Joystiq E3 hands-on: Far Cry 2
Adding on to our hands-on with Far Cry 2 a couple months ago, our most recent experience at E3 gave us the same feeling that we'd only begun to scratch the surface of this title. For a general overview of what to expect in Far Cry 2, check out our previous hands-on with the game. Here we're going to get into a little bit more detail about our experience within the game.
For starters, the African Serengeti, the open-world venue for the game looks the same on both the PS3 and Xbox 360 versions. The location has some great level design put into it with our 20-minute experience presenting us with several locales. After a battle in one particular village, we got on a boat and drove through a well-detailed ravine; while in another instance we drove to a location in a car along dirt roads. The driving in the game is surprisingly good, making sense depending on what terrain is being driven over, and we didn't find ourselves unnecessarily fighting with the controls at all. Now, let's discuss the surprising AI in the game.
OK, we're going to preface this by saying that if the AI in the final product does similar things to what we saw in this demo, we're going to have an enjoyable time with Far Cry 2. Ubisoft Montreal has done a fine job with some reactions we didn't expect from the enemies.
For example, during a battle, one enemy we capped in the leg fell to the ground, little did we realize he was down, but not out. Sneaking around the side of a building and just watching, we saw one of his comrades come and drag him to safety behind some cover and prop him up. When the battle continued, we took out the helpful friend and when we came near the wounded soldier he was still on the ground and injured, but he started shooting at us with a pistol.
We also saw other examples of teamwork and just proper AI. None of this is exactly amazing, but it's nice to know that it's in the game. We avoided stealth due to our lack of time with the game and during one village attack just rammed a car into the middle of a bunch of soldier, running over one of them. His buddies jumped out of the way, ran behind cover and started shooting. We started running for cover ourselves, hitting the heal button in the process and throwing a grenade at the car. Once the car blew up, the soldier started looking for better cover as fire began to consumer the village.
Fire, wow, the fire. Although we didn't get to test this, we've been told fire could be used as a great distraction tool when trying to infiltrate a village. A small brush fire can be started right outside and, as it catches onto the thatched roof of a house, it'll be possible to do other stuff while the soldiers are distracted. One fire we started was consuming a village while a battle was going on. We didn't have any frame rate hiccups (we were testing on the Xbox 360) and the scene looked spectacular.
As for just general things we noticed. There's a main map showing the whole game and a secondary map that'll give general area information (where to go and safe houses), both were easy to read and understand. The guns control well and sound good when firing, switching weapons is easy in battle and explosions will cause weapons to fly away. So if the player shoots a bunch of soliders and then throws in a grenade, the weapons won't just be lying there where the guy got killed. Overall, the package seems solid and at no point in our time with the game did we have a strong "oh, that's just stupid" reaction.
Although Far Cry 2 hasn't been getting that much attention, that's really a shame, because after our time with it we've become believers that there's something here for FPS players. We can't speak for what the full game will be like and we've already been told there won't be a demo, but Far Cry 2 definitely deserves the courtesy of being tried out when it releases later this year.
For starters, the African Serengeti, the open-world venue for the game looks the same on both the PS3 and Xbox 360 versions. The location has some great level design put into it with our 20-minute experience presenting us with several locales. After a battle in one particular village, we got on a boat and drove through a well-detailed ravine; while in another instance we drove to a location in a car along dirt roads. The driving in the game is surprisingly good, making sense depending on what terrain is being driven over, and we didn't find ourselves unnecessarily fighting with the controls at all. Now, let's discuss the surprising AI in the game.
Gallery: Far Cry 2
OK, we're going to preface this by saying that if the AI in the final product does similar things to what we saw in this demo, we're going to have an enjoyable time with Far Cry 2. Ubisoft Montreal has done a fine job with some reactions we didn't expect from the enemies.
For example, during a battle, one enemy we capped in the leg fell to the ground, little did we realize he was down, but not out. Sneaking around the side of a building and just watching, we saw one of his comrades come and drag him to safety behind some cover and prop him up. When the battle continued, we took out the helpful friend and when we came near the wounded soldier he was still on the ground and injured, but he started shooting at us with a pistol.
We also saw other examples of teamwork and just proper AI. None of this is exactly amazing, but it's nice to know that it's in the game. We avoided stealth due to our lack of time with the game and during one village attack just rammed a car into the middle of a bunch of soldier, running over one of them. His buddies jumped out of the way, ran behind cover and started shooting. We started running for cover ourselves, hitting the heal button in the process and throwing a grenade at the car. Once the car blew up, the soldier started looking for better cover as fire began to consumer the village.
Fire, wow, the fire. Although we didn't get to test this, we've been told fire could be used as a great distraction tool when trying to infiltrate a village. A small brush fire can be started right outside and, as it catches onto the thatched roof of a house, it'll be possible to do other stuff while the soldiers are distracted. One fire we started was consuming a village while a battle was going on. We didn't have any frame rate hiccups (we were testing on the Xbox 360) and the scene looked spectacular.
As for just general things we noticed. There's a main map showing the whole game and a secondary map that'll give general area information (where to go and safe houses), both were easy to read and understand. The guns control well and sound good when firing, switching weapons is easy in battle and explosions will cause weapons to fly away. So if the player shoots a bunch of soliders and then throws in a grenade, the weapons won't just be lying there where the guy got killed. Overall, the package seems solid and at no point in our time with the game did we have a strong "oh, that's just stupid" reaction.
Although Far Cry 2 hasn't been getting that much attention, that's really a shame, because after our time with it we've become believers that there's something here for FPS players. We can't speak for what the full game will be like and we've already been told there won't be a demo, but Far Cry 2 definitely deserves the courtesy of being tried out when it releases later this year.












Reader Comments (Page 1 of 1)
xFenixKnightx @ Jul 20th 2008 3:36PM
This one is on my purchase list. It looks amazing! Glad to hear the 360 version runs well.
Haggard @ Jul 20th 2008 3:49PM
Been looking forward to this one immensely for a few months now, can't believe it's so close to release and yet there's not a particularly huge internet pile of speculation for it.
tmacairjordan87 @ Jul 20th 2008 3:52PM
Something I've learned recently is a game that's looking awesome and gets no hype means it'll actually be a great game.
OMGOMG @ Jul 20th 2008 4:34PM
Kinda like Bioshock. It didn't get major hype until a few weeks before release. You heard it was good, but it got a lot of hype via word of mouth. I loved FC, and FC2 has a chance to be an epic FPS that could bring the genre forward a la Half Life.
tmacairjordan87 @ Jul 20th 2008 3:51PM
Wow it almost sounds as if you guys played a....demo.
And to think Ubi didn't think it was possible :D
The game looks and sounds amazing I can't wait to get it.
idiot @ Jul 20th 2008 4:02PM
well they could give this to us as a demo but I'm pretty sure that it would have to include basically the whole game and that's why they said they wouldn't do it.
syrik zero @ Jul 20th 2008 4:07PM
I can't wait! And the girl on the mate1 add has HUGE BOOBS! Justin would like them... But it looks like it's not a tranny, so I'm not too sure =P
ncxcstud @ Jul 20th 2008 4:39PM
cool deal. the first game (on the PC) was great till the whole mutant thing...Looking forward to Far Cry 2.
syrik zero @ Jul 20th 2008 4:57PM
That's where I stopped playing too. I just didn't understand it.
xxHughesxx @ Jul 20th 2008 4:27PM
Ho. Ly. Fuck.
Now that is what i call a screenshot. I havent been blown away by just a screen since they first introduced 3d graphics. That fire looks so good i think im gonna be sweating playing this game :D
Einhanderkiller @ Jul 20th 2008 4:32PM
I think I might pick up the PC version.
The game sounds and looks quite promising.
Anticrawl @ Jul 20th 2008 4:40PM
When is the press going to probe Ubisoft for multiplayer details and map creator/editor details? We've seen the same damn footage for single player over the past few months. We get it, the game looks incredible, I understood that months ago. Ask more diverse questions media! Get some damn answers, quit bringing us the same damn information time and time again with a slightly different headline.
Eric @ Jul 20th 2008 5:12PM
This one's definitely on my purchase list this year. Far Cry will remain as one of my top 5 favorite games of all time, and while Far Cry 2 is a major departure from the location and storyline of the first, they seem to have captured and built upon what made the first one great. My only disapointment is it sounds as though there aren't a large variety of silenced weapons for night play and I'm surprised they haven't showed any of the jungle locations yet. Never-the-less, I can't wait for this one.
Stealth @ Jul 20th 2008 6:18PM
Is the rumor true that in an alternate ending includes fighting a ninja-Ludwig defending his hut as a final boss!? :D
sixbynine @ Jul 20th 2008 7:34PM
There is no alternative to that ending
Red Leader @ Jul 21st 2008 12:19AM
tmacairjordan87
"Something I've learned recently is a game that's looking awesome and gets no hype means it'll actually be a great game."
Very profound.
Shawn @ Jul 21st 2008 12:26AM
I wonder how bad the PC version being held back in accordance with the 360/PS3 versions. It would be nice to have another game besides Crysis Warhead this year to push my soon to be GPU, the ATI 4850.
Setting the resolution higher is nice, but I really wish they did a PC version first, ballz to the wall,high res textures, etc, and then released a console version, heck I don't even care if it comes out the same day, I would just really like to know that the PC version has a dedicated team working on it, like Bioshock. At this point, we all know GOOD pc games sell well, a few million copies, which games should have no problem reaching on PC alone IF it doesn't feel like a port, or achieve the same "wow" moments the first one did.
Since this game was a PC game by itself for a few years, I really hope the interface works well with a mouse and keyboard, please Ubi, don't screw us on this one.
Jim @ Jul 23rd 2008 1:35AM
If you check out one of the E3 demos, Gamespot perhaps, the guy says the reason they originally said it would be PC only and then later confirmed it was coming to everything was because they didn't think it would work on consoles. They handed it off to the console tech guys and everyone was shocked to hear it actually worked on the consoles with some pretty minor changes. No telling how much the consoles slowed down development. In a case like this, sometimes all the testing inherent with PC (OS, graphics cards, memory, etc.) might be a longer tentpole than console, but who knows. Either way it's coming and I'm stoked.
ogvor @ Jul 21st 2008 12:36AM
With this, Fable 2, and Fallout 3 releasing in a two week window, I don't know how I'll have time for eating or sleeping.
Dwag @ Jul 21st 2008 6:40AM
One of the best looking console games yet even better than some console exclusives coming out. I liked how the gameplay looked pretty much your good ol' sand box FPS like Crysis.
joe the bob who @ Jul 27th 2008 3:06PM
This game looks snazzy!