Geometry Wars 2 realigned for July 30, 800 points
What's the antonym for delay? Whatever the word, we're not used to using it around here. So when Bizarre Creations community lead Ben Ward let us know this morning that Geometry Wars 2 will be released on Xbox Live Arcade one week earlier than expected (next Wednesday!), we were at a loss for the word (of course, we could have settled along the lines of "bumped up," but opted instead for a geeky math-related term: realigned -- get it?). Ward also confirmed that the age of super-budget priced geometric space shooters is over, as we'll be paying 800 Microsoft Points ($10) this time (of course, the premium comes with a whole lot more game -- more on that in a minute).
In addition, Ward revealed that the Geometry Wars 2 trial version is "basically" the full Deadline game mode, including multiplayer support (up to four players locally). We've posted Bizarre's descriptions of Deadline and the 5 additional game modes, preserved in their original British flavour, after the break. (But before you read on ... FUN FACT: Geometry Wars 2 is the first Bizarre game published by proud, sorta new parent company Activision.)
Deadline
The first mode is Deadline. This is also the mode which is unlocked in the trial version of the game (both single and multiplayer). The idea is simple: score as many points as you can in 3 minutes. You have as many lives as you want, but of course if you die a lot then you won't be scoring as many points as the next guy. You also have bombs, but these are limited (you start with three).
Destroyed enemies drop Geoms (little glittery yellow things) which you can pick up by driving your ship over them. These Geoms increase your score multiplier, so grab as many of these as you possibly can! Every game mode has Geoms, and you should always pick them up. I can't stress this enough: pick up the Geoms to score big! Your multiplier is no longer capped at 10x either, so having multipliers of many thousands is quite normal (if you're good enough)!
King
This mode is easy to explain, but very tactical once you start to really get into it. Again the premise is very basic: circular "zones" appear all over the grid. You can drive into these zones, and whilst inside them you are safe (the enemies can't enter the zones). You can shoot outwards, destroying the baddies outside your zone. However (and it's a big HOWEVER), after a short time the zone will collapse and you'll be left exposed. Whilst outside a zone you can't shoot at all, meaning that you had better hot foot it to another zone as quickly as you can!
Try to collect a bunch of Geoms as you move between the zones. If you're playing with a friend in co-operative mode, try this tactic: one of you stay inside the zone shooting outward, whilst the second player collects the fallen Geoms. Then swap when the zone decays. That's the trick to scoring big in co-op!
Evolved
You can think of Evolved as a super charged version of Retro Evolved 1. You start with three lives and three bombs, and you keep playing until those lives run out. There are quite a few changes this time though ... here's the short list:
Pacifism
Everybody remembers the Pacifism achievement from Retro Evolved 1. At the time it was hailed as the first of a new breed, encouraging a different way of looking at the game. Well we couldn't just leave pacifism in the past ... in GWRE2 it's been promoted into a full game mode of its own. Yay!
As you might have already guessed, you can't shoot whilst playing Pacifism. Oh, and you only get one life and no bombs. The only offense you have against the infinite blue shapes is to drive through the gates (a new enemy type), which triggers a big explosion deadly to the bad guys. Driving through multiple gates in a row will give you bonus points, so try to chain together as many as you can without stopping.
One word of warning: avoid the deadly yellow gate ends! Make sure you drive straight through the middle of the gate, without touching the sides!
Waves
If you've played the hidden Geometry Wars mini-game in PGR4, then you'll have an idea of what to expect here. The Waves game mode gives you one life (and again, no bombs), and asks you to survive as long as possible against wave after wave of incoming rockets. The rockets travel either horizontally or vertically, so you'll need to pick your route through them carefully in order to come out the other side unscathed.
If you're having trouble mastering Waves, bring some friends along and quadruple your firepower. Oh and check out the Surf achievement, where you must stay alive for 8 wave spawns without firing a shot. Sound tough? It is!!
Sequence
The final game mode is Sequence ... and this is one for the professionals. There are 20 levels, and the aim of the game is to make it through all twenty without dying. On the plus side, each wave is identical every time you play ... so if you remember the spawns then you'll be at a great advantage. The bad news is that each wave is pretty freakin' hard, and you only start with a set number of lives and bombs to do them all with.
Every level must be completed in 30 seconds, and if you lose a life you skip to the next level (thus forfeiting the points you could have scored if you had stayed alive).
Sequence gets interesting in multiplayer, especially when you're playing competitively to beat each others scores. More devious players might experiment with the green Weaver enemies ... try pushing them into another player to kill them off early in the level! When one of you dies you have to sit out for the remainder of the time, meaning your opponents can really score big whilst you're on the sidelines. Ouch!
In addition, Ward revealed that the Geometry Wars 2 trial version is "basically" the full Deadline game mode, including multiplayer support (up to four players locally). We've posted Bizarre's descriptions of Deadline and the 5 additional game modes, preserved in their original British flavour, after the break. (But before you read on ... FUN FACT: Geometry Wars 2 is the first Bizarre game published by proud, sorta new parent company Activision.)
Gallery: Geometry Wars: Retro Evolved 2
Deadline
The first mode is Deadline. This is also the mode which is unlocked in the trial version of the game (both single and multiplayer). The idea is simple: score as many points as you can in 3 minutes. You have as many lives as you want, but of course if you die a lot then you won't be scoring as many points as the next guy. You also have bombs, but these are limited (you start with three).
Destroyed enemies drop Geoms (little glittery yellow things) which you can pick up by driving your ship over them. These Geoms increase your score multiplier, so grab as many of these as you possibly can! Every game mode has Geoms, and you should always pick them up. I can't stress this enough: pick up the Geoms to score big! Your multiplier is no longer capped at 10x either, so having multipliers of many thousands is quite normal (if you're good enough)!
King
This mode is easy to explain, but very tactical once you start to really get into it. Again the premise is very basic: circular "zones" appear all over the grid. You can drive into these zones, and whilst inside them you are safe (the enemies can't enter the zones). You can shoot outwards, destroying the baddies outside your zone. However (and it's a big HOWEVER), after a short time the zone will collapse and you'll be left exposed. Whilst outside a zone you can't shoot at all, meaning that you had better hot foot it to another zone as quickly as you can!
Try to collect a bunch of Geoms as you move between the zones. If you're playing with a friend in co-operative mode, try this tactic: one of you stay inside the zone shooting outward, whilst the second player collects the fallen Geoms. Then swap when the zone decays. That's the trick to scoring big in co-op!
Evolved
You can think of Evolved as a super charged version of Retro Evolved 1. You start with three lives and three bombs, and you keep playing until those lives run out. There are quite a few changes this time though ... here's the short list:
- New enemies make an appearance, like the gates, rockets, etc.
- Overall balance has been changed, so the game gets more exciting after a shorter amount of time (no more spending the first three minutes of the game waiting for it to get intense!)
- No more multiple weapon types. We nuked the first "starter" weapon from GWRE1, as well as the big, slow gun. The only weapon that you'll use throughout GWRE2 is a tweaked version of the faster-firing weapon (which was pretty much the fan favourite to begin with anyway).
- Tiny spinners (the little purple guys which split from the big spinners) no longer track the player. They stay rotating in one spot, acting more like a "blocker" than a normal "follower" type enemy.
- Gravity wells now destroy enemies on exploding! Not only that, but it'll give you 5x the score for the privilege! Gravity Wells should now be a priority to take out when things get busy. Note: destroying enemies in gate explosions (and bouncing bullets off of gates) also gives the same 5x score bonus.
- Repulsars have a new look, and slightly changed behaviour. They no longer repulse your bullets, but they are still only vulnerable from the backside.
- Lives and bombs are still given once you reach a set score, but this time the gap between them gets exponentially larger each time. In other words the first extra life/bomb is given at 100,000, then the second at 10 times this amount, and the third at 10 times that amount.
- Of course, "Snake spawn" is no longer an issue. :-)
Pacifism
Everybody remembers the Pacifism achievement from Retro Evolved 1. At the time it was hailed as the first of a new breed, encouraging a different way of looking at the game. Well we couldn't just leave pacifism in the past ... in GWRE2 it's been promoted into a full game mode of its own. Yay!
As you might have already guessed, you can't shoot whilst playing Pacifism. Oh, and you only get one life and no bombs. The only offense you have against the infinite blue shapes is to drive through the gates (a new enemy type), which triggers a big explosion deadly to the bad guys. Driving through multiple gates in a row will give you bonus points, so try to chain together as many as you can without stopping.
One word of warning: avoid the deadly yellow gate ends! Make sure you drive straight through the middle of the gate, without touching the sides!
Waves
If you've played the hidden Geometry Wars mini-game in PGR4, then you'll have an idea of what to expect here. The Waves game mode gives you one life (and again, no bombs), and asks you to survive as long as possible against wave after wave of incoming rockets. The rockets travel either horizontally or vertically, so you'll need to pick your route through them carefully in order to come out the other side unscathed.
If you're having trouble mastering Waves, bring some friends along and quadruple your firepower. Oh and check out the Surf achievement, where you must stay alive for 8 wave spawns without firing a shot. Sound tough? It is!!
Sequence
The final game mode is Sequence ... and this is one for the professionals. There are 20 levels, and the aim of the game is to make it through all twenty without dying. On the plus side, each wave is identical every time you play ... so if you remember the spawns then you'll be at a great advantage. The bad news is that each wave is pretty freakin' hard, and you only start with a set number of lives and bombs to do them all with.
Every level must be completed in 30 seconds, and if you lose a life you skip to the next level (thus forfeiting the points you could have scored if you had stayed alive).
Sequence gets interesting in multiplayer, especially when you're playing competitively to beat each others scores. More devious players might experiment with the green Weaver enemies ... try pushing them into another player to kill them off early in the level! When one of you dies you have to sit out for the remainder of the time, meaning your opponents can really score big whilst you're on the sidelines. Ouch!












Reader Comments (Page 1 of 1)
Vol @ Jul 24th 2008 11:23AM
Going to be a great game. I know it doesn't have multiplayer over Live, but it is impossible to do that with the number of enemies and bullets that it is required to track.
I wish I knew how these people get 100 million +. I could only manage 4,500,000.
mr mobius @ Jul 24th 2008 11:27AM
So who thinks Bizarre rocks? Go the British!
John Z @ Jul 24th 2008 11:31AM
YAY!
T @ Jul 24th 2008 11:34AM
@article: "What's the antonym for delay?"
*points at parent post*
Dirty @ Jul 24th 2008 11:32AM
King looks like fun. I fear that Arcade is going to take quite a bit of my money this year.
I really hope castle crashers is taking its August spot.
geekinabox @ Jul 24th 2008 11:36AM
Random speculation time:
1.) bungie rumored to be devleoping XBLA arcade game (amongst other unsubstantiated rumors)
2.) luke smith indicates that one bungie effort "is so close you can feel its familiar warmth on your cheek while you sleep"
3.) bungie annoucement @ e3 cancelled
4.) Geo Wars release on arcade moved up by a week
prb means nothing ... but who knows ... was a (now postponed) Bungie XBLA game slated for a July 30 release?
Churchy @ Jul 24th 2008 12:01PM
Are there any other games confirmed coming out July 30? If not that might actually be a decent conjecture.
Ben @ Jul 24th 2008 12:42PM
I wouldn't imagine Microsoft wanting to push out two high-profile XBLA titles in consecutive weeks though.
AwesomeTown @ Jul 24th 2008 11:38AM
"no more spending the first three minutes of the game waiting for it to get intense!"
More like: no more waiting three minutes until all my lives are gone.
I'm not good at geometry wars. :(
Dirty @ Jul 24th 2008 11:48AM
It is a hard game, one that the achievements are truly that... achievements.
AwesomeTown @ Jul 24th 2008 11:52AM
True. If you can get even half of those achievements, then you got some skills.
Platinum_Skeet @ Jul 25th 2008 9:25PM
It's easy geometry wars is just remembering is attack, find an opening and kill off the rest...
Just look at the YouTube videos and check the technique. If you don't believe me my high score was 300,000 before i watched YouTube now it's around 1.6 million and I got all the achievements but one.
GAMERTAG: PLATINUM SKEET
MarkHawk @ Jul 24th 2008 11:52AM
10 dollars? boo... I was hoping 5 like the first one. That is a 200% price increase.
John Z @ Jul 24th 2008 11:57AM
No, it's a 100% price increase (adding 100% of the previous value)... for a greater than 500% GAME increase.
MarkHawk @ Jul 24th 2008 12:27PM
Yeah but if for example Halo 4 is 5x greater then Halo 3 I wouldn't want to pay 120 dollars for it. (replace Halo with a game you see fit) I'll wait for a sale on points cards before buying this.
mr mobius @ Jul 24th 2008 1:15PM
If Halo 4 was 5x greater than Halo 3, I'd still not buy it. I'd go buy two Nintendo games and get value for money.
MarkHawk @ Jul 24th 2008 2:43PM
Holy crap, I used that as an example. I said take a game you do like and replace it.
Fine would you pay 100 dollars for Mario Galaxy 2?
I know this is only a 5 dollar increase, but it's still twice as expensive. I do not understand why you guys vote me down because I find the price increase steep. I know I do not have to buy it but I want to. I loved the first one, I just cant drop 10 without recalling the first one was 5.
Ihavepants @ Jul 27th 2008 10:03AM
Games cost 100 dollars in Australia standard.
Also stop trying to argue your point, you've lost.
MarkHawk @ Jul 27th 2008 12:24PM
I won, Listen to this weeks podcast.
:p
Churchy @ Jul 24th 2008 11:55AM
I never played the first one, isn't it 5 bucks? I might download it when I get home from work.
newmiyamoto @ Jul 24th 2008 12:09PM
*flavour
lysernix @ Jul 24th 2008 12:15PM
Repulsars, if those are the red guys that make the EEEERRRRRHHHNNNNNTTTT noise and scream twoards you... they were vulnerable from the front in GW1. You just had to stand your ground and when they were almost on you, they die from the front just fine.
nick @ Jul 24th 2008 12:24PM
It's too bad they don't consider selling the game at a 400 point introductory price for the first day only as thank you to fans. Best Buy sells DVDs at a 20% discount the first week. Why not do the same with games?
This is one of those games though, that I'm sure will sell well no matter what.
John Z @ Jul 24th 2008 12:32PM
They don't do that because free demos are mandatory for every XBLA game. Best Buy can drop the price of a DVD/BRD at release week because they know that it will sell a zillion and a half copies before word gets around that the movie sucks or there's a problem. After release week, the DVD becomes expensive ballast for BB and they need to recoup the cost of storing it and the others like it for x amount of time.
Also: if you drop $10+ on an XBLA game you're not sure about without playing the demo first, you have some serious impulse-control problems or an excessive cash input-to-output flow ratio.
nick @ Jul 24th 2008 1:15PM
I get what you're saying, but I'm not really talking about selling to those who weren't planning to buy the game or selling to those who haven't played the demo.
I'm assuming you're buying a game for which you're already familiar or have played.
What I'm saying is, I would love for Microsoft to consider offering special deals on games on a limited basis. To date, it's occured on some games after they've been out for a while. Why not try it on the front end? Maybe reward those who are interested in buying the game by offer an additional incentive if they pick it up the first day.
I know it's a slippery slope to go down, but I just think it would be interesting to consider such an option.
MarkHawk @ Jul 24th 2008 2:49PM
It's be nice if I had Arcade games and be able to sell it when I am done. Like If Nick wanted GW1 he could buy it from me for 3.50 and I would get 2.50 and Microsoft can have a dollar because I do not see them doing this if they don't get something out of it. That way I have 2.50 in MP points now.
It's the reason why I do not by many digital downloads. I end up selling hard copies to retailers or friends so I can buy point cards.
Scott @ Jul 24th 2008 12:38PM
I really hope they have weekly and monthly leader boards, because some of these games modes are gonna be "untouchable" for most within a day of release......
Always secretly hoped for a "update" to GW with weekly and month leaders and a fix for that cheap snake spawn death...
High of 3.9 million in GW 1
At the time I got it I was ranked something like 230th
Now I'm in the thousands.....oh well.
Dr. Stabbingworth @ Jul 24th 2008 1:18PM
I got the feeling that making the lives and bombs gather at an exponentially higher rate would solve some of this. However, I think for the very top tier, it still wouldn't matter. Still, I doubt they are programming the game to impede the .01% of people who can score over 100 million.
mech1983 @ Jul 24th 2008 12:41PM
There is a hidden swastika in that main picture. At 3 o'clock.
FSK405K @ Jul 24th 2008 12:44PM
No multiplay over XBL?
John Z @ Jul 24th 2008 12:50PM
Lag would make it completely unplayable; random deaths, etc.
007craft @ Jul 24th 2008 8:58PM
Your right, lag would make it unplayable. However developers who know what their doing can design proper netcode so it wont lag. no online is just an excuse to make more money (they dont need to pay anyone to develop it when they know the game will sell just as well without it)
BlaznGoldstein (Electric 6 Defense Force) @ Jul 24th 2008 12:45PM
This is awesome! Bizarre has really gone over the top with the new game modes, I will gladly pay twice as much for this game over GWRE1.
P.S. I would have paid $10 for the first one.
Dirty @ Jul 24th 2008 1:33PM
Agreed, I really feel like people complaining about 10 bucks are pretty ridiculous.
Vidikron (FU) @ Jul 24th 2008 12:49PM
OT: Was anyone else disappointed with with 1942: Joint Strike? I was really excited for the game and it was pretty good, but I couldn't stand the graphic style of the game. I'm sure it's intentional, but the whole game has a brownish tint and all the colors are washed out. IMO, it makes the game look completely lifeless and it made some of the bullets hard to see. I was all set to buy it, but cancelled those plans after 10 minutes with the demo.
ScottG13 @ Jul 24th 2008 12:57PM
I WANT CASTLE CRASHERS!
Mike @ Jul 24th 2008 2:29PM
Isn't this game on the PGR4 disc already??
Vidikron (FU) @ Jul 24th 2008 3:03PM
No, PGR4 has Geometry Wars: Waves. Waves is just one of the modes that's included in Geometry Wars 2.
Ed @ Jul 28th 2008 12:13AM
I can't wait for this game to come out! I am a die hard geometry wars fan, over 3 million top score and all achievements unlocked!
I am extremely disappointed that the price was raised to 800 MS points, though. The thing that would have finalized it for me was online co op, but now that it's took away, I don't see any reason for them to want more money. I know, though, it's a game I will get 20+ hours out of so it's worth it! Still, I don't like spending extra money...