We missed an awful lot of homebrew news this past week, what with the E3 Media & Business Summit demanding our complete attention, but we intend to amend all that over the next couple of days. First on our list: The Sonic 3D game project (no relation to the Sega hedgehog).
It's difficult enough for commercial developers to create a decent looking 3D game for the DS, imagine the challenges that come with homemade project! Admitting that he's neither an animator or artist, programmer Ritz used textures and model data from BioWare PC RPG Neverwinter Nights to put together this demo. Despite the distance fog, we're impressed with the smooth animation and the maneuverable camera!
According to Ritz, Sonic's features include skeletal animation, static and dynamic point lights, shadow volumes, skyboxes, picking, gravity, and object and environment collision detection. He also hopes to eventually include an "interactive 3d map builder for easy world creation and object and creature placement." Slick!