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Reader Comments (40)

Posted: Jul 21st 2008 11:09PM (Unverified) said

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Sounds pretty awesome.
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Posted: Jul 21st 2008 11:09PM JoshMilewski said

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I'm interested in this differences between the three versions...Anyone know anything?
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Posted: Jul 21st 2008 11:27PM MrHashbrown said

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So far, none. I'm hoping it will stay that way.
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Posted: Jul 22nd 2008 12:00AM Luckychunk said

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Yes, here's the differences:

After playing MM9 on console of choice, you can:
A) Destroy a $39 Wiimote (and, hopefully, a window) by flinging it
B) Rupture a $39 Xbox Controller by punching into your own face with clenched fists
C) Obliterate a $49 DualShock3 with the fury of a thousand red-headed stepchildren hopped up on RC Cola and Sour Patch Kids 'til their cheek linings are raw.

Your choice!

I'm going to throw my DualShock at my 360 until it 3RoDs, then tourniquet That Thing That Lives Under My House with a Nunchuck.
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Posted: Jul 22nd 2008 1:08AM Nushio said

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Achievements. Trophies. Nothing.
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Posted: Jul 22nd 2008 1:11AM BPMOmega XBL PSN Steam said

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I'm assuming the XBLA version will have Achievements. Don't know if this will be replicated with PSN's trophies. But the Wii version is known to have a "Challenge List", which may or may not be the same thing as Achievements.
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Posted: Jul 22nd 2008 9:29AM Chilly P slapperonlyblogspotcom said

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Well if it's anything like retro games (Sonic, Contra), it'll play like crap on XBLA and play flawlessly on Wii. Hopefully that won't be true, b/c i luvs me some achievements....

But that 360 d-pad is so awful...
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Posted: Jul 24th 2008 4:12AM BPMOmega XBL PSN Steam said

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Unlike Sonic, though, this isn't an old game being emulated. It's an all-new game being written for each system. So, it should run fine on all three systems.
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Posted: Jul 21st 2008 11:10PM (Unverified) said

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Megaman can be really hard if you aren't prepared, I remember when I bought Megaman Powered up! I kept dying in Gutsman level until I learned how to jump properly.

If you want a challenge try to beat Megaman Powered up! Automatic levels or try to beat it on hard with Oilman. Hard ain’t that hard with Megaman or some of the other characters but with Roll or Oilman is like playing in extreme difficulty.

Well this is my list of games for the rest of the year.
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Posted: Jul 21st 2008 11:21PM SheppyReturns said

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You played it too? *hugs Mr. Esc*

shit... that came off gay...

*runs*
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Posted: Jul 21st 2008 11:37PM (Unverified) said

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Is only gay if the balls touch but I'm not going further than a hug at least not without a dinner (With that I mean a friendly hand shake don't think anything funny pal).

Megaman Powered up! is a great game I wish Capcom released Megaman 2 Powered Up! some time in the future.
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Posted: Jul 22nd 2008 1:12AM BPMOmega XBL PSN Steam said

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Unfortunately, the chances of a Powered Up 2 or Maverick Hunter X2 are slim-to-note, due to the poor sales of both games. Both games in Japan sold about the same as MHX did in America!

:(
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Posted: Jul 22nd 2008 2:21AM BananaBoat said

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*buys mr.esc dinner and then asks him to bend over*

Press A to continue
Press B to escape
Press Z for surprise
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Posted: Jul 22nd 2008 4:49PM jumpshot said

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OMFG!!! YES! Megaman Powered Up 2 would be the best! I'd never need another game. Evar.
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Posted: Jul 22nd 2008 8:51PM (Unverified) said

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*Game abruptly stops.

Thank you Jack Thompson.
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Posted: Jul 21st 2008 11:13PM (Unverified) said

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Do want.
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Posted: Jul 23rd 2008 6:53PM (Unverified) said

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Do want
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Posted: Jul 21st 2008 11:18PM relaxeder said

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I wonder if there will be any Rush transform abilities like from Megaman 6.
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Posted: Jul 22nd 2008 1:13AM BPMOmega XBL PSN Steam said

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Rush will be in the game (you start the game with Rush Coil), so who knows. It's possible.
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Posted: Jul 21st 2008 11:19PM arttemis said

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Now, who wants a MMX game (in the spirit of MMX 1-4) remade also in a retro fashion...

...but with the HD sprites as found in SF2:HD?


I know I do!!!!
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Posted: Jul 22nd 2008 4:19AM Tez said

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Yes. About a billion times more than this.
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Posted: Jul 21st 2008 11:22PM Shiaoran said

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I just hope it's not disappointing... Capcom did have quite some time to make it, it's not like the game was rushed.

I'll only be happy when Megaman X9 comes out and when a new platformer series starring a Megaman is started(or maybe if X goes furter than X9... X series is the best IMO).
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Posted: Jul 21st 2008 11:22PM (Unverified) said

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It will sell well because of the hype surrounding it. A sequel probably won't, because most newcomers will already know what it's all about, and the difficulty will steer them away. The average player doesn't want hard games, they want easy games for a sense of quick accomplishment. Games these past couple generations have been about quantity, not quality. Gamestop's flourishing trade-in program is a perfect example.
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Posted: Jul 22nd 2008 5:10AM bm111 said

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No, Bigfat, you're wrong. They DO want easy games. Megaman isn't hard to the point of frustration. I can't remember any "invisible jumps" off the top of my head, and I finished both MM1 and 2 again recently on the VC. Sure they're challenging, but there's nothing about MM games which should evoke kind of reaction that you get with some of the worst NES games on Anmgry Videogame Nerd or something.

No, people are just used to piss-easy games with save-anywhere, that hold you by the hand, like some disneyland ride, so that developers can present their pretty cutscenes in order.

You're right about one thing, there's a reason games like that aren't made nowadays, it's because "gamers" have become crying little pussies. Oh, and because dying in a game these days means waiting for retarded FMV's and overly long pointless animations again and again. No wonder they invented quicksave anywhere.
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Posted: Jul 22nd 2008 12:27PM Bock said

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Wrong Bigfat.
"The average gamer wants a easy game. i would say they want a fair game."

Uh, what? you think the "average" Mega Man gamers wants capcom to put out some crap that is simple? Have you ever played a megaman game, (classic that is)

I for one, have been waiting for a return to something like this for YEARS. True, I may not have wanted the 8 bit style, but it is very welcomed.
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Posted: Jul 21st 2008 11:25PM ziggy82323 said

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can't wait!
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Posted: Jul 21st 2008 11:27PM NO DOUBT GET LOUD said

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Their ad slogan should be "Mega Man 9, the reason why you have Wii remote jackets"
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Posted: Jul 21st 2008 11:28PM (Unverified) said

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I'd like to see an HD remake (in addition, obviously) since Capcom is doing so many of those, most looking great.
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Posted: Jul 21st 2008 11:31PM Supermanisdead said

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"...capturing that ineffable quality of a series classic..."

Is ineffable a word? Does it mean what I think it means? Also, what games ARE effable?
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Posted: Jul 22nd 2008 12:45AM falcomadol said

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ineffable is a word. If you think that it means "something that you can't express in words" then you are correct, sir. Have a gold star.
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Posted: Jul 25th 2008 1:50PM OK6502 said

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so, um, who do I talk to about getting metal blades included in this one? seriously. BEST WEAPON EVAR.

and I guess worst weapon ever is a tie between guts man's and top man's.
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Posted: Jul 21st 2008 11:38PM grumpysnail said

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One thing I'm happy about that I wasn't about the other NES Mega Man games? no more blowing in those cartridges to get them to work! lol
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Posted: Jul 22nd 2008 12:44AM falcomadol said

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Sounds like the Mega Man version of Mario: The Lost Levels.
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Posted: Jul 22nd 2008 1:07AM Keithustus said

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So are they going to skip 10 and go to 11? Otherwise it'll be fun explaining that MM X isn't MM 10.
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Posted: Jul 22nd 2008 2:31AM cuteSAVAGE said

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This is hands down, the greatest piece I've ever read on Joystiq, ever. Nice work!
-----

It's one thing to make a game using low-tech "8-bit" graphics and 5 channel mono sound, but to actually design and program a game without skipping a 15-year-hiatus-inducing beat. That's impressive. I cannot wait for this game!
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Posted: Jul 22nd 2008 2:47AM (Unverified) said

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There's plotholes related to that, they'll probably never fill.

Much like I doubt Europe will ever get Mega Man 6. Over 14 years later, it has yet to reach any PAL region on the planet.
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Posted: Jul 22nd 2008 9:13AM (Unverified) said

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Actually, [the music] is 4-bit. Everyone makes this mistake. Just because NES has an 8-bit processor doesn't mean you're hearing 8-bit audio. I mean come on, PlayStation 2's Emotion Engine is 128-bit. Think that means 128-bit audio? lol

Sorry, I'm just a bitter composer/sound designer in the ndustry. ;_;
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Posted: Jul 22nd 2008 11:05AM (Unverified) said

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The NES had 4-bit sound, but I doubt this game does. While they've seemed to capture the look and feel, I really don't think the NES was capable of things like full-screen bitmap graphics (you'll see them in the cutscenes). Then again, I could be wrong.
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Posted: Jul 22nd 2008 3:57PM Ludwig Kietzmann said

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I see your point, but I think "8-bit music" is more evocative of that particular age of gaming music than "4-bit music" is. It's one of those you-know-what-I-mean things. If I recall correctly, I was told that Mega Man 9 uses mono, MIDI music.
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Posted: Jul 24th 2008 4:14AM BPMOmega XBL PSN Steam said

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@Bucket:
Many of the NES Megaman games had cutscenes just like MM9 does. I don't know exactly how it processes said cutscenes, but they do have them.
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