We actually played Eden with the game's producer, Deb Mars, who, despite having shown off the game for the umpteenth million time, either has the patience of
From the videos we'd seen, the game certainly is beautiful and has its own art style, but we had no idea what was going on. So, here's the deal: Players control a high-jumping creature called a Grimp, which can stick to surfaces and shoot out a tether (similar to the ninja rope from Worms). The object of the game is to collect spectra scattered around the 10 levels in the game. Once a level is completed, a new plant will grow in your garden, allowing access to the next stage. Your garden is actually the main menu screen so you'll automatically get a visual representation of your progress every time you start the game.
The way to get to the Spectra is by busting open sacks of pollen, swinging around radially using the tether to collect as much pollen as possible, which will collect in a nearby seed. When a seed is full, it's just a matter of jumping in the seed and a plant will grow. Hopefully this will get the player closer to collecting the spectra on the level.
Locating spectra is as simple as using the tether to swing around in a circle. The trail left by the circular motion will ping like a radar showing the direction of the closest spectra, but players can't just keep swinging around forever as the tether will break and the player falls. Grimps can also stick to each other, so if a player is falling, with quick reflexes another person can shoot out on the tether and rescue them.
Falling doesn't kill in Eden. In a single player game the camera just follows the player's Grimp as it drops down, while in multiplayer if one of the teammates falls, their Grimp will respawn right next to the player still on the screen. Players will fail a level by running out of time, but there are plenty of items on a level to extend the time limit, represented by bars in the bottom left of the screen.
The controls are quite intuitive and after about five minutes the controls and physics of the game become clear. Left analong controls direction, double tapping X is jump, just X will jump and stick a tether to a spot for swinging and R2 reels in the Grimp on the tether, giving a little more time before the rope breaks. The tether doesn't just stop working, if you know you can't make a jump on the pass you believe the rope will break, just reel in and try again. Also, a quick jolt of the controller will cause the Grimp to just go straight down for more precise jumps. It's the only time players aren't at the mercy of the game's physics.
Eden really works when players are just enjoying the atmosphere of the game and the company it's being played with. The game shines in co-op and doesn't punish players heavily for failing. If the other person you're playing with falls off the screen, they'll just respawn right next to you. Eden is low on stress and high on just having a enjoyable time.
PixelJunk Eden will release July 31 on the PlayStation Store and we've been told it is expected to cost about $10 for the full game. The soundtrack will be released at a later time. We personally can't wait to play this game again.



















(Page 1) Reader Comments
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Hopefully Eden will be a little more accessible.
Right now this is one of those times I wish the PSN card were at my local Gamestop.
What is this game all about? Just flowers? I'm lost. I tried to find it on Wikipedia, but the page is nothing but some garbage about physics and the cell... like you need a cell to do physics on a 2D game... Retarded fanboyisms aside, I'm totally lost and this game and would love if someone could give me some sauce on it's gameplay.
Still looks like it will be a great game just like Pixel Junk Monsters.
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...I'm so lonely... :'(
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Sony should really get those PSN cards out in retailers hands. Yesterday.
For owners of the 40 Gb and soon to be released 80 Gb version with no backwards compatibility Sony should also sell PS2 games on the PSN. Either that or offer a PS2 BC Software Emulator for purchase on the PSN for those consoles without any BC. I would imagine they could sell the emulator for $50.00 or so.
I think they should also sell a PSP emulator for the PS3. Either that or a USB attachment to play PSP games on the PS3. I have no problem with the PSP (love it) but sometimes when at home I would love to play PSP games on my big screen. I suppose I could upgrade to the newer PSP's with the TV out feature but I do no see the need for it other than that and maybe the increased loading.
The PSP is a great platform with some fantastic titles. There are just not enough great titles for it. PSP development should be as great as PSN development is now.
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US 60GB and 20GB: both parts are hardware.
EU 60GB and old 80GB: GPU is hardware, EE emulated via software.
40GB and new 80GB: no GPU at all, presumably still has the EE emulation though.
Until Sony can get the GPU running in software (as an emulator) the 40GB and new 80GB probably aren't gonna get BC.
My idea: release a 'PS2 pack' - which is basically just the GPU - that can be plugged into a USB slot for the 40GB and new 80GB models, allowing them to play PS2 games. =)
Thank for all the info.
But now the GPU Emulator raises some concerns.If bedroom programmers managed to finally get it working for PC, then what stops Sony considering they hire the smartest programmers on this planet and own a powerhouse like a PS3?
They didn't start with nothing,they didn't have to reverse engineer it,they don't have to spend years polishing it and fixing bugs.All they need to do is write the goddamn code based on the entire database of PS2 "blueprints" they own..
Chances are they just won't do it because nobody really gives a shit. 10% of fanbase at most. Would they rather waste money to please them(while getting nothing in return assuming it would be a free feature) or rather work on Resistance 2 or new PSN Games targeted at much larger audience?
PS: I like the idea of a BC Add-on.But then again, considering how small PS2 is, wouldn't be much easier to just buy one and keep it hidden behind the TV?
Obviously the Wii can play GC games because it is just 2 GC's duct taped together! ANyone calling what Microsoft offers in terms of emulation acceptable is living in denial. The Microsoft model sucks balls. My biggest problem is certain games are intentionally leftout of BC because they plan to re-release them.
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stretch ARMSTRONG that is ...
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