What's a better incentive to create a level in LittleBigPlanet
than good, hard cold cash? According to recent comments by David Reeves, president of SCEE, that's what's planned for the upcoming community-driven platformer. "What we're trying to do with LittleBigPlanet
is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them," Reeves notes. "Eventually, it's feasible that you might well see the first LittleBigPlanet
It appears that how much creators can charge for content is also user-determined. "Even if you charge less than one euro, it doesn't take many downloads if you've got a really strong LittleBigPlanet level for people to be able to make money. It's a great way for people to show others what they can do." This may give aspiring level designers a chance to not only show off their creativity, but turn their skills into profit.
[Thanks, Alex H.!]