Joystiq E3 Hands-on: Novint's Falcon controller

That's the ideal experience with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.
Gallery: Novint Falcon controller at E3
The Falcon technology behind the Falcon was actually developed in a laboratory -- it was originally designed to be used for medical applications, as well as sold out to oil and vehicle manufacturing companies for different applications (see Update). But, as the PR rep from Novint told us, the company's founder somehow felt that the gaming market would be more the place for it (either that, or the aforementioned medical and manufacturing industries decided it wasn't their thing either). Whatever the backstory, nowadays the Falcon is used to control videogames, something it actually does a pretty good job at.
We were first shown a demo piece of software, with all of the various applications of the Falcon's feedback mechanism on display. On screen, there was a 3D metal ball, with all kinds of dents and textures on it, and there was a hand cursor that could be controlled with the Falcon. And sure enough, as we moved the cursor over the ball, and "rubbed" the textured globe, we could feel the various indentations in it. It was a strange sensation -- something virtual made real. We were also shown an iced globe (the cursor felt as though it slid right off of the ball when we pushed against it), and one "made of molasses" (so that wherever the cursor pushed through the ball in 3D space, it slowed down and gave resistance).
Finally, the best demo we were shown was the last -- a small circular ball weight was attached to our cursor on screen, and in the controls, we could feel the weight of that ball pushing against it. As we swung the controller around, it responded in kind, as if we really were flinging a heavy yo-yo around. As it sits on the table, the controller is impressively stable -- the PR rep told us that as hard as we pushed against a surface in game, we'd never be able to move the controller, and though we pushed with all of our E3 Red Bull and various junk-food enthused might, the controller stood firm in providing resistance against us. It really is an amazing piece of equipment.
It's just too bad it's not quite fit for prime time. After seeing the impressive demo, we were ready to get our hands on with the Falcon in a real game, and so Half Life 2 was loaded up for us to play and try. The game did feel like the description above -- the gun does recoil in your hand, and you can feel which direction you're being shot from. But none of the texture or weight effects come into play here, and the game is not fundamentally different -- at least not different enough that it's worth paying the $189 price for the controller.
And the cost isn't only financial -- just to get the controller running with certain games will take a bit of time and work. The Half Life 2 mod is available from the Novint website (and supposedly straight from a piece of launcher software called Nvent that comes with the controller), but we took a look at the options screen, and while it's super complicated (a dream for anyone who wants to experiment with a "3D haptics" controller), that makes it not very easy to get it working exactly the way you want it to. And forget about getting it running with an unsupported game -- while Novint says they're working with EA, Codemasters, and a number of other companies, and they say they've got some really great ideas for others (they want to get a "spell gesture" system working for games like World of Warcraft), almost none of it is available at the time of this writing.
In short, it's hardly a simple or easy experience. There's a lot of potential here -- that demo was very impressive, and the Falcon seems like an ingenious piece of design. And there is some software to be had, at pretty outrageous prices, on their website. But until Novint gets software developers putting out quality Falcon-specific games (or, at the very least, gets existing games to easily and simply use the Falcon hardware), the controller isn't much more than a $189 demo, and definitely nothing even the most hardcore of PC gamers will want to spend their money on.
Update: Novint provided this on the background of the Falcon: "The technology for the Falcon was developed by Sandia National Laboratory, not the hardware. The software applications have been used by various companies including Lockheed Martin, Chrysler, Chevron, Mobil, Aramco, and Harvard University. Based in Albuquerque, New Mexico, Novint has an exclusive worldwide license to over five years of pioneering research from Sandia National Laboratories, which developed some of the first 3D touch software in the world, and has developed the only low-cost (sub $1000) high-fidelity hardware solution available for consumer or commercial applications." So the technology was developed in a lab, but the actual controller was developed via a license from Novint. Our apologies for the misunderstanding.











Reader Comments (Page 1 of 1)
Duke @ Jul 22nd 2008 6:11PM
Very interesting device that becomes much less interesting as soon as you see the price tag.
Tephlon @ Jul 22nd 2008 6:20PM
I was able to try this device out at quakecon last year. I felt exactly as you do. As a tech demo... quite fun. Very impressive.
In practice... not so much. Maybe ONE day, but I'm generally tired of the idea of paying for potential.
The masses will bite when it's accessible to the masses, both in software support and in price. Until then it's just a neat tech demo.
This actually reminds me of a virtual reality 'simulation' I was able to try out at a CPL event many years ago (The Frag4, I believe). It was essentially a helmet you stuck on, but had speakers, video goggles, and a aperture that sat in front of your nose. It's tout was that it was a 'smell-o-vision-game' type gimmick. In the demo, your character was snow skiing down a mountain. Turning your head in real life turned the camera in 3d, but you had no control over your character's actual movement. So as you skied down the mountain, you'd whiz past some pine trees and smell the trees, ski past food lodges and smell food, etc. The vendor touted it as 'gaming of the future'. yeah, right.
Where's my smell-o-vision games, again!?
Shiaoran @ Jul 22nd 2008 6:25PM
Seems to be yet another cool gadget that will go into oblivion for lack of support... :/
anthony @ Jul 22nd 2008 6:36PM
I tried this out at GDC, and I have to say the experience was startling. Obviously it's way too early of a prototype, especially at that price point, for it to take off, but I think we are seeing a glimpse of the future here. Interesting stuff.
SkreeHunter @ Jul 22nd 2008 7:04PM
I've used professional versions of this and it's probablly the coolest thing I've ever seen. Hopefully, they can maybe allow blind people to use computers better.
Phour ZwanZig @ Jul 22nd 2008 11:08PM
So is this a different one from the one that was being marketed in the Gpx design field..?
I was just thinking they are reaching out to other markets.. Hmmm..!
Vincent @ Jul 22nd 2008 6:54PM
On screen, there was a 3D metal ball, with all kinds of dents and textures on it, and there was a hand cursor that could be controlled with the Falcon
I actually got to try this thing at my Tiger Electronic store and it was really cool playing with that globe and feeling the textures.
Not sure if a lot of games seem like it would use it though.
Mental Issues @ Jul 22nd 2008 7:11PM
I can justify buying one of these for Orange Box and Left 4 Dead alone. Using this thing for the first time has to be one hell of an experience - like skydiving for nerds.
That being said, we all know that this technology won't take off until somebody makes interactive pr0n.
Haggard @ Jul 22nd 2008 8:26PM
I did once see a pr0n simulating USB device that I feel wrong even talking about.
Ken Seang @ Jul 22nd 2008 7:45PM
I tried it at my university and it pretty cool but not something I want to hardcore game with. Maybe for single player games yea.
samfish @ Jul 22nd 2008 9:27PM
I think I remember IGN once speculating that this is what the Wiimote was going to be and there was ever a Nintendoized mockup of what they thought it would look like.
ThornedVenom (Harley Quinn Defense Force) @ Jul 22nd 2008 10:33PM
Once the price drops to a sweet spot, and enough games support this controller, I can definitely see this being sold out.
Klepto @ Jul 22nd 2008 11:12PM
Get this, some video glasses and TrackIR and you basically have home VR.
pr_master @ Jul 22nd 2008 11:14PM
i saw this at my local CompUSA but couldnt try it
in a game.
Abscissa @ Jul 23rd 2008 1:21AM
I assume it's used as a replacement for a mouse in FPSes? Ignoring the price, how well does it work as a mouse-replacement?
andrew @ Jul 23rd 2008 9:39AM
I would buy it if it supported most/all new FPS games. That's a lot to ask but when investing in something like this you want it to be more than a gimmick. I have no problem spending the $190 if improves the game play experience, I just already played Half-Life 2....a lot.
Tomnovint @ Jul 23rd 2008 5:38PM
Hey All, tomnovint, Novint's CEO here. I'm very active on Novint's message boards, and message boards in general, so if you have any additional questions I can answer them on our boards if you'd like. I have a few comments from this story, and from other people's comments.
"the [Half-Life 2] game is not fundamentally different"
** that statement is contrary to most of our reviews so far. In general most people think FPS games is a fundamentally different experience. Personally there were times where my heart was beating, feeling like I was actually being attacked when I played HL2 with the Falcon rather than the mouse. As the CEO of Novint, you might not take my word at face value but we have an awful lot of powerful reviews that support the concept without taking my word for it. Have a look at our boards too, and see what our customers are saying.
http://home.novint.com/news/media_highlights.php
http://home.novint.com/news/media_coverage.php
"just to get the controller running with certain games will take a bit of time and work."
** - we frankly have not heard this complaint from our users. Games install like any other game, and run right off the bat. The default control settings work well, and having a variety of ways to tune is a net positive for most people (if you really look through it, it isn't very complicated - you can easily change the recoil force on any weapon, adjust the speed you turn, etc), and unneeded for more novice users. We have active message boards and do a lot of testing with users and to my knowledge we have not gotten the complaint that it is "not very easy to get it working exactly the way you want it to". There are complaints we get, to be clear (mostly people want to see more software, but that is where we've been making the most progress), but the Falcon has been easy for people to use out of the box for most people.
"the controller isn't much more than a $189 demo"
-- I don't think this comment gives credit, in my opinion, to what we have been doing on the software side of the business. I don't think it is an accurate snapshot of where we are compared to where we were even 3 months ago, and especially where we'll be in 3 months. The facts of the situation speak for themselves I believe, though. For those of you watching what Novint has been doing over the past year, we are really making a significant push on the software side of things. We have over 25 games out now, are coming out with about a game a week, and we have been signing with a number of big publishers in the past couple of months, so there are a lot of AAA titles on their way, including: Mass Effect, Battlefield 2, Battlefield 2142, Madden NFL 08, Tiger Woods PGA Tour 08, NBA Live 08, Need for Speed Pro Street, Quake 4, Advent Rising, Virtual Pool 3, Chrome Specforce, Xpand Rally, Penumbra Overture, Penumbra: Black Plague, Virtual Pool 3, Half-Life 2, Episode 1 and 2, Team Fortress 2, Portal, Counter-Strike Source, Dirt, Overlord - Raising Hell, Race Driver Grid, and the highly anticipated Operation Flashpoint, and Left 4 Dead. On all of our games we completely re-write the interaction scheme of the game, so our games are completely new experiences. Getting these games is no small accomplishment and our customers will be seeing the fruits of those labors soon. Also, there are others on the way we haven't yet announced.
"I'm generally tired of the idea of paying for potential"
** I think that given the amount of game support, we are finally passing the point where you are just paying for potential. You can buy the Falcon now, and get powerful gaming experiences that you cannot get anywhere else across a wide variety of genres.
"Hopefully, they can maybe allow blind people to use computers better."
** we are working on some blind applications.
"I can justify buying one of these for Orange Box and Left 4 Dead alone."
** Left 4 Dead will be awesome with the Falcon. In general it takes games to a whole new level of immersion, and a game like Left 4 Dead with the Falcon will blow you away.
"Maybe for single player games yea."
** In single player games, we are particularly strong given the immersion we can create, but for multiplayer games, I think we add a lot too. You'll be able to tune your navigation in a way that most of our users say they prefer to a mouse. Also, you can keep in feedback that can save your life, such as telling exactly what direction you were hit from as you were hit. We have Counter-Strike Source, Battlefield 2, Battlefield 2142, Team Fortress 2, and Left 4 Dead. All of those I think people will actually have an advantage than over the mouse with some practice.
"I assume it's used as a replacement for a mouse in FPSes? Ignoring the price, how well does it work as a mouse-replacement?"
It is a lot more than just a replacement for the mouse in FPS's - you can indeed control your aim similar to how you use a mouse, but you also feel everything that happens in the game. When an explosion hits from the side you feel it from the side. If an enemy shoots you from behind and to the right you feel it from that direction. You feel every bump and acceleration in vehicles as if you were in the vehicle. If you jump down to the ground you feel that force. For regular mouse usage, you can use the Falcon for regular desktop work. We are working on more robust mouse drivers that will allow the Falcon to be used with any game (not necessarily with all the added force feedback, though).
thanks all, tomnovint
tuddies @ Jul 23rd 2008 7:43PM
tomnovint, thank you for responding to the questions and concerns about the Falcon. All of them were legitimate and deserved a reply. I am glad that you did.
I have two additional questions. How long can the average gamer play using a Falcon compared to a mouse? Would an arm rest detract from the haptic effects of the falcon?
stevepxs @ Jul 23rd 2008 8:50PM
I actually own a Falcon and have no idea what the reviewer is talking about with regard to games being hard to get running.
You plug the Falcon into a usb port, install the drivers and patch the game you're looking to play, or, just start a game that's Falcon enabled and that's it. it's far less complicated than dealing with either video, or audio drivers, and the payoff is light years beyond the improvements that an upgraded vid, or aud, card can provide.
To use words similar to someone we all loath, (Jack Thompson), this controller actually gives you the closest experience I've seen in gaming...
stevepxs @ Jul 23rd 2008 8:55PM
Cont.
and I've been in it since the first arcade games showed up in the 70s.
The Falcon gives the closest experience to actually being in the game, without dealing with the repercussions of doing those things for real. I know that's why I play games. How about you?
As far as the price goes, it's a fraction of what a new video card runs, and on par with a good audio card. And the benefits are way beyond better resolution. This controller doesn't vibrate like a force feedback wheel or stick, I've used both and can honestly say that they were a gimmick, the Falcon is no more a force feedback controller, than radio is an Hdtv program. The difference is that great.
Abok @ Jul 23rd 2008 9:46PM
I own a falcon, and the immersion is incredible. The main racing game currently out for it is XLR8, a mostly unheard of game in the non falcon arena. Add a falcon to it, and it is one of the closest games to real i have ever felt. Driving your car in snow feels real, the bumbs and textures of every surface can be felt as your go over them, perfectly simulating the feel of a road. I went driving after playing it for a while, and it was eerie how realistic they have actually made the bumbs and vibrations. HL2 performs exelent, and the amount of fine tuning to your own preferences is increadible, you can change exactly how much force each single gun gives you, or how heavy items are to pick up, change precise levels of aiming and turning speed. At first it feels less acurate than a mouse, but after some time, you realise you actually line up your target just as quick as you would with a mouse, and i can not wait for the pistol grip and CSS :) I paid $300 for one of these (postage to Australia hurts) and i do not regret a dollar, even with its current limited support. Within the next month i dont think i will be turning off Steam once...
Tomnovint @ Jul 24th 2008 3:16AM
"I have two additional questions. How long can the average gamer play using a Falcon compared to a mouse?"
** thanks tuddies. I have spent 10 hour sessions playing the Falcon myself (i.e. my hand on the falcon for 10 hours at a time, less bio breaks). I had a 25 hour weekend of XLR8. You do need to get your workspace set up the right way (elbow on armrest and wrist straight) but with that I can play long periods of time comfortably. I have heard from some customers that the standard ball grip is difficult to use for long periods of time (though I've heard from others who share my viewpoint on that), but I think we are addressing those users concerns with the new pistol grip coming out.
"Would an arm rest detract from the haptic effects of the falcon?"
** no, you should have an arm rest, and with that the forces are still very distinct and powerful.
I'm not sure if I'll see further questions on this thread, but I do answer questions on our boards.
thx, tomnovint.
Pär Öqvist @ Jul 24th 2008 4:06PM
I have hard time understanding some of the things in the review... Hard to get running I guess the reviewer is a console gamer not used to tweak anything on his controllers?
It´s a new controller scheme and I would lie if I would say I was as comfortable as with my old trusty mouse in HL 2 the first time I run it. However one of the big problem with Half Life 2 is it´s AI and it´s paper weapons... The Falcon fixes the paper weapons and the poor AI means that even if you aim like crap you can still survive ;) It didn´t take to long to get reasonable comfortable with it but I guess it´s not doing good at E3 showings where you play with it for some hour or something? It´s like learning to play fps with gamepads for the first time... I have run fps games on the 360 with gamepads and still don´t feel very comfortable with it... The Falcon immerses you more and makes it more fun whereas gamepads have no benefits for fps games.
If it will ever give you the same precision as a mouse I don´t know though. I will wait to play fps games seriously with this device until the pistol grip is out but I do know that games with Falcon support will be a priority in the future it´s a huge plus.
It´s not just for fps games either playing virtual pool 3 with it is phenomenal. If they had shown Penumbra: Overture or black plague instead I am sure there would be all praise. There you do feel shapes, textures, weight on most objects.
I had no issues setting mine up I don´t really understand that remark unless the reviewer is a console gamer not used to computers.
As he says game support is important. There is maybe not a but load of AAA titles currently so yes you could wait. On the other hand I am very busy with my Falcon already so I am quite greatful Crysis, ME, Tiger Woods, NBA Basket (not really into basket but can see how the falcon would be awesome with it) and others.
How anyone that has had it in your hands and seen how robust it´s, how accurate, fast and amazingly strong the force feedback is I can´t understand how anyone could say 189$ is expensive for this type of hardware. Since I live in Europe I payed quite a bit more for mine and it´s still very cheap really if you just look at the hardware.
But it´s not just a tech demo there is games out there where you get experiences not possible with any other controller like Penumbra, Virtual Pool 3 and the little fps games I have played with it. And with the new grips and new games it will just become better. However if you wait I suspect when you buy it you would wish you would have done it earlier if you are mostly playing for fun anyway...
xeromist @ Jul 25th 2008 5:54PM
As a Falcon owner and beta tester for Novint games I've played a large portion of the Falcon game library. I've only ever had problems with Quake IV and that seemed to have gotten better with the most recent patch (this is not even a Novint patch btw).
So some of the Falcon games have a patch...big deal, so do the regular games.
Personally I see enough value in the existing games to own a Falcon. It's true that many of the best are yet to come though. And for those gamers that focus on a specific genre they will find limited choices. Order an Orange Box bundle when it becomes available and expand your horizons to try the other games on the Falcon. You'll find plenty of value.