Joystiq E3 hands-on: Geometry Wars 2

Now Bizarre Creations is attempting to follow up with Geometry Wars 2, and after our playthrough at E3, we're sold. Not only has the developer filled out the game with multiplayer and co-op modes, but Bizarre has figured out a way to make the super simple, yet extremely fun gameplay go deeper than ever before.
Gallery: Geometry Wars: Retro Evolved 2
Controls work exactly the same way as the first game, as they should: you move with the left analog stick, and shoot with the right. But along with the standard mode from the first game (called just "Evolved", and now available in co-op multiplayer), Bizarre has somehow dreamed up five more ways to play this game, and almost all of them are just as fun as the original.
There is a timed mode, something that isn't too surprising -- the first game was regulated by lives, and so it's fairly easy to think of a timed twist on that gameplay.

But the other modes are more different. King was probably the most fun mode we played -- in that mode, there are circles on the board, and you can only fire your weapon from within those circles. And of course, those circles appear and disappear at random, so the game is not only about just getting away from the shapes coming at you, but also getting back into the circles to shoot back. Co-op in the mode is nuts, as you have to coordinate moving to the different circles with your partner, and there's a nice wave of panic as a horde of enemies fly at you while you realize the only circle on the board is the one behind them.
Wave is another mode -- we were told that Bizarre noticed that players were using the wall to dodge enemies, so they decided to create a mode that forces you to the middle of the area. Waves of bad guys in single file will sweep across the screen, and sometimes they'll even block the whole way across, so that you have to shoot your way out just to get past them.

Pacifism was an achievement in the original game, and here it's been turned into a game mode: your gun doesn't work, and the only way to stay alive is just to dodge enemies for as long as you can. And finally, Sequence is the "puzzle mode" of Geometry Wars 2 -- enemies come at you from the same place every time, so expert players will be able to record better and better times and scores in that mode.

And there are a few new enemies in the game -- "gates" are little shapes that look like floating free weights, and when you cross the line in between them, the orange shapes on both sides explode and destroy other enemies. These are put to good use in the Pacifism mode. You can't shoot, but you can explode enemies with the gates, and it's a fun addition even with the standard controls.

The only thing we didn't get to check out was the sound -- the music of Geometry Wars really added to the chaos, and it was too loud in the demo area to hear it correctly.
But otherwise, Bizarre has really done a terrific job of capturing the fun of the original game, and tweaking it in ways that add a lot to the depth. The first Geometry Wars really broke out past its retro graphics and arcade status to compete with full price games for gamers' attention, and every indication is that Geometry Wars 2 will do the same on August 6th when it drops.










Reader Comments (Page 1 of 1)
Bigfoot @ Jul 17th 2008 1:36AM
I just got my friend obsessed with the first one. I'm sure he's going to love this. I know I will. :P
The Fatass of Kickassness @ Jul 17th 2008 1:40AM
Ooooooh, I like. GW on the Xbox was fun, and Galaxies was an absolute blast, so I'll have to check this one out.
Imadogg @ Jul 17th 2008 1:41AM
Looking forward to this.... but it's gonna be 800 pts huh? :(
The Fatass of Kickassness @ Jul 17th 2008 1:45AM
10$ for a game with more replay value than most 60$ games? That's a problem?
Imadogg @ Jul 17th 2008 1:49AM
Yea I'm broke and am not seeing enough XBLA games worth buying for half the price of most others. If this was somehow 400 I would get it asap. Geometry Wars was a delightful surprise for the price.
But I'll probably end up getting it anyways. Thank you multiplayer.
Vaitork @ Jul 17th 2008 2:44AM
Hope this one hits Steam soon too. That multiplayer bit definitely got my attention, and I'd like to see that working on my PC.
Also hope it reaches $5 like it's older brother :D but $10 is pretty alright for a game as fun as GW.
Keiichi @ Jul 17th 2008 3:28AM
Steam? Hell with that, it's been shown the Wii can handle it...
FSK405K @ Jul 17th 2008 1:56AM
Sounds awesome, day one purchase. But are there any competitive modes? Any modes where you can screw the other person by doing something? I'm not expecting direct ship combat, obviously, but maybe blocking a path or something?
Jared @ Jul 17th 2008 2:09AM
maybe Mike is talking about the original GW:RE for PGR (I didn't play it until it hit XBLA), but "pushing that little red ship around..."
...errr, WHAT?!
On the XBLA version it was a blue-ish white colored ship.
Mike Schramm @ Jul 17th 2008 3:37AM
Yeah, sorry -- in GW2, the multiplayer gives player 1 a blue ship and player 2 a red ship. In GW1, you fly a blue ship, and you're attacked by red ships. Sorry about confusing those two.
phinnvr6 @ Jul 17th 2008 4:03AM
After playing both I like Super Stardust HD better for sure. I wonder if this sequel will be worth the money. It looks pretty good.
Vcize @ Jul 17th 2008 11:12AM
Wow, more power to ya, but I can't see how anyone likes Super Stardust HD more than Geometry Wars.
To each his own, I suppose.
daddycool @ Jul 17th 2008 6:16AM
First day purchase. Geometry Wars + Custom Soundtrack = incalculable hours of fun.
Also GW1 was not better the Call of Duty 2.
And I can't believe people try to saw that Super Stardust is anywhere near as good as Geometry Wars.
wired2thewall @ Jul 17th 2008 9:36AM
You obviously haven't played Super StarDust HD then.
bluestriker @ Jul 17th 2008 7:44AM
Looks amazing. The first one was really good too, although I have to say: simple? What? I'm not very good, I've only gotten past 100,000 or so. :(
Phillip @ Jul 17th 2008 8:59AM
August 6th?!! *can't wait*
Scott @ Jul 17th 2008 9:40AM
I think it's a given it will be 800 points, I'm hoping it's not 1200 points to be honest............
KilgoreTrout XL @ Jul 17th 2008 9:45AM
To me, this is one of the biggest releases of the year. to bad that, which such a larger 360 library than at launch, the sequel probably won't be the cult hit that everybody played like crazy that the first (well, second) one was.
And I'd bet my life savings that it will not cost less than 800 points. Who can blame them?
mr mobius @ Jul 17th 2008 11:49AM
So compared to the Wii Galaxy Wars how does it stand?
Tim The Enchanter @ Jul 17th 2008 1:30PM
I would say, from this, it stands apart.
Tim The Enchanter @ Jul 17th 2008 1:31PM
Or possibly akimbo.
PeterF @ Jul 17th 2008 4:16PM
I am only buying it if its 400. There is no way I can justify more for a game that simple.