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Reader Comments (17)

Posted: Jul 17th 2008 3:48AM (Unverified) said

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I thought this game would just be milking the series, but I hope I have the same reaction as you when the real game comes out.
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Posted: Jul 17th 2008 3:50AM (Unverified) said

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I love these hands on things you guys are doing, its really givin us a great impression
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Posted: Jul 17th 2008 4:23AM (Unverified) said

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I agree; these guys clearly "get" games and can intelligently deliver the intricate nitty gritty details that the hardcore fans want to hear. This is exactly what hands-on reports are supposed to be like.

I'm not naming any names, but some places had hands-on reports for Banjo-Kazooie that said things like "Kazooie holds a wrench, they don't seem to have their old moves, and there are customizable vehicles." Gee, thanks for thoughtlessly listing data that we knew about months ago!
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Posted: Jul 17th 2008 5:25AM ghostbuddy said

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I never once thought this game would just milk the franshise.

Because Ensemble asked Microsoft to use the lisence not the other way around.

Really excited to see how this turns out. All the hands on I have read have made me even more so.
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Posted: Jul 17th 2008 8:58AM cchance said

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HOLY CRAP< could this actually be the first realtime strategy game on the 360 ill buy and sounds and looks great? Looks like it.... just like CIV IV is the first turnbased strategy game... looks to be an AMAZING year for strategy lovers. i hope they do the multiplayer all out on this game.
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Posted: Jul 17th 2008 9:52AM imurray said

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Are we all pretending Supreme Commander, the spiritual successor to Total Annihilation, wasn't released a few weeks ago for the 360?

They built the control scheme from the ground up for the 360 as well, and it plays like a dream.
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Posted: Jul 17th 2008 10:02AM (Unverified) said

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It's similar to when Halo came out. Everyone pretended Red Faction, GoldenEye, Medal of Honor, etc.. never existed and suddenly a mediocre entry into an already saturated genre market was hailed as the end-all-be-all for doing something that had been done many times before.

I'm not saying I didnt like playing Halo I'm just saying it was over hyped and marketed on lies. I'll most likely enjoy Halo Wars but console FPS control schemes have worked fine since C&C on PS1. The way they describe HW's controls it sounds like a great dumbing down and a step backwards. Again to aswage the obvious flaming to come I will most likely enjoy this game. Just ease off the lie based hyping.
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Posted: Jul 17th 2008 10:28AM (Unverified) said

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This really isn't the same thing as Supreme Commander. That's still a PC RTS with a new control scheme.

The difference is that with Halo Wars the entire game was built from the ground up, not just the control scheme.

Also, I appreciate the Goldeneye reference. There were plenty of good FPS games on consoles before Halo. Duke Nukem 3D on the Saturn was amazing. But imagine trying to play a modern FPS with Goldeneye's control scheme. It would suck.

Also, C&C on PS1, really? I played it on the Saturn and yeah, it was playable, but it still didn't even come close to the accuracy you got on PC. Same goes for LOTR and C&C3 on 360. They both do a lot of things right, but there are still *tons* of buttons combinations to remember if you want to be able to multitask effectively.
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Posted: Jul 17th 2008 3:37PM thermodynamic said

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I hate to be the person that says, "but didn't that game get 5's", but to back up Richard Mitchell, SupCom definitely seems like a game that wasn't built for consoles (and it isn't).

From what I've read, the concepts are right, it just technically hasn't been ported correctly... one of the many downfalls of not building a game from the ground up for a console.

I really enjoy RTS's on consoles actually, and was hoping SupCom would be good. If you have it, and it is good, or they've released a patch, please tell me. Right now I'm playing through C&C3 on 360 and quite enjoying myself.
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Posted: Jul 17th 2008 10:39AM KTXL said

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Sounds great. Bummer about the '09 release, though. I could have sworn that this one was coming out this year.
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Posted: Jul 17th 2008 11:38AM Vcize said

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Arg, personally I've never liked these countless "designed for consoles" control schemes that have you clicking or double clicking on units to select groups, then picking individual units out from some sub-menu, etc.

Starcraft 64 (10+ years ago!) still did it best by just simulating the freaking KB/Mouse. Hold A and move the left stick to have a drag box to select units with (how is this not in most console RTS's???), then you could set them to a group by holding the bumper and selecting a button, etc.
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Posted: Jul 17th 2008 11:43AM (Unverified) said

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You can hold A to do paint select in Halo Wars, for what it's worth.
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Posted: Jul 17th 2008 11:54AM (Unverified) said

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Yes I agree with Richard...The point is to multi-task effectively...SC had some issues as well as C&C when it came to selecting units quickly so it kinda slowed down your attack....The Controls for the console have to be dumbed down...Thats what people wanted so it would be easier to multi-task and issue orders.....

And when it comes to the FPS on console thing Golden Eye was the premiere game and influenced the games that came out after it.......Until Halo:CE came out...It reinvented the console CONTROL scheme as we know it, along with being a excellent game....I assume that's what Richard was talking about when he said,

"Ensemble Studios' goal in creating Halo Wars was to do for real time strategy games what Halo did for first person shooters: take a genre predominantly played on the PC and make it work on a console."

If Halo Wars ends up being a AAA title every developer in the industry will copy the control scheme like everybody copied Halo:CE when it carried the Xbox for it's first 2 years

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Posted: Jul 17th 2008 3:41PM (Unverified) said

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What he said :)
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Posted: Jul 17th 2008 3:36PM (Unverified) said

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Please just od this one right.
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Posted: Jul 17th 2008 10:27PM (Unverified) said

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Why are the two fighting sides always in the Bright Green or Bright Purple? Anyone know? It looks really bad and I'm pretty sure most people could tell the difference between the covenant and the humans.
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Posted: Aug 5th 2008 1:20PM DjDATZ said

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Sweetness. I'm definitely picking this up when it hits. :D
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