Joystiq E3 hands-on: De Blob and Force Unleashed for iPhone

Joystiq got to play two different games in THQ's demo at E3. De Blob is a handheld adaptation of the Wii game, and uses the accelerometer in the iPhone and iPod touch to do a little light platform puzzling. And Force Unleashed attempts to recreate the upcoming Star Wars action title, by using a touchscreen gesture system to try and make you feel like a Jedi. impressions of both are after the break.

De Blob
De Blob is THQ Wireless' first game for the iPhone -- it's a remake of the Wii and DS game of the same name. In the game, you play a small blob wandering through a city where the color has been drained -- the game is played from a top-down view, and you draw your finger on the screen to roll the titular blob around. You can drag him through paint pools, and once he's got paint on him, you can crash him into buildings to paint them whatever color you are, and the goal of the game is to repaint the entire town.
It's simple fun -- the graphics aren't amazing, but the paint drops and spatters that the blob creates look good, and the colors are vibrant and playful. Later on in the game, the "color cops" show up, and the game gets a little extra depth -- you will have to jump into a fountain and wash the colors off before they catch you.

There's also a tilt option that can be enabled, and once that's checked, you can just use the accelerometer to roll the blob around. There's even a very welcome option to set a different default to the accelerometer (so you can hold the iPhone at an angle for default rather than trying to keep it level while playing), and it makes things a little easier for those who don't like to hold the iPhone level during play.
All in all, De Blob (the Wii version has a lower-case "d", but Pitser told us that they made it uppercase for the iPhone to avoid being listed dead last alphabetically in the App Store) isn't bad -- it's pretty mindless, and if you're looking for something more than a game that asks you to splash a blob up against gray blocks, you won't find it here. But there's a surprising amount of fun in said splashing -- for $6.99, it looks worth a download.

Star Wars: The Force Unleashed
THQ's other iPhone game is also an adaptation of a console title, which itself is an attempt to revive the flagging Star Wars gaming franchise with a new edge. Unfortunately, while the console version of Force Unleashed is full of Dark Jedi action, the iPhone version is more subdued -- while the game does look great (there are lots of well-rendered 3D models in front of good-looking 2D backgrounds), it's extremely streamlined, and plays nothing at all like what we've seen of the console versions.
The game is mostly just interactive tableaus, actually -- your Dark Jedi apprentice character runs onto the screen, stands there (you don't actually move him), and enemies run onto the other side. Icons appear over their heads, and then you perform the icons as gestures on the touchscreen (using a technology Pitser proudly called "cellweaver") to use your force powers. One swirly move throws Stormtroopers into the air, and then with another gesture, you can fling them against the floor or a wall. Sometimes, a circular icon will appear with one quarter colored red, and if you swipe across the screen in that direction, you swipe your lightsaber across and knock blaster shots away.

What it boils down to, though, is actually pretty boring: the game shows you gestures, and you perform them. It's a stretch to actually feel like a Jedi as you do it, and we can't help feel like some potential was wasted -- 1:1 lightsaber controls would have been amazing, and, you know, actually moving our protagionist instead of just watching him run from screen to screen would have been fun, too.

Force Unleashed looks good, but it's more like running through one of those button-pressing cutscenes from God of War or Resident Evil 4 than actually playing a game -- while in later stages, the icons do move fast enough to keep you flicking at a rapid pace, you're still just replicating moves seen on screen, not making your own. THQ didn't have a price for us, but they said it will release day and date with the console versions, September 16th, on the App Store.










Reader Comments (Page 1 of 1)
Shaq-Fu @ Jul 17th 2008 10:09PM
de Blob on iPhone?
Dear THQ,
You're doing it wrong
trotskylite @ Jul 17th 2008 10:32PM
a perfect gaming device...
with no buttons
okay guys
KeenCommander @ Jul 17th 2008 10:44PM
I'm confused, this thing can run Quake 3 and devs make games that look like that? How strange.
Shaq-Fu @ Jul 17th 2008 10:45PM
I predict more peripherals than you can waggle you're Wiimote at
Dravean @ Jul 17th 2008 10:58PM
my iphone is sweet as hell, but these devs need to take more time and stop with the shovelware!
stop, think, then make game....
waves @ Jul 18th 2008 3:20AM
I've been grabbing a lot of the free apps (and then deleting them shortly after). There are a few gems, and a lot of 'my first program' stuff.
If you're looking for a good free game, check out "Aurora Feint." It's kind of like Planet Puzzle League (or Tetris Attack), with some RPG elements (a la Puzzle Quest). The graphics are very pretty, the gameplay is good, and it uses the tilt sensor to change gravity of the playing field. It's not without a few bugs, but even when it crashed, it still saved my progress. And it's free!
LocalToast @ Jul 17th 2008 11:01PM
And Popular Mechanics is calling the iPhone the PSP Killer... ha!
Scott Spaziani @ Jul 18th 2008 3:06AM
I thought the PSP was the PSP killer?
Tiptup300 @ Jul 18th 2008 4:13AM
You're all wrong, I killed the PSP!
John McPoop (PSN:johnnynumber5) @ Jul 17th 2008 11:17PM
Development has just started so I would guess (as with any console) as development grows more mature the graphical presentation will also increase. That Force unleashed title looks pretty bad compared to any real handheld gaming system.
Superstar90 @ Jul 18th 2008 12:16AM
I think the app store should have come with a disc full of games and be packaged with the button and dpad peripheral... it actually makes it look like a psp+ds.
ThornedVenom (Harley Quinn Defense Force) @ Jul 18th 2008 8:34AM
So you're telling me that the Force Unleashed also goes on the iPhone, BUT THERE'S STILL NO FREAKING PC VERSION?!!
exavier126 @ Jul 18th 2008 10:52AM
Hmm, no mention of the fact that De Blob is a freeware PC game as well as a Wii game. It's a smaller game, but it may be something that those who are interested in the game may want to check out before getting it for the Wii.
gil @ Jul 18th 2008 2:11PM
Yeah, Aurora Feint is a damn fine game. I'm waiting for a native rpg to hit the iPhone, it's just screaming for one. There's Vay, I think a direct port from Sega Dreamcast - but I want a modern rpg. I say by December there are going to be some pretty good addictive games on the system. There are other great apps outside of gaming that make the entire platform shine. Wait a few months for the big developers to add to the lot. iPhone may not equal DS or PSP, but it does a crap loads more.
Rocketboy @ Jul 18th 2008 2:24PM
Wait, Apple does not believe that D is the same as d when it comes to alphabetical order? Wha What?
georgelaff @ Jul 18th 2008 3:10PM
For those of you criticizing the iphone as a gaming platform you either dont have one and are hating, or have chosen the wrong games. Yes it has no buttons but that can work. Try the rpg game vay on iphone for $6.99 its worthy every penny, or crash racing is also pretty good. You dont need buttons with the sensitive touchscreen, sure they would be nice to have but it doesnt take away from the experience much at all. I love how people judge what they dont have, the iphone isnt a piece of crap blackberry or LG view phone its a portable mac basically with more horsepower than you might think. check out youtube and search for iphone games to see some videos of these games in action.