We talked to Giant Bomb co-founder Ryan Davis about his thoughts on the new site and his departure from Gamespot, and game journalism in general. Some excerpts from our conversation (be sure to click the "Continue" link for the full interview):
On Gerstmann-gate and the state of game journalism
"Obviously we still have lots of friends and a ton of history there [at CNET], but we're so focused on the good stuff we're doing now. ... [Gerstmann-gate] certainly helped get our names in people's mouths in certain circles. ... Before [Gerstmann-gate] even happened, I felt like people needed to be more skeptical about what they read, with the massive influx of news-blogs giving little distinction between rumor and fact.
"We're not in the business of reporting news, but as far as the review process goes, we're being very open about a review being that person's perspective. We don't use fancy math to come to our reviews, we just go with what the reviewer feels the game merits. I think when a review has to represent an entire organization's perspective on a game, that's where you can run into trouble. Also, for what it's worth, I've never considered myself a 'game journalist.' I think they exist, but I'm a reviewer and a commentator more than anything."
On what makes Giant Bomb different
"We're still just four guys, and we still feel that there's plenty of places to get 'coverage' out there. Our focus will be on commentary and perspective on the significant goings-on in video games. And, you know, fun! We don't want to run sales numbers stories. There's enough business out there in the game press, everyone trying to be Serious Journalists. I've got big respect for the way guys like N'gai and Totilo carry themselves, but no ... I'd rather do stuff that makes me laugh. ... I'll be honest, I wasn't 100% sure this was going to work before we launched, but the response we've gotten so far has been so overwhelming, I'm confident that we're doing something that no one else really is."
"I think when a review has to represent an entire organization's perspective on a game, that's where you can run into trouble." |
"The response we've had so far is completely staggering. Right now our biggest concern is recruiting moderators to help us get the tidal wave of information we've received up onto the site. ... We've registered over 10,000 users in just over 24 hours, so there's obviously a big demand for what we're doing there. I've seen a lot of comments of people saying that the whole process of editing pages and linking pages together is addictive, and I know that on the moderation end, it's amazing to see everyone's video game obsessions laid bare. There's a dude who's just going through the database, linking every game that features fog of war to the Fog of War concept page. There are developers filling in their own pages.
"I think we're just seeing the raw passion that people have for video games. ... I've described our system as an RPG, except instead of grinding orcs, you're contributing to a huge community of people who share your passion for this stuff. It's interactive, so it makes sense that people who play video games would enjoy a certain level of interactivity, no? Our tools are extremely easy to use, and I think our barrier for entry is lower [than other wikis]. Also, it was built with games in mind, so the data structure caters to video games in a more meaningful way than a general wiki."
On balancing user-created content and editorial
"As significant as that [user-created] stuff is, we're still focusing on providing the same kind of game coverage as we did with the blog ... same style, same tone. We all ended up feeling really good about the coverage we had for E3, which was essentially a handful of casual video wrap-ups and a lengthy podcast at the end of each day. ... [The two types of content] share the page in a number of spots, but we have enough dedicated spots on a page that will always be editorial."
"I think, for us, one of the key differences is that we don't have a sales team on one floor and an edit team on another, each making decisions with vastly different priorities." |
"At some point down the road, there will be ads. We're still hammering out how exactly we're going to approach that stuff, and it's something that we're going to talk with our community a lot about. ... I think how it's approached, and how the organization decides to prioritize it and approve it, are all critical. I think, for us, one of the key differences is that we don't have a sales team on one floor and an edit team on another, each making decisions with vastly different priorities. And with our relative size, we don't really need a lot of money to do what we want to do. that helps."
On ambitions
"There's this piece of property on the moon that I've had my eye on for a while. I'd like to make enough money to settle down there. You know, I think we want to maintain our small editorial team, until it makes sense for us to expand it. We don't want to force the growth. It should be organic. ... Up until Sunday night, my ambition was to launch the site. Now that it's launched, we're all totally focused on making sure the site is doing what it ought to."













(Page 1) Reader Comments
Reply
Reply
The best part about scores, too, is that you can ignore them! Do you wish that [insert site here] didn't put scores on their games? Then just don't look at the score! The rest of the view contains exactly what you want--what they like and don't like about the game.
God forbid someone should draw a conclusion. You can still disagree with it, it's okay.
/rant off
The only reason I can think of someone having something against such a system is if they're too lazy to read.
But a single number is just easier to argue on the internet.
"Son, how did you do on your report card"
"Three lilacs, two fuchsias and a mauve in English"
"Good job, Son! Let's celebrate with some soy McNuggets."
Your method of deduction is flawed. In school, 100% is clearly defined as answering all of the provided question correctly.
But what is a 10 on the review scale? It changes from review to review, from person to person, and from game to game. The only purpose of scores is so you can compare games, but if the scale changes constantly, how can they be compared?
Unless each score on the scale is clearly defined and adhered to, it won't work
The school comparison really highlights the problem with scores, in that they imply some kind of objectivity (especially as the scale gets bigger). These are 70% subjective reviews, so why not reflect that with the grading instead of trying to nail things down? That's what EGM tried with their letter scale, and I like their approach.
Reply
They have placed a big emphasis on transparency, from doing behind-the-scenes features on how the site is built, to creating Wiki infrastructure where everyone can review and contribute, to highlighting individual personalities and perspectives rather than hiding behind the 'Editorial We'.
They put up a podcast last night walking through what happened when they turned the site on. They were really surprised by how quickly everything is coming together on the site, and so am I.
Reply
Reply
Reply
Reply
Stake (Giant Bomb) through the Heart (Gamespot) of the Vampire (cNet)
I think you meant
"Stake (Giant Bomb) through the Kidney (Gamespot) of the Granpa (CBS)"
CBS' buyout of all CNET properties went through a while ago...
Reply
The text of a review is equally as subjective as the score at the end. The likes, dislikes, and frustrations vary from reviewer to reviewer just as the scores.
Therefore, I advocate that from now on all reviews must lack any text and are simply accompanied by soothing or alluring color that has been randomly chosen from a hat.
I called Ubisoft and they are already on board with the new system.
From now on please refer to Haze as Haz[ur]e.
Reply
Reply
Sent Brad Shoemaker a PM about FC2 and it's framrate, and sent me a nice 300 word response. Nice to know the editors will take time out of their busy day to respond to some random pale dude.
Reply
He doesn't have some kind of crazy, fanboy agenda like you are implying. Jeff gerstmann is as genuine as they come as far as I'm concerned. It's completely OK to disagree with his opinions on some franchises, because as he himself I'm sure would tell you, everyone has the right to judge things according to their own experience. I know one thing - I respects all of the editorial staff over at the GiantBomb and recommend their reviews to anyone looking for an honest opinion from a group of experienced commentators on the videogame world.
Reply
Reply
He doesn't have some kind of crazy, fanboy agenda like you are implying. Jeff Gerstmann is as genuine as they come as far as I'm concerned. It's completely OK to disagree with his opinions on certain games, because as he himself I'm sure would tell you, everyone has the right to judge things according to their own experience. I know one thing - I respect all of the editorial staff over at the GiantBomb and recommend their reviews to anyone looking for an honest opinion from a group of experienced commentators on the videogame world.
Reply
I would like to HEAR AN HONEST OPINION,Did you hear that GAMESPOT?! (And IGN)
Reply
Compare the covers:
http://www.giantbomb.com/lords-of-magic-special-edition/61-6863/
http://www.mobygames.com/game/windows/lords-of-magic-special-edition/cover-art/gameCoverId,47897/
Reply
Reply
Reply
Reply
Best editors, best reviews full stop!
Bring on the Bomb :o)
Reply
Reply
Reply
Reply
Reply
Reply