Jul 16th 2008 9:04PM
Sounds awesome. The first thing i said after seeing the movie that it would make an absolutley awesome video game if done right, sounds like it hasd been done right.
Nightvortez @ Jul 16th 2008 9:15PM
Not that I think this will be good but I'd love to have bullet control with the Sixaxis Heavenly Sword style, seems like the only thing that would make it fun.
Frojo @ Jul 16th 2008 11:53PM
I think i speak for many when the first thing that went through my head after the movie was "This would make a sick game".
Altairio @ Jul 17th 2008 1:09AM
Never send sheep to kill a wolf.
Ethan @ Jul 17th 2008 7:53AM
It on my list if only to pretend to be James McAvoy.
dabamf @ Jul 17th 2008 12:30PM
Cautiously optimistic...they can take their time with development since the movie has already been released.
Rahabib @ Jul 18th 2008 3:10PM
wasnt bullets curving already done by Battlefield 2. Hell I shot stuff way off the center of my sight.