Joystiq E3 hands-on: Mega Man 9

Not quite as short and possibly more elaborate than the game deserves version:
Gallery: Mega Man 9 (WiiWare, PSN, XBLA)
"If you listen carefully, you can actually hear the game designers laugh maniacally and give each other high-fives every time you die." |
While we won't delve into the alarming psychological instability of a mac and cheese hater, it's safe to say that this trip down memory lane won't transform you into a fan of the blue bomber. In fact, this particular lane's innumerable traps, deadly spikes, disappearing platforms and mean-spirited robot elephants would almost certainly encourage a detour.
Mega Man 9 is tough. There's something sadistic about level design that steers you down the wrong path, secretly building up your confidence and arrogance, only to splatter you on some sobering spikes. If you listen carefully, you can actually hear the game designers laugh maniacally and give each other high-fives every time you die. They love it -- but so do you.
Capturing the "feel" of Mega Man's NES outings isn't simply a matter of faithfully reproducing the retro graphics, animation and inescapably catchy 8-bit music. Mega Man 9 does all of that wonderfully, by the way, but it also succeeds in capturing that ineffable quality of a series classic like Mega Man 2. It evokes frustration, the kind that makes you fling the controller, gnash your teeth and mutter obscenities under your breathe. Not even Capcom employees were immune to those feelings during E3.
"How can that be a good thing?" you ask, secretly annoyed by our prescient abilities. The answer, as pointed out earlier, is that Mega Man 9 is Mega Man. As in: Unexpected deaths; level memorization; challenging bosses and those annoying hardhat-wearing bastards who pop out at the most inconvenient times. It's infuriating alright, but it's the kind of boiling frustration that, more often than not, translates to another attempt at foiling the robot masters.
Just one more go, then I'll give up.
Alright, just one more.
And Mega Man 9 is just one more. Just one more old-fashioned leap across precariously placed platforms and through stuttering boss shutters. If you want it, and you'll know if you do, look for it on WiiWare, Xbox Live Arcade and PlayStation Network later this year.











Reader Comments (Page 1 of 1)
Ted @ Jul 21st 2008 11:09PM
Sounds pretty awesome.
Josh @ Jul 21st 2008 11:09PM
I'm interested in this differences between the three versions...Anyone know anything?
Hashbrown Hunter @ Jul 21st 2008 11:27PM
So far, none. I'm hoping it will stay that way.
Brian @ Jul 22nd 2008 12:00AM
Yes, here's the differences:
After playing MM9 on console of choice, you can:
A) Destroy a $39 Wiimote (and, hopefully, a window) by flinging it
B) Rupture a $39 Xbox Controller by punching into your own face with clenched fists
C) Obliterate a $49 DualShock3 with the fury of a thousand red-headed stepchildren hopped up on RC Cola and Sour Patch Kids 'til their cheek linings are raw.
Your choice!
I'm going to throw my DualShock at my 360 until it 3RoDs, then tourniquet That Thing That Lives Under My House with a Nunchuck.
Nushio (NDF - Blue) @ Jul 22nd 2008 1:08AM
Achievements. Trophies. Nothing.
BPM [MSN: BPMdotEXE @ hotmail.com] @ Jul 22nd 2008 1:11AM
I'm assuming the XBLA version will have Achievements. Don't know if this will be replicated with PSN's trophies. But the Wii version is known to have a "Challenge List", which may or may not be the same thing as Achievements.
Chilly P @ Jul 22nd 2008 9:29AM
Well if it's anything like retro games (Sonic, Contra), it'll play like crap on XBLA and play flawlessly on Wii. Hopefully that won't be true, b/c i luvs me some achievements....
But that 360 d-pad is so awful...
BPM [MSN: BPMdotEXE @ hotmail.com] @ Jul 24th 2008 4:12AM
Unlike Sonic, though, this isn't an old game being emulated. It's an all-new game being written for each system. So, it should run fine on all three systems.
Mr.ESC @ Jul 21st 2008 11:10PM
Megaman can be really hard if you aren't prepared, I remember when I bought Megaman Powered up! I kept dying in Gutsman level until I learned how to jump properly.
If you want a challenge try to beat Megaman Powered up! Automatic levels or try to beat it on hard with Oilman. Hard ain’t that hard with Megaman or some of the other characters but with Roll or Oilman is like playing in extreme difficulty.
Well this is my list of games for the rest of the year.
Sheppy (of the Fidlious Clan of Wong) @ Jul 21st 2008 11:21PM
You played it too? *hugs Mr. Esc*
shit... that came off gay...
*runs*
Mr.ESC @ Jul 21st 2008 11:37PM
Is only gay if the balls touch but I'm not going further than a hug at least not without a dinner (With that I mean a friendly hand shake don't think anything funny pal).
Megaman Powered up! is a great game I wish Capcom released Megaman 2 Powered Up! some time in the future.
BPM [MSN: BPMdotEXE @ hotmail.com] @ Jul 22nd 2008 1:12AM
Unfortunately, the chances of a Powered Up 2 or Maverick Hunter X2 are slim-to-note, due to the poor sales of both games. Both games in Japan sold about the same as MHX did in America!
:(
BananaBoat @ Jul 22nd 2008 2:21AM
*buys mr.esc dinner and then asks him to bend over*
Press A to continue
Press B to escape
Press Z for surprise
Tim The Enchanter @ Jul 22nd 2008 4:49PM
OMFG!!! YES! Megaman Powered Up 2 would be the best! I'd never need another game. Evar.
Mr.ESC @ Jul 22nd 2008 8:51PM
*Game abruptly stops.
Thank you Jack Thompson.
Boom! @ Jul 21st 2008 11:13PM
Do want.
Mortifiedocalot @ Jul 23rd 2008 6:53PM
Do want
ebola! @ Jul 21st 2008 11:18PM
I wonder if there will be any Rush transform abilities like from Megaman 6.
BPM [MSN: BPMdotEXE @ hotmail.com] @ Jul 22nd 2008 1:13AM
Rush will be in the game (you start the game with Rush Coil), so who knows. It's possible.
Arttemis @ Jul 21st 2008 11:19PM
Now, who wants a MMX game (in the spirit of MMX 1-4) remade also in a retro fashion...
...but with the HD sprites as found in SF2:HD?
I know I do!!!!
Tez (PSN: Tezasaurus) @ Jul 22nd 2008 4:19AM
Yes. About a billion times more than this.
Shiaoran @ Jul 21st 2008 11:22PM
I just hope it's not disappointing... Capcom did have quite some time to make it, it's not like the game was rushed.
I'll only be happy when Megaman X9 comes out and when a new platformer series starring a Megaman is started(or maybe if X goes furter than X9... X series is the best IMO).
DangerMouse @ Jul 21st 2008 11:22PM
It will sell well because of the hype surrounding it. A sequel probably won't, because most newcomers will already know what it's all about, and the difficulty will steer them away. The average player doesn't want hard games, they want easy games for a sense of quick accomplishment. Games these past couple generations have been about quantity, not quality. Gamestop's flourishing trade-in program is a perfect example.
BIGFAT @ Jul 22nd 2008 2:57AM
I don't know about if the average gamer wants a easy game, i would say they want a fair game. Like the article mentions of Unexpected deaths and level memorization, games nowadays have evolved to the point to where level design should not cause those types of problems and a player should be able to make it through a stage based off skill and player ability, and not die because the game devs decided to put monster number 34 on top of the ledge you need to get on.
There a reason why games like this aren't made nowdays.
bm @ Jul 22nd 2008 5:10AM
No, Bigfat, you're wrong. They DO want easy games. Megaman isn't hard to the point of frustration. I can't remember any "invisible jumps" off the top of my head, and I finished both MM1 and 2 again recently on the VC. Sure they're challenging, but there's nothing about MM games which should evoke kind of reaction that you get with some of the worst NES games on Anmgry Videogame Nerd or something.
No, people are just used to piss-easy games with save-anywhere, that hold you by the hand, like some disneyland ride, so that developers can present their pretty cutscenes in order.
You're right about one thing, there's a reason games like that aren't made nowadays, it's because "gamers" have become crying little pussies. Oh, and because dying in a game these days means waiting for retarded FMV's and overly long pointless animations again and again. No wonder they invented quicksave anywhere.
Gary Combs @ Jul 22nd 2008 12:27PM
Wrong Bigfat.
"The average gamer wants a easy game. i would say they want a fair game."
Uh, what? you think the "average" Mega Man gamers wants capcom to put out some crap that is simple? Have you ever played a megaman game, (classic that is)
I for one, have been waiting for a return to something like this for YEARS. True, I may not have wanted the 8 bit style, but it is very welcomed.
ziggy82323 @ Jul 21st 2008 11:25PM
can't wait!
Jhongerkong @ Jul 21st 2008 11:27PM
Their ad slogan should be "Mega Man 9, the reason why you have Wii remote jackets"
Replica23 @ Jul 21st 2008 11:28PM
I'd like to see an HD remake (in addition, obviously) since Capcom is doing so many of those, most looking great.
Superstar90 @ Jul 21st 2008 11:31PM
"...capturing that ineffable quality of a series classic..."
Is ineffable a word? Does it mean what I think it means? Also, what games ARE effable?
J.Goodwin @ Jul 22nd 2008 12:45AM
ineffable is a word. If you think that it means "something that you can't express in words" then you are correct, sir. Have a gold star.
ISC @ Jul 25th 2008 1:50PM
so, um, who do I talk to about getting metal blades included in this one? seriously. BEST WEAPON EVAR.
and I guess worst weapon ever is a tie between guts man's and top man's.
Jeff @ Jul 21st 2008 11:38PM
One thing I'm happy about that I wasn't about the other NES Mega Man games? no more blowing in those cartridges to get them to work! lol
J.Goodwin @ Jul 22nd 2008 12:44AM
Sounds like the Mega Man version of Mario: The Lost Levels.
FSK405K @ Jul 22nd 2008 1:07AM
So are they going to skip 10 and go to 11? Otherwise it'll be fun explaining that MM X isn't MM 10.
Xoviet chiK @ Jul 22nd 2008 2:31AM
This is hands down, the greatest piece I've ever read on Joystiq, ever. Nice work!
-----
It's one thing to make a game using low-tech "8-bit" graphics and 5 channel mono sound, but to actually design and program a game without skipping a 15-year-hiatus-inducing beat. That's impressive. I cannot wait for this game!
theclaw @ Jul 22nd 2008 2:47AM
There's plotholes related to that, they'll probably never fill.
Much like I doubt Europe will ever get Mega Man 6. Over 14 years later, it has yet to reach any PAL region on the planet.
z @ Jul 22nd 2008 9:13AM
Actually, [the music] is 4-bit. Everyone makes this mistake. Just because NES has an 8-bit processor doesn't mean you're hearing 8-bit audio. I mean come on, PlayStation 2's Emotion Engine is 128-bit. Think that means 128-bit audio? lol
Sorry, I'm just a bitter composer/sound designer in the ndustry. ;_;
Bucket @ Jul 22nd 2008 11:05AM
The NES had 4-bit sound, but I doubt this game does. While they've seemed to capture the look and feel, I really don't think the NES was capable of things like full-screen bitmap graphics (you'll see them in the cutscenes). Then again, I could be wrong.
Ludwig Kietzmann @ Jul 22nd 2008 3:57PM
I see your point, but I think "8-bit music" is more evocative of that particular age of gaming music than "4-bit music" is. It's one of those you-know-what-I-mean things. If I recall correctly, I was told that Mega Man 9 uses mono, MIDI music.
BPM [MSN: BPMdotEXE @ hotmail.com] @ Jul 24th 2008 4:14AM
@Bucket:
Many of the NES Megaman games had cutscenes just like MM9 does. I don't know exactly how it processes said cutscenes, but they do have them.