Joystiq E3 hands-on: Tomb Raider: Underworld
The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play Tomb Raider Underworld.
The underwater world is wide and open. Sharks are swimming nearby. One of them charges Lara, no doubt drawn in by the tasty proposition of her svelte, uncovered legs. Thankfully, Lara's packing. A few shots with a harpoon gun and the shark is dispatched. For those who don't want to kill the exotic animals (and humans) in Tomb Raider: Underworld, assistant producer Adam Phillips tells me that players can also use a tranquilizer gun. And then, there it is, the reason for this briny adventure, a stone ruin.
Naturally, the entrance to the ruin is closed. Blocked, to be more precise, by a giant gate comprised of three golden wheels, each adorned with several eye glyphs. A puzzle! The solution looks simple enough, just align the three open eye glyphs in the center. Of course, only one of the wheels has the axle needed to turn it, so I have to go find the other two. The first one is in a cave directly outside the ruin's entrance. Easy. The other one isn't as obvious.
Thankfully, Lara has a new trick to help her find them. Bringing up the pause menu, I activate a 3D map. Acting like sonar, I ping the local area and the map assembles itself around Lara. It turns out there is another cave, though it is obscured by seaweed, which explains why I couldn't see it before. I go nab the third axle and bring it back to the golden wheels, align them, and watch the ancient machinery grind the door open. It's all very spectacular.
Inside, Lara finally finds dry land. Pulling out of the water, she emerges into a cavernous chamber with a giant doorway at the end. One problem: the doorway is blocked by a humongous Kraken. There is a large spiked platform hanging above the Kraken. That looks like it will come in handy later. There are two bridges extending to the platform from either side, holding it in place. They will have to be retracted before I can make use of it.
Assistant producer Adam Phillips explains that each level in Tomb Raider: Underworld contains one large, overarching puzzle that is composed of several smaller puzzles. The small puzzles can be solved in any order, giving the game a certain degree of non-linearity. In this case I have to decide which bridge I want to retract first. I opt for the right one.
I start climbing a stone wall, making my way to the top of the chamber. I direct Lara to some hanging stalactites and leap to grab one. The leap to the next stalactite misses by a mile, sending Lara sprawling to the chamber floor. I expected Lara to more or less home in on the next one, but no. No matter though, as I find another entrance to the gear chamber that works the right bridge. Phillips explains that there are multiple routes to the puzzles in Tomb Raider: Underworld. Oh, good.
He also takes a moment to explain that Lara grows progressively dirtier as she gallivants about in the game's eponymous tombs. This is plainly evident as Lara's legs, arms, and face are streaked with dirt and grit. So yeah, um, Lara gets dirty now.
Anyway, I was solving a puzzle. The Kraken, it turns out, is strangling the machinery that runs the bridges, so I whip out the magnetic grapple to pull out a support ring in a stone column. The column tumbles, crushing the Kraken's tentacle, forcing it to withdraw. I set the gears in motion and make my way to the other gear chamber.
Before arriving at the gear chamber, the Kraken assaults Lara with whip of its tentacle. At this point, Lara's "adrenaline" kicks in, which slows down the gameplay, allowing players to focus on the action and make a quick decision. Phillips explains that this is a way to implement the fast thinking gameplay of a quick time event that still keeps control in the hands of the player. A deft leap and the tentacle misses Lara's legs by inches and subsequently destroys the platform I was standing on. Once in the opposite gear chamber, I solve a similar puzzle and am finally free to release the spiky platform and drop it on the Kraken.
Of course, once Lara flips the switch, the Kraken decides it would rather live and gums up the platform's counterweight chains with its tentacles. No matter, as Lara is capable of taking out the chains with her trusty pistols. The platform crashes down on the Kraken, crushing it and clearing the way forward. On that climactic note, my demo is over.
Improving on and adding to the already solid foundation in Tomb Raider: Legend, Underworld looks to be another great entry in the recently revitalized franchise. Look for it on 360, PS3, PC, Wii, PS2 and DS starting November. 18.
Gallery: Tomb Raider: Underworld E3 08
The underwater world is wide and open. Sharks are swimming nearby. One of them charges Lara, no doubt drawn in by the tasty proposition of her svelte, uncovered legs. Thankfully, Lara's packing. A few shots with a harpoon gun and the shark is dispatched. For those who don't want to kill the exotic animals (and humans) in Tomb Raider: Underworld, assistant producer Adam Phillips tells me that players can also use a tranquilizer gun. And then, there it is, the reason for this briny adventure, a stone ruin.
Naturally, the entrance to the ruin is closed. Blocked, to be more precise, by a giant gate comprised of three golden wheels, each adorned with several eye glyphs. A puzzle! The solution looks simple enough, just align the three open eye glyphs in the center. Of course, only one of the wheels has the axle needed to turn it, so I have to go find the other two. The first one is in a cave directly outside the ruin's entrance. Easy. The other one isn't as obvious.
Thankfully, Lara has a new trick to help her find them. Bringing up the pause menu, I activate a 3D map. Acting like sonar, I ping the local area and the map assembles itself around Lara. It turns out there is another cave, though it is obscured by seaweed, which explains why I couldn't see it before. I go nab the third axle and bring it back to the golden wheels, align them, and watch the ancient machinery grind the door open. It's all very spectacular.
Inside, Lara finally finds dry land. Pulling out of the water, she emerges into a cavernous chamber with a giant doorway at the end. One problem: the doorway is blocked by a humongous Kraken. There is a large spiked platform hanging above the Kraken. That looks like it will come in handy later. There are two bridges extending to the platform from either side, holding it in place. They will have to be retracted before I can make use of it.
Assistant producer Adam Phillips explains that each level in Tomb Raider: Underworld contains one large, overarching puzzle that is composed of several smaller puzzles. The small puzzles can be solved in any order, giving the game a certain degree of non-linearity. In this case I have to decide which bridge I want to retract first. I opt for the right one.
I start climbing a stone wall, making my way to the top of the chamber. I direct Lara to some hanging stalactites and leap to grab one. The leap to the next stalactite misses by a mile, sending Lara sprawling to the chamber floor. I expected Lara to more or less home in on the next one, but no. No matter though, as I find another entrance to the gear chamber that works the right bridge. Phillips explains that there are multiple routes to the puzzles in Tomb Raider: Underworld. Oh, good.
He also takes a moment to explain that Lara grows progressively dirtier as she gallivants about in the game's eponymous tombs. This is plainly evident as Lara's legs, arms, and face are streaked with dirt and grit. So yeah, um, Lara gets dirty now.
Anyway, I was solving a puzzle. The Kraken, it turns out, is strangling the machinery that runs the bridges, so I whip out the magnetic grapple to pull out a support ring in a stone column. The column tumbles, crushing the Kraken's tentacle, forcing it to withdraw. I set the gears in motion and make my way to the other gear chamber.
Before arriving at the gear chamber, the Kraken assaults Lara with whip of its tentacle. At this point, Lara's "adrenaline" kicks in, which slows down the gameplay, allowing players to focus on the action and make a quick decision. Phillips explains that this is a way to implement the fast thinking gameplay of a quick time event that still keeps control in the hands of the player. A deft leap and the tentacle misses Lara's legs by inches and subsequently destroys the platform I was standing on. Once in the opposite gear chamber, I solve a similar puzzle and am finally free to release the spiky platform and drop it on the Kraken.
Of course, once Lara flips the switch, the Kraken decides it would rather live and gums up the platform's counterweight chains with its tentacles. No matter, as Lara is capable of taking out the chains with her trusty pistols. The platform crashes down on the Kraken, crushing it and clearing the way forward. On that climactic note, my demo is over.
Improving on and adding to the already solid foundation in Tomb Raider: Legend, Underworld looks to be another great entry in the recently revitalized franchise. Look for it on 360, PS3, PC, Wii, PS2 and DS starting November. 18.














Reader Comments (Page 1 of 1)
samfish @ Jul 23rd 2008 10:07AM
"For those who don't want to kill the exotic animals (and humans) in Tomb Raider: Underworld, assistant producer Adam Phillips tells me that players can also use a tranquilizer gun."
Oh, good. This always bothered me about Tomb Raider games. I know it's silly, but I feel terrible when I have to kill animals.
I also hope they get the aiming right in the Wii version. It was really hard knowing where I was shooting in Legend because of the weird way that they handled the reticule.
Jakka (Not sure why he got banned?) @ Jul 23rd 2008 10:38AM
So you don't feel terrible about killing a bunch of humans?
Speaking of which,this reminds me of PETA's criticism of Tomb Raider...Two, I think.Bunch of fucking hypocrites.
J.Goodwin @ Jul 23rd 2008 10:51AM
Wii version?
On, yeah, I guess that the post does mention one. Calling it a version is sort of a misnomer at this point isn't it though? I don't know why they even give those games the same title.
Xoviet chiK @ Jul 23rd 2008 10:54AM
Hypocrites? How so?
The neighbor kid would always get mad when I played Tomb Raider because you had to kill Wolves and Bears. I kinda laughed him off, buy I can totally sympathize.
In real life you have no reason to outright attack a Wolf or Bear, as they would never outright attack a human... But humans on the other hand, we are always fighting each other. We are far more accepting to fighting virtual humans in video games. Plus Bears and *Especially* Wolves are very unfairly demonized animals, it sucks to see them presented in even more negative light. Almost as much as it sucks to hear of yet another shark bite in the national news.
BigD145 @ Jul 23rd 2008 2:06PM
I have no problem killing humans. I was more disappointed when they messed with her cup size some years back.
FOXHOUND @ Jul 23rd 2008 10:08AM
If it's anything like TR:LEGEND, I'm hyped.
It's weird for me, because prior to LEGEND, I disliked the series completely.
Maverick Saturn @ Jul 23rd 2008 10:21AM
TR2 WAS legend ¬_¬
svenhoek @ Jul 23rd 2008 4:45PM
TR2 was the greatest action/adventure game ever made.
Daniel @ Jul 23rd 2008 10:10AM
This looks pretty good. I picked up Anniversary for $7 bucks at Target and really enjoyed it. So, for whatever reason, I'm ready for a new Tomb Raider.
Miguel @ Jul 23rd 2008 10:15AM
Damn, was this in store or online? Ive yet to pick that up and $7 is a great deal.
kevinski @ Jul 23rd 2008 10:44AM
I think that they might've been on sale on Steam once. Not sure if they were quite that low, though, as it's been ages.
Daniel @ Jul 23rd 2008 10:48AM
It was on one of those clearance headers at the end of an isle. $7.46 was the total, and my local Target (Fultondale, AL) had like 10 copies of it.
Miguel @ Jul 23rd 2008 10:12AM
Sounds cool and all, but I wish they would get rid of some of the unrealistic gadgets like the grapple and the 3d map. It doesn't fit Tomb Raider.
max @ Jul 23rd 2008 10:16AM
is it strange if it bothers me that she is climbing sharp rocks with bare feet?
Jacksons @ Jul 23rd 2008 11:27AM
No kidding, ouch.
Xoviet chiK @ Jul 23rd 2008 10:20AM
This game is really starting to interest me. So much so that I wanted to pick up Legend... And it's still going for $50 new on 360.
Would anyone recommend the GCN / PS2 versions over 360 (don't want to have to hook my Xbox up for just one game), and on the same note would anyone recommend the PS2 / Wii versions of Anniversary over 360?
If anyone gets the chance, read the Play Magazine "Tomb Raider 8" reveal from January. Dave Halverson doesn't stop talking about "Dimples on Laura's Derriere" XD
Miguel @ Jul 23rd 2008 10:25AM
http://www.buy.com/prod/tomb-raider-legend/q/loc/108/202372969.html
Buy.com has it for less than $30.
If you still dont want to hook up your xbox I played the PS2 version and it was just fine. Other than HD resolution I dont think its a huge upgrade over the PS2 version.
Churchy @ Jul 23rd 2008 10:28AM
Iunno were you're finding it for 50 bucks still, I picked it up for, I think, 14 used at gamestop.
Xoviet chiK @ Jul 23rd 2008 10:34AM
I've only ever seen it recently $40-50 NEW. Don't do used games that aren't 15 years old and written on a ROM Cartridge.
Thanks for the buy.com link though, never think to check there... Unfortunately they are sold out.
killploki @ Jul 23rd 2008 10:36AM
i didnt know it was a challenge to hook up an xbox...
Xoviet chiK @ Jul 23rd 2008 10:40AM
Well, it isn't... But I have to drive to my parents, and dig around for it as I packed it away almost two years ago. It would be an uncessesary hassle just to play the Xbox version of Tomb Raider: Legend, so if I can't find a cheaper Xbox 360 version... I'd much rather just play the PS2 or GCN versions just for the heck of playing them. Thanks for the input though.
J.Goodwin @ Jul 23rd 2008 10:53AM
Miguel is right, the 360 version was just Spiffinated from the PS2 version. Still a great game, a huge achievement for a series that I bailed on in the first 10 minutes of the first game.
Maverick Saturn @ Jul 23rd 2008 10:20AM
Its okay people, your prayers have been answered, no need to worry, they have confirmed to be working with Team Ninja for the boob physiques engine, sigh of releif :)
xxHughesxx @ Jul 23rd 2008 10:42AM
Woah there am i seeing right? They decided hot pants just werent skimpy enough?
Predictions for the next tomb raider: the functional bikini body armour.
J.Goodwin @ Jul 23rd 2008 11:29AM
Apparently you didn't play enough Legend to unlock the bikinis. Sadly, you couldn't go into the tombs with them :/
mkernan @ Jul 23rd 2008 10:44AM
I recently played through both Legend and Anniv. on 360 and had a blast.
They sell used at Gamestop for $15 and $25, respectively. There also is a 20% off used games coupon valid this week (good through closing Thursday night). Hit up the forums on cheapassgamer.com to find the coupon (or just check your email if you get the GS newsletter).
Curmeo 2.0 @ Jul 23rd 2008 10:49AM
i bet those sharks are horny.
Randy @ Jul 23rd 2008 11:04AM
I'm getting Jessica Alba underwater in Into the Blue vibes.
Hot.
She's real to me, dammit.
SugarDaddy @ Jul 23rd 2008 11:14AM
Lara's virtual butt is looking mighty fine.
danny. @ Jul 23rd 2008 4:45PM
God help me, but I agree. I think I just found myself on the wrong side of the uncanny valley...
J @ Jul 23rd 2008 11:33AM
So yeah, um, Lara gets dirty now.
She got dirty in Lengend too. Does jumping into water still clean it off? I thought they did a brilliant job on Legend actually making her clothes look wet and slowly drying out.
Richard Mitchell @ Jul 23rd 2008 1:01PM
Oh yeah. Guess I forgot about that. Still, the devs made a point to mention it, so maybe she gets dirty in some new, high tech way...
J @ Jul 25th 2008 4:09AM
Yea, the dirt effects were pretty simple but the system worked really well. Hopefully they'll be able to add some more detail in those respects.
totoro @ Jul 23rd 2008 12:30PM
Looking forward to this one-I loved the first game on the PS1, and really enjoyed the remake on the Wii (Anniversary). I just hope they improved the combat-while-swimming from the earlier games-those were pretty frustrating.
Thomas @ Jul 23rd 2008 12:42PM
"So Lara gets dirty now."
And she confronts tentacle monsters, too.
Ranko @ Jul 23rd 2008 12:51PM
Lara has ugly feet.
Hai @ Jul 23rd 2008 1:49PM
HUGE FEET = HUGE ????
chenry @ Jul 23rd 2008 3:55PM
Hello, Lara Croft's butt!
Goodbye, personal dignity and my remaining shreds of self-respect!
Korova *of the highlands* @ Jul 23rd 2008 4:38PM
I think her knockers have special abilities.
They can hypnotize enemies and male tigers into obeying Lara's commands.
Extra boost while she is wet.
Garrett @ Jul 23rd 2008 4:40PM
You know, I never heard the word "embiggen" until I moved to Springfield.
I don't know why, it's a perfectly cromulent word.