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Reader Comments (28)

Posted: Jul 22nd 2008 6:35PM arttemis said

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"...you can probably assume several dozen games would be in the service on day one."
Awesome.

"all games will have a trial mode."
Sweet!


Can't wait to see some truly original titles make their way to XBL!... and, of course, Dishwasher.
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Posted: Jul 22nd 2008 6:42PM Obienator said

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So the bigger the game, the more money you can charge?
Expect mondo CG cutscenes! ;)
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Posted: Jul 22nd 2008 11:01PM 7r1ck13 said

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I think the price is based more off quality than size.. Size restriction is more or less what will deside the quality.. Although someone COULD build a very quality game and fit it into 50MB, but Im sure the life would be short on it.. And therefor why should you pay 800 points instead of less.. In 150MB, Much bigger quality games could be created that could garner the 800 point mark..

Now what would you say if MS announced that all games would cost 800 points and have a cap of 150MB..
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Posted: Jul 22nd 2008 11:02PM 7r1ck13 said

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I think the price is based more off quality than size.. Size restriction is more or less what will deside the quality.. Although someone COULD build a very quality game and fit it into 50MB, but Im sure the life would be short on it.. And therefor why should you pay 800 points instead of less.. In 150MB, Much bigger quality games could be created that could garner the 800 point mark..

Now what would you say if MS announced that all games would cost 800 points and have a cap of 150MB..
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Posted: Jul 23rd 2008 12:17AM Tiptup300 said

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No, I think the size sets the minimum. (Probably for bandwidth costs)
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Posted: Jul 22nd 2008 6:46PM Snowblind said

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Can't wait for Jelly Car :)
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Posted: Jul 22nd 2008 6:51PM Knight Marquise said

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Same here. Out of the 7 or so XNA games they let us demo earlier, jelly car was my favorite. I actually also liked the flower one.
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Posted: Jul 22nd 2008 7:08PM (Unverified) said

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I hope pandemic 2 makes it.

http://www.crazymonkeygames.com/Pandemic-2.html

Friggin awesome.
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Posted: Jul 22nd 2008 6:47PM KaneRobot said

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This is either going to be amazing or the biggest clusterfuck of all time. I anxiously await the results either way.
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Posted: Jul 22nd 2008 6:48PM (Unverified) said

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Yes, looks like my team and I will be able to profit off of some of our projects that are going to begin development after Dream.Build.Play finishes.
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Posted: Jul 23rd 2008 7:03AM (Unverified) said

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Where did you see any indication of whether teams will be able to profit at all? Thus far I don't think MS has announced the revenue split (and Joystiq apparently didn't care to ask)... I just hope its not like 10% or something dumb like that, or, hey this is a great idea, maybe they'll only pay in Microsoft points, not real money!
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Posted: Jul 23rd 2008 9:55AM (Unverified) said

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The revenue split is 70% to developers normally, and between 40%-60% while being shown in the 'featured games' section. The exact percentage is based on sales figures.
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Posted: Jul 22nd 2008 6:51PM (Unverified) said

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I can't wait. Hopefully there are some high quality games that are created and waiting for us 360 owners...

Does PSN have something like this?
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Posted: Jul 22nd 2008 6:55PM Hyams said

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No, but if it's a success on the 360 expect it on PSN in a year or two.
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Posted: Jul 22nd 2008 7:03PM (Unverified) said

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Won't surprise me...sony is so predictable in these things...
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Posted: Jul 22nd 2008 7:18PM Hyams said

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You say that like everyone doesn't copy everyone. Need I remind you of XBL Avatars, which takes Mii's and places them in Home?
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Posted: Jul 22nd 2008 7:22PM (Unverified) said

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MS is so predicatble too , sure Sony copied achievments and all , but MS copied having TWO shoulder buttons , the eyetoy , and the idea of a games system(but sony copied that from nintendo) . PLUS they were going to release Halo 3 on the day the PS3 launched , just like last-gen Sony release MGS2 on the Xnox's launch day . Also , the 360 was made to compete with the PS2 , so victory I guess ,yay MS won , just STILL not in japan . (where the PS2 is outselling the 360 by 100k unit margins , and in the first 6 months in america the PS2 outsold the 36)

/Rant over

PS. Testicles . (Family guy FTW)
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Posted: Jul 23rd 2008 12:22AM Tiptup300 said

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No, the ps3 has linux. Yeah.....that's what it has.
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Posted: Jul 22nd 2008 6:57PM Hyams said

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This sounds great, and has loads of potential, especially for those looking to get into game development.

On the other hand, it could become choked with loads and loads of aweful games. =(
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Posted: Jul 22nd 2008 7:18PM FredFredrickson said

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I don't think that, through all the unofficial and official certification processes, it would be possible for a bunch of terribly bad games to slip into the mix.
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Posted: Jul 22nd 2008 7:20PM Kyoujin said

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In all honesty, how is that any different than the current retail channel for games? It really can't be any worse than say the average title currently available for the Wii.
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Posted: Jul 22nd 2008 7:10PM (Unverified) said

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Wow Indie developers bringing all their stuff to one place.This is almost like the internet...Um yeah.
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Posted: Jul 22nd 2008 7:29PM erwos said

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Nothing free? That's kinda idiotic. At least provide the option.
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Posted: Jul 22nd 2008 10:46PM 007craft said

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did I read that right, NO ACHIEVEMETNS??? How disapoointing.
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Posted: Jul 22nd 2008 11:40PM SoCoolCurt said

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Xbox 360 only? well what happened to the Zune XNA? i was really excited about that since i had just bought a Zune and all when they announced it.

i guess i misunderstood it when they announced it. i thought it would be like one store that 360, Windows, and Zune could all access. oh well, hopefully they add it soon (or im reading it wrong)
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Posted: Jul 23rd 2008 2:57AM Tiptup300 said

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You're reading it wrong. XNA for the zune is more of a novelty. Don't read what I'm saying wrong, I love xna for the Zune. Down at the xna scene I'm a little bit away from the crowd since I do zune dev work.
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Posted: Jul 23rd 2008 6:54AM (Unverified) said

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GRRR, how can you guys skip the SINGLE MOST IMPORTANT QUESTION? What is the REVENUE SPLIT going to be? Is it going to be possible for a single person to create an awesome game that sells a couple hundred thousand copies and be able to quit their day job from the money they make? Or is MS going to keep them as indentured servants and only give them 10% or something ridiculously low like that?

I want to see a market where a single person, not a team, not a corporation, but ONE GUY, can make a game and if it gets popular, that guy can quit his day job and live off of the proceeds. I would desperately like to cut out corporate structure and middle managers and the like from the entire picture.
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Posted: Jul 23rd 2008 9:22AM theBrayn said

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"Of course, there are business realities to partnering with a publisher (that 70% cut would be a little lower, for starters!)."

There was an entire other article on Joystiq that dealt with this question. The link to that article is provided in the answer to the last question in this one.
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