Joystiq E3 hands-on: PixelJunk Eden
PixelJunk Eden is a simple concept boosted by its visuals, sound and co-op gameplay. Much like PixelJunk Monsters, Eden's simplicity in design hides a surprising amount of depth and Q-Games' PixelJunk brand now adds one more feather to its cap, presenting another piece of stand-out quality on the PlayStation Network.
We actually played Eden with the game's producer, Deb Mars, who, despite having shown off the game for the umpteenth million time, either has the patience ofSolomon Job, or actually, genuinely, enjoys introducing people to Eden. As she went through the basic gameplay, it was easy to understand and gave a good sense that, much like PixelJunk Monsters, Eden really shines when it's played with a friend.
From the videos we'd seen, the game certainly is beautiful and has its own art style, but we had no idea what was going on. So, here's the deal: Players control a high-jumping creature called a Grimp, which can stick to surfaces and shoot out a tether (similar to the ninja rope from Worms). The object of the game is to collect spectra scattered around the 10 levels in the game. Once a level is completed, a new plant will grow in your garden, allowing access to the next stage. Your garden is actually the main menu screen so you'll automatically get a visual representation of your progress every time you start the game.
The way to get to the Spectra is by busting open sacks of pollen, swinging around radially using the tether to collect as much pollen as possible, which will collect in a nearby seed. When a seed is full, it's just a matter of jumping in the seed and a plant will grow. Hopefully this will get the player closer to collecting the spectra on the level.
Locating spectra is as simple as using the tether to swing around in a circle. The trail left by the circular motion will ping like a radar showing the direction of the closest spectra, but players can't just keep swinging around forever as the tether will break and the player falls. Grimps can also stick to each other, so if a player is falling, with quick reflexes another person can shoot out on the tether and rescue them.
Falling doesn't kill in Eden. In a single player game the camera just follows the player's Grimp as it drops down, while in multiplayer if one of the teammates falls, their Grimp will respawn right next to the player still on the screen. Players will fail a level by running out of time, but there are plenty of items on a level to extend the time limit, represented by bars in the bottom left of the screen.
The controls are quite intuitive and after about five minutes the controls and physics of the game become clear. Left analong controls direction, double tapping X is jump, just X will jump and stick a tether to a spot for swinging and R2 reels in the Grimp on the tether, giving a little more time before the rope breaks. The tether doesn't just stop working, if you know you can't make a jump on the pass you believe the rope will break, just reel in and try again. Also, a quick jolt of the controller will cause the Grimp to just go straight down for more precise jumps. It's the only time players aren't at the mercy of the game's physics.
Eden really works when players are just enjoying the atmosphere of the game and the company it's being played with. The game shines in co-op and doesn't punish players heavily for failing. If the other person you're playing with falls off the screen, they'll just respawn right next to you. Eden is low on stress and high on just having a enjoyable time.
PixelJunk Eden will release July 31 on the PlayStation Store and we've been told it is expected to cost about $10 for the full game. The soundtrack will be released at a later time. We personally can't wait to play this game again.
We actually played Eden with the game's producer, Deb Mars, who, despite having shown off the game for the umpteenth million time, either has the patience of
Gallery: PixelJunk Eden
From the videos we'd seen, the game certainly is beautiful and has its own art style, but we had no idea what was going on. So, here's the deal: Players control a high-jumping creature called a Grimp, which can stick to surfaces and shoot out a tether (similar to the ninja rope from Worms). The object of the game is to collect spectra scattered around the 10 levels in the game. Once a level is completed, a new plant will grow in your garden, allowing access to the next stage. Your garden is actually the main menu screen so you'll automatically get a visual representation of your progress every time you start the game.
The way to get to the Spectra is by busting open sacks of pollen, swinging around radially using the tether to collect as much pollen as possible, which will collect in a nearby seed. When a seed is full, it's just a matter of jumping in the seed and a plant will grow. Hopefully this will get the player closer to collecting the spectra on the level.
Locating spectra is as simple as using the tether to swing around in a circle. The trail left by the circular motion will ping like a radar showing the direction of the closest spectra, but players can't just keep swinging around forever as the tether will break and the player falls. Grimps can also stick to each other, so if a player is falling, with quick reflexes another person can shoot out on the tether and rescue them.
Falling doesn't kill in Eden. In a single player game the camera just follows the player's Grimp as it drops down, while in multiplayer if one of the teammates falls, their Grimp will respawn right next to the player still on the screen. Players will fail a level by running out of time, but there are plenty of items on a level to extend the time limit, represented by bars in the bottom left of the screen.
The controls are quite intuitive and after about five minutes the controls and physics of the game become clear. Left analong controls direction, double tapping X is jump, just X will jump and stick a tether to a spot for swinging and R2 reels in the Grimp on the tether, giving a little more time before the rope breaks. The tether doesn't just stop working, if you know you can't make a jump on the pass you believe the rope will break, just reel in and try again. Also, a quick jolt of the controller will cause the Grimp to just go straight down for more precise jumps. It's the only time players aren't at the mercy of the game's physics.
Eden really works when players are just enjoying the atmosphere of the game and the company it's being played with. The game shines in co-op and doesn't punish players heavily for failing. If the other person you're playing with falls off the screen, they'll just respawn right next to you. Eden is low on stress and high on just having a enjoyable time.
PixelJunk Eden will release July 31 on the PlayStation Store and we've been told it is expected to cost about $10 for the full game. The soundtrack will be released at a later time. We personally can't wait to play this game again.











Reader Comments (Page 1 of 1)
Chase @ Jul 19th 2008 9:41PM
I really like the creativity and originality behind a lot of PSN's offerings. I imagine XBLA would have such titles, instead of rehashed garbage, if they weren't such bastards to developers. This title and Fat Princess are definitely two titles I will buy once I purchase a PS3.
Dave @ Jul 19th 2008 9:45PM
Eden is a definite purchase for me. I enjoyed PJ Monsters for a while, but its insane level of difficulty turned me off.
Hopefully Eden will be a little more accessible.
Dwag @ Jul 19th 2008 10:35PM
Don't worry XNA(?) will deliver us from the garbage titles on XBLA.
Right now this is one of those times I wish the PSN card were at my local Gamestop.
Solid Chief @ Jul 19th 2008 11:03PM
I wish I could play fat princess =( Anyone on Joystiq wanna spend a whole lot of money on a ps3 for someone you don't know? ;p
Nightvortez @ Jul 19th 2008 11:26PM
Flower also looks pretty mindblowing, these are the types of games I'd want to see as downloadables, not high profile, just games you could sit down and play for like 20 minutes and feel relaxed.
ogvor @ Jul 20th 2008 3:24PM
I'm enjoying both the PSN and XBLA, but one thing PSN definetly doesn't have is German Board Games! Catan, Carcassonne, and Ticket to Ride are some of the best games made period.
LameDuck @ Jul 20th 2008 8:32PM
I can't wait for XNA. I'm currently learning the system and can't wait to make something stupid like a NetHack clone for the 360. lol
What is this game all about? Just flowers? I'm lost. I tried to find it on Wikipedia, but the page is nothing but some garbage about physics and the cell... like you need a cell to do physics on a 2D game... Retarded fanboyisms aside, I'm totally lost and this game and would love if someone could give me some sauce on it's gameplay.
LAZoftheTamarinds @ Jul 19th 2008 9:44PM
Man, I want this game bad! Too bad they haven't released those PSN cards where I live so that pretty much rules out the possibility of me getting it by the 31st.
Still looks like it will be a great game just like Pixel Junk Monsters.
j.howlett @ Jul 19th 2008 10:17PM
i'm going to need a bigger hard drive soon. so many psn games i want.
LameDuck @ Jul 19th 2008 10:30PM
"As she went through the basic gameplay it was easy to understand and gave a good sense that, much like PixelJunk Monsters, Eden really shines when it's played with a friend."
...I'm so lonely... :'(
SoCoolCurt (PSN: KillaKornbread) @ Jul 19th 2008 11:16PM
maybe im just crazy tonight, but even after reading that review, i still dont know what the hell is going on. i think ill need a demo first regardless.
John McPoop (PSN:johnnynumber5) @ Jul 19th 2008 11:29PM
The PSN really does offer some creative titles. The newly released elefunk, fat princess and PJ Eden are all must buys for me. Not to mention the soon to be released Siren:Blood Curse.
Sony should really get those PSN cards out in retailers hands. Yesterday.
For owners of the 40 Gb and soon to be released 80 Gb version with no backwards compatibility Sony should also sell PS2 games on the PSN. Either that or offer a PS2 BC Software Emulator for purchase on the PSN for those consoles without any BC. I would imagine they could sell the emulator for $50.00 or so.
I think they should also sell a PSP emulator for the PS3. Either that or a USB attachment to play PSP games on the PS3. I have no problem with the PSP (love it) but sometimes when at home I would love to play PSP games on my big screen. I suppose I could upgrade to the newer PSP's with the TV out feature but I do no see the need for it other than that and maybe the increased loading.
The PSP is a great platform with some fantastic titles. There are just not enough great titles for it. PSP development should be as great as PSN development is now.
Word Up, North Korea! @ Jul 19th 2008 11:33PM
why do you think you'd be able to play ps2 games via download if they don't have the hardware to play them from a disk?
Courtney @ Jul 20th 2008 2:47AM
Actually, selling the emulator is one of the best ideas I've heard for awhile. I think the problem though is that even the 80gb, that uses software emulation, still includes some hardware to facilitate emulation (just not the full hardware like the 60gb). So the current emulator still probably wouldn't work on 40gb models.
Jakka @ Jul 20th 2008 5:16AM
I'm all up for Emulator download but 50$ is an overkill.You could buy a PS2 for less than that instead of "unlocking" a feature that's already there.Especially compared to Wii60 that does it for free.
j.howlett @ Jul 20th 2008 7:44AM
the emulator should come as a firmware update for the models with out it, and for free. they can sell games through psn if they decide to put them up there.
Hyams @ Jul 20th 2008 9:29AM
Bascially, there are two parts needed for PS2 BC, the emotion engine and the "Graphics Synthesizer" GPU. The emotion engine can be emulted via software, but the GPU currently can't, as so has to be included as hardware (which costs money).
US 60GB and 20GB: both parts are hardware.
EU 60GB and old 80GB: GPU is hardware, EE emulated via software.
40GB and new 80GB: no GPU at all, presumably still has the EE emulation though.
Until Sony can get the GPU running in software (as an emulator) the 40GB and new 80GB probably aren't gonna get BC.
My idea: release a 'PS2 pack' - which is basically just the GPU - that can be plugged into a USB slot for the 40GB and new 80GB models, allowing them to play PS2 games. =)
Jakka @ Jul 20th 2008 10:49AM
@ Hyams
Thank for all the info.
But now the GPU Emulator raises some concerns.If bedroom programmers managed to finally get it working for PC, then what stops Sony considering they hire the smartest programmers on this planet and own a powerhouse like a PS3?
They didn't start with nothing,they didn't have to reverse engineer it,they don't have to spend years polishing it and fixing bugs.All they need to do is write the goddamn code based on the entire database of PS2 "blueprints" they own..
Chances are they just won't do it because nobody really gives a shit. 10% of fanbase at most. Would they rather waste money to please them(while getting nothing in return assuming it would be a free feature) or rather work on Resistance 2 or new PSN Games targeted at much larger audience?
PS: I like the idea of a BC Add-on.But then again, considering how small PS2 is, wouldn't be much easier to just buy one and keep it hidden behind the TV?
Ayrkain @ Jul 20th 2008 10:59AM
Not sure if it's a viable option for you personally, but I've picked up PSN cards off of eBay before with no problems. They'll usually email you the code before the card gets there too.
John McPoop (PSN:johnnynumber5) @ Jul 20th 2008 2:00PM
I think the biggest problem Sony has is that they are not a software company. They have some software but the majority of it sucks. They are really a hardware & consumer electronics manufacturer. They need to partner up with a company who can ghost write some of these applications for the PS3. I would venture to guess that even the powerful cell can emulate PS2 games completely in software. I think they just do not want to put the R&D into such a venture with so much on the plate already thats not finished. This is why I purchased a 60 Gb PS3. However, I must admit I have only played a handful of PS2 game son my PS3.
Obviously the Wii can play GC games because it is just 2 GC's duct taped together! ANyone calling what Microsoft offers in terms of emulation acceptable is living in denial. The Microsoft model sucks balls. My biggest problem is certain games are intentionally leftout of BC because they plan to re-release them.
sicsided @ Jul 20th 2008 1:45AM
Is it really that hard to find these PSN cards? I went to get gas after work a night ago, and right there on the counter in the gas station was PSN cards. These things are popping up left and right where I am at least (Minnesota). Go find them!
John McPoop (PSN:johnnynumber5) @ Jul 20th 2008 2:01PM
I live in FL and have never seen a single one. They need to be sold in game stores, wal mart and electronics stores like Best Buy. Not some random gas station. I guess they are just testing them out in certain markets.
d1srupt0r @ Jul 20th 2008 3:45AM
Anybody knows the real reason why PSN cards are so hard to find?
Jakka @ Jul 20th 2008 5:04AM
Who do all these games have to use time-limits? That's one thing that pissed me off about N(not N+!).You couldn't just mess about and have fun.Hell, you had to rush every single level because the total time adds up and if you took too long you would end up with ten seconds left for the last level.
Vidikron (FU) @ Jul 20th 2008 1:01PM
This game has a time limit? If that's the case I simply will not buy it. This is the sort of game I'd want to be able to sit back and enjoy, not rush my way through.
Eggy @ Jul 20th 2008 5:27AM
You don't even need a PSN card you can just get a Visa gift card. Really it makes no sense to complain about PSN cards when a great alternative is available.
Ubiqutous Oxymoron @ Jul 20th 2008 10:44AM
just upgraded my ps3's hdd to 320gb to facilitate these sort of offerings, looks great, can't wait to play.
colin @ Jul 20th 2008 10:47AM
I don't know if I want Joystiq's hands on my PixelJunk.
Noshino @ Jul 20th 2008 11:28AM
You know that calling it "PixelJunk" isn't exactly a compliment right?
colin @ Jul 20th 2008 1:21PM
i get it, but it's kind of a stretch ....
stretch ARMSTRONG that is ...
Phreek69 @ Jul 20th 2008 11:21AM
I don't understand all the stress about the PSN cards. If you're 16 or older, have $20(for the setup fee)and two pieces of ID you can head to any MoneyMart and pick up a Master Card, it's loadable just like those pay as you go phone cards. Works great, I just put what funds I need on there and I'm good to go. Took me about 5 mins to get it setup.
JEDIaNIN @ Jul 20th 2008 11:30AM
yay
ianroeder @ Jul 20th 2008 11:30AM
yay