Joystiq E3 hands-on: Dead Space

When we say Dead Space is scary, don't take it to mean that EA Redwood Shores' ambitious, zero-g frightener shoves a stick in your hand and pushes you out an airlock. On the contrary, you're armed to the teeth and quite capable of defending yourself from everything with teeth thanks to an array of upgradeable weapons, including a shotgun, flamethrower and charge-up-in-the-nick-of-time beam rifle. Shooting isn't the problem -- it's knowing where to shoot. The face is usually a good place to start, though!
Gallery: Dead Space
In the absence of a readily discernible face, however (a common occurrence, really), you'll want to take aim at dangerous things like claws and tentacles. While "strategic dismemberment" is often just a fancy way of saying "shoot the weak point k?" the results of a good shot are immediately noticeable and beneficial. Taking out an enemy's primary method of attack is vital to your survival, with poorly placed shots serving only to ratchet up the pressure and waste what little time you have before head and body go their separate ways (Eww!). When a tenacious tentacle latches onto your leg and attempts to drag you into an inky abyss (Aiieee!), efficient aiming is your only means of escape.
"Shades of System Shock 2 are abundant in the USG Ishimura, as are splashes of BioShock's rich atmosphere and evocative environments." |
It's remarkable that Dead Space can manage to convey such a threatening presence even in the din of EA's cramped E3 room. As grotesque and menacing as the monsters are, the most sinister foe is the environment itself, an eery personification of technology gone awry. Shades of System Shock 2 are abundant in the USG Ishimura, as are splashes of BioShock's rich atmosphere and evocative environments. There's nothing to get in the way of this stunningly realized environment either, as Dead Space's elegant, holographic interface seems completely inextricable from the science fiction milieu. How many games let you peer at your inventory screen from behind?
But hang on -- isn't this just "BioShock in space?" Do the customizable weapons, the surreal audio logs and the lingering ghost of disaster inspire similar feelings? Absolutely. But while BioShock was a journey inwards, deeper and deeper into the mysteries of Rapture, Dead Space feels like a desperate attempt to claw your way out of a desolate nightmare. Pacing will be key, requiring a mixture of "quiet" moments -- sailing silently through a poisoned, gravity-less environment -- and thrashing climaxes, like our end-of-demo boss encounter in a 2001-esque centrifuge.
Dead Space will be one of EA's best games in years if it can hold true to that feeling and maintain its aura of claustrophobia, relentlessly pushing the player through one intense encounter after another until a cathartic, waking gasp. We're setting the alarm for October 28th.










Reader Comments (Page 1 of 1)
Mike @ Jul 22nd 2008 5:10PM
Hype machine is working on me. I've now added this game to the list.
Knight Marquise @ Jul 22nd 2008 5:15PM
Same here. I previously read the preview months ago in EGM, and wasn't even slightly interested. After watching the trailers at E3...my hype meter was pegged.
xFenixKnightx @ Jul 22nd 2008 6:44PM
Yup, since all the E3 hands-on previews I've been superhyped about this title. No HUD, AT ALL and sweet hologram menus made me take notice at first. Then seeing up close how beautiful the graphics, sound and gameplay is has me anticipating this bigtyme. Oh and I hear that the release date got moved up too.
[Via IGN]
"At its E3 press conference today, Electronic Arts announced it is moving up the release date for Dead Space from Halloween of this year, October 31, to October 21. That means we'll be getting our hands on this horror shooter more than a week earlier than we thought."
This is even better since I'll have a little extra time to enjoy it before Gears 2 rolls out, slaps ur mammi and takes names.
RIG @ Jul 22nd 2008 7:15PM
Already pre-ordered. The only question now is regular or special edition.
arrrgh @ Jul 22nd 2008 5:19PM
sick
playwhutyalike @ Jul 22nd 2008 5:21PM
Color me interested....
Arturo @ Jul 22nd 2008 5:35PM
i love me a new scary game near halloween :D
this appears excellent, nonetheless
Blazur @ Jul 22nd 2008 5:40PM
For some reason this game reminds me of the movie Event Horizon. Looking forward to this one.
Phranctoast @ Jul 22nd 2008 6:09PM
probably because it's in space...;P
Dravean @ Jul 22nd 2008 5:47PM
Really looking forward to this... Is that bad?
Jakka (Not sure why he got banned?) @ Jul 22nd 2008 5:52PM
I'm out.The game looks great but I can't take this kind of crap.
Kevin @ Jul 22nd 2008 6:04PM
HAHAHA!!!
Same here, Jakka! I love great games, but I just can't take the stress of games like this! Too much tension and anticipation, only to have the game scare the crap outta me anyway.
hefty @ Jul 22nd 2008 5:54PM
damn this games looks boring.
dismemberment looks gimmicky and superfluous.
the animation is jerky and derivative.
nothing scarier than knowing you can take repeated damage with little to no consequence.
future fail.
Duke @ Jul 22nd 2008 6:12PM
Thanks for letting us know now. God forbid anyone forms an opinion from touching the game.
hefty @ Jul 23rd 2008 12:04AM
and...
riggs @ Jul 23rd 2008 9:53AM
you suck?
hefty @ Jul 23rd 2008 8:14PM
fail.
Evan @ Jul 22nd 2008 6:11PM
The animated comic on PSN looks interesting. But the comic has distinct human characters and a plot, while every image of the game just has a generic guy in a glowing helmet. I hope they didn't kill the plot along with the characters.
bombtrak @ Jul 23rd 2008 8:57AM
Been following the comics (print) and animated versions on PSN as well. It's all prequel stuff that provides backstory to the game. Some call it marketing gimmick/hype machine (which it is), but I actually like this approach. It expands the universe for those of us who want more than just another action game to plow through.
Dirt @ Jul 23rd 2008 9:22AM
The animated comics that I downloaded on the PSN were freaking fantastic, and are what got me into this game to begin with. They will be releasing a Blu-Ray animated prequel movie before the game is launched as well. I think it picks up where the animated comics on PSN left off.
I really really really really really really really really really really really really really really really really really really really really really really really really really really really really can't wait for this game.
Arturis @ Jul 22nd 2008 6:25PM
"But hang on -- isn't this just 'BioShock in space?'"
We've had BioShock in space already. Twice. Though I wouldn't say 'No' to a third System Shock game.
RIG @ Jul 22nd 2008 7:16PM
What comes in the LE version?
xLV426x @ Jul 22nd 2008 7:55PM
This game looks to be one of the best survival horror games of all time. I hope it doesn't disappoint.
hefty @ Jul 23rd 2008 12:18AM
blue stinger alone craps all over this game.
Misfit Toy @ Jul 22nd 2008 8:02PM
I walk a fine line with survival horror. If it's just moody and scary I'm good. However, if it feels evil (such as the later levels of Doom where you go to Hell) I'm out.
Wonder what side of the coin this fall on?
Blazur @ Jul 22nd 2008 8:47PM
Check out this gameplay trailer!
http://youtube.com/watch?v=ummdMWkukuc
xFenixKnightx @ Jul 23rd 2008 8:35AM
Yeah that trailer in HD on GT looks so fricken badass. Love it!
hefty @ Jul 23rd 2008 8:19PM
sub-par gameplay.
Jfk Aok @ Jul 31st 2008 10:16AM
Yeah, consider me a guy that just watched that and went from "could be interesting" to "that's not interesting."
I like the HUD ideas though.
MOT @ Jul 22nd 2008 9:49PM
I really don't see the big deal with this game. It just seems so slow and boring and the gameplay seems uninteresting. Why it's being so hyped is beyond me.
bombtrak @ Jul 23rd 2008 9:03AM
Slow doesn't always mean boring. Ever play a couple of little gems called Ico and Shadow of the Colossus? Those games were deliberately slow with the atmosphere taking over completely. Here, zero-gravity and claustrophobic settings will add to the tension of the game. I just hope they take advantage of the unique features zero-grav offers.
moog @ Jul 23rd 2008 8:30AM
in game ads FTW!