
For those that are hankering for a new Silent Hill game, perhaps this by-the-numbers offering will satiate that itch. However, the setting is much too familiar, and the setup is just not that compelling. Waking up strapped down in a hospital bed, our protagonist Alex Shephard must break free and find clues on his missing brother. Combat works just as it has before: lock on and swing various melee weapons found in the environment.

If it were five years ago, we may be glad to see the inclusion of QTE elements in Silent Hill Homecoming. Players will interact with certain objects and on-screen indicators will have players mashing the corresponding buttons. While the added drama is appreciated, it's far from revolutionary.
The monsters we've seen in the game range from the familiar to the dramatic. All of the enemies we encountered were animated beautifully (if beauty is synonymous as grotesque). One particular enemy stood out above others: a smog creature that has a glowing red lung. It thrust around violently, moving erratically. The music got our pulse pumping as we tried to shoot at its much-too-obvious weak point.
Unfortunately, the build we played on PS3 was rather unstable. At random times it would crash. After two crashes, it got a little too frustrating to repeat the same sections over again. Obviously, Konami will fix this before the game's release later this year. For fans of the franchise, Silent Hill Homecoming may offer everything they need. However, after so many iterations, we can't help but feel like this is a tired game.

