While Konami is already exercising options with Gradius Rebirth, Castlevania stalwart Koji Igarashi has now expressed interest in dipping his own whip into the Wii's digital waters. Given that 3D fighter Castlevania Judgment promises to take face-to-palm when it's released, Iga's interest in WiiWare looks to rekindle fans' triple-shot prayers for a traditional 2D Castlevania for consoles.
"I'm definitely interested in WiiWare and I think it's one of the areas that 2D can still be very strong at," Igarashi told MTV Multiplayer. In a separate interview with Wired's Game|Life blog, he also noted that he's watching Capcom's decidedly retro Mega Man 9 "very closely" to see how it's received once it debuts later this year, noting that "if it is successful that definitely opens up doors for what I can do." Now all there's left to do is wait, though if you get hungry we hear that there's some delicious turkey hidden inside the wall.
Reader Comments (32)
Posted: Jul 24th 2008 5:59PM cuteSAVAGE said
His favorite Castlevania is Dracula's Curse as well... Can only spell good things if they go "Retro" with it!
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Posted: Jul 25th 2008 1:03PM (Unverified) said
Yes. I'd love to see a new Castlevania game with big,luscious sprites. If the Wii-ware CV game is a lazy, 8-bit schlock-fest, I will be very pissed.
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Posted: Jul 24th 2008 6:13PM Shagittarius said
I have a secret refrigerated compartment behind my garage wall where I saved one whole turkey led from thanksgiving last year. Just in case...ya know.
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Posted: Jul 24th 2008 6:37PM aristokrat said
Man, I've been whip-attacking my walls for years and all I've ever found were mice and roaches. That wouldn't even be so bad, but how do you get them to come out cooked?
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Posted: Jul 24th 2008 6:29PM (Unverified) said
"I mean, how could Classic Castlevania be any different from what they're putting on DS now anyway?"
I dunno, it could be a good game. >_>
Nothing against Dawn of Sorrow, I love that game, but Portrait of Ruin sucked, and Order of Ecclesia looks like nothing special.
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I dunno, it could be a good game. >_>
Nothing against Dawn of Sorrow, I love that game, but Portrait of Ruin sucked, and Order of Ecclesia looks like nothing special.
Posted: Jul 24th 2008 6:04PM DiddlyKong said
You sound like a complete ass when you write stuff like "Given that 3D fighter Castlevania Judgment promises to take face-to-palm when it's released".
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Posted: Jul 24th 2008 6:15PM Shagittarius said
A prophetic ass?
Cause that game couldn't place at the special olympics.
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Cause that game couldn't place at the special olympics.
Posted: Jul 25th 2008 3:58AM (Unverified) said
Clearly Jason meant the kind of "face-to-palm" that one does when they go "my God! I would never have thought of that!".
or not.
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or not.
Posted: Jul 24th 2008 6:15PM (Unverified) said
I hope they don't go all NES on it. SNES/PSX style graphics would be great, with multiple paths and what not. Castlevania 3 was a great game, and i wouldn't mind seeing something similar to that.
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Posted: Jul 24th 2008 6:35PM RobAccomando said
Very cool. And then they can make another 3D Castlevania with similar production value as MSG4.
Hahaha, I dream. :)
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Hahaha, I dream. :)
Posted: Jul 24th 2008 6:47PM velocitystrike said
This only makes me want a new 2D Lion King even more.
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Posted: Jul 24th 2008 7:25PM (Unverified) said
This is infuriating. Favoring cheap sprites over polygons is one thing, but why in the world is IGA eying Mega Man 9?? Bringing Castlevania to Wiiware is potentially awesome: Liberating Castlevania from the confines of the handheld could be a wonderful thing. But it sounds like what IGA has in mind is to jump to a much more capable, feature-rich, powerful system than the one he's been stuck with for years, only to make the most archaic, backward game he possibly can.
He needs to get his head on straight. After years upon years of fans clamoring for an all-new, big-budget 2D Metroidvania for consoles, he unpleasantly surprises the world with a 3D fighter, and then openly toys with the idea to make a new 2D game for consoles... that looks, sounds and plays like Simon's Quest. He makes phenomenal DS games, but does this guy have any idea--any clue at all about what he should really be doing?
How can he think there's no market for an all-new 2D console Castlvania, but think that there IS a market for a new 3D waggle fighter or obsolete NES revisitation, especially considering the enormous sales of the 2D blockbuster we know as Super Smash Brothers Brawl and IGA's own Symphony of the Night for Live Arcade. When is he going to start making the right decisions for both his business and gamers alike and put these lame ideas to rest?
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He needs to get his head on straight. After years upon years of fans clamoring for an all-new, big-budget 2D Metroidvania for consoles, he unpleasantly surprises the world with a 3D fighter, and then openly toys with the idea to make a new 2D game for consoles... that looks, sounds and plays like Simon's Quest. He makes phenomenal DS games, but does this guy have any idea--any clue at all about what he should really be doing?
How can he think there's no market for an all-new 2D console Castlvania, but think that there IS a market for a new 3D waggle fighter or obsolete NES revisitation, especially considering the enormous sales of the 2D blockbuster we know as Super Smash Brothers Brawl and IGA's own Symphony of the Night for Live Arcade. When is he going to start making the right decisions for both his business and gamers alike and put these lame ideas to rest?
Posted: Jul 24th 2008 8:02PM FernandoRocker said
He never stated anything about make the game retro or with 8 bit graphics.
He just mentioned a 2D Castlevania... don't know where did you get that he wants to use old graphics.
Have you seen the new Wario game? One of the best hand draw sprites and animations I have seen... he can use similar kind of graphics.
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He just mentioned a 2D Castlevania... don't know where did you get that he wants to use old graphics.
Have you seen the new Wario game? One of the best hand draw sprites and animations I have seen... he can use similar kind of graphics.
Posted: Jul 24th 2008 10:10PM (Unverified) said
"He never stated anything about make the game retro or with 8 bit graphics."
He did: the part about IGA specifically eyeballing Mega Man 9 and citing its potential success as paving the way for 2D Castlevania on the system. There's only one possible conclusion you can make from that; it's going to be as retro as possible. If he were talking about the potential successes of 2D games in general as door-opening, there are dozens of other games to point to, a lot of which have already proven to be successful. To focus on Mega Man 9 specifically, it's clear he's not talking about the financial risk of making a 2D game in today's market, he's talking about the financial risk of making an 8-bit game in today's market.
"Have you seen the new Wario game? One of the best hand draw sprites and animations I have seen... he can use similar kind of graphics."
Giant Bomb interviewed IGA and asked him about making a triple-A Metroidvania on a home console (where he brushed it off saying there isn't any interest in such a thing), and the follow up question was if there WERE interest, whether he'd try to use HD sprites or use polygons. IGA basically said he'd go for whichever turned out to be easier and cheaper to do.
Personally, I don't see the attraction to sprite-based stuff--even in HD--because there are so many great-looking things you can only do with polygons. Like something as basic as real-time lighting, for example. Have an artist make a great painting and I'll get lost in its beauty, but interactive things should be real-time. But hey, ignore that opinion for now because that's neither here nor there.
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He did: the part about IGA specifically eyeballing Mega Man 9 and citing its potential success as paving the way for 2D Castlevania on the system. There's only one possible conclusion you can make from that; it's going to be as retro as possible. If he were talking about the potential successes of 2D games in general as door-opening, there are dozens of other games to point to, a lot of which have already proven to be successful. To focus on Mega Man 9 specifically, it's clear he's not talking about the financial risk of making a 2D game in today's market, he's talking about the financial risk of making an 8-bit game in today's market.
"Have you seen the new Wario game? One of the best hand draw sprites and animations I have seen... he can use similar kind of graphics."
Giant Bomb interviewed IGA and asked him about making a triple-A Metroidvania on a home console (where he brushed it off saying there isn't any interest in such a thing), and the follow up question was if there WERE interest, whether he'd try to use HD sprites or use polygons. IGA basically said he'd go for whichever turned out to be easier and cheaper to do.
Personally, I don't see the attraction to sprite-based stuff--even in HD--because there are so many great-looking things you can only do with polygons. Like something as basic as real-time lighting, for example. Have an artist make a great painting and I'll get lost in its beauty, but interactive things should be real-time. But hey, ignore that opinion for now because that's neither here nor there.
Posted: Jul 25th 2008 9:05AM (Unverified) said
"Personally, I don't see the attraction to sprite-based stuff..."
Are you under age? Are you a child? Did you start gaming on a PS2? I cannot compute any other reasoning for this statement.
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Are you under age? Are you a child? Did you start gaming on a PS2? I cannot compute any other reasoning for this statement.
Posted: Jul 25th 2008 7:24PM (Unverified) said
"Are you under age? Are you a child? Did you start gaming on a PS2? I cannot compute any other reasoning for this statement."
I'm 23 years old, and I grew up playing the NES. Some would call that underage, I'll admit. Sprites aren't bad, I suppose, but what's the deal with this seemingly unnatural desire some people have for sprites? They can potentially be beautifully artistic, and sometimes even smoothly animated, but like I pointed out before, you can't use something as basic as real-time lighting. You can't use real-time deformation, or procedural or physics-based animation like rag-doll or euphoria. Things we've all come to expect from games like bump-mapping and other texture shaders aren't possible with sprites. It's not like polygonal things can't be beautifully artistic, too. There are even ways to make them look hand-drawn (The Simpsons Game did that really well). Polygons just have so much more going for them, I don't see why anyone would lust for sprites.
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I'm 23 years old, and I grew up playing the NES. Some would call that underage, I'll admit. Sprites aren't bad, I suppose, but what's the deal with this seemingly unnatural desire some people have for sprites? They can potentially be beautifully artistic, and sometimes even smoothly animated, but like I pointed out before, you can't use something as basic as real-time lighting. You can't use real-time deformation, or procedural or physics-based animation like rag-doll or euphoria. Things we've all come to expect from games like bump-mapping and other texture shaders aren't possible with sprites. It's not like polygonal things can't be beautifully artistic, too. There are even ways to make them look hand-drawn (The Simpsons Game did that really well). Polygons just have so much more going for them, I don't see why anyone would lust for sprites.
Posted: Jul 24th 2008 7:25PM (Unverified) said
I love the idea of a retro Castlevania. My favorite entry, however, is "Simon's Quest", and I would love to see another Castlevania title like this one.
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Posted: Jul 24th 2008 11:38PM (Unverified) said
J. Howlett:
Yes, "Simon's Quest" is the second Castlevania. I still own the cartridge for my NES. Like you, I have extremely fond memories of it. I loved the adventure, traveling through the various castle scenes to get the bone fragments (I recall the dead bodies, or whatever they were, hanging from chains in the background), having to kneel before a structure to summon a dervish to take me somewhere, the day turning to night, resting in the church, etc. I really want to play this again!
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Yes, "Simon's Quest" is the second Castlevania. I still own the cartridge for my NES. Like you, I have extremely fond memories of it. I loved the adventure, traveling through the various castle scenes to get the bone fragments (I recall the dead bodies, or whatever they were, hanging from chains in the background), having to kneel before a structure to summon a dervish to take me somewhere, the day turning to night, resting in the church, etc. I really want to play this again!
Posted: Jul 24th 2008 9:55PM (Unverified) said
I would love a new console metroidvania game. As much as I love the DS games, none of them are on par with Symphony of the Night. What I'm really hoping for is a game similar to Symphony of the Night, which could very easily be done on the Wii, however, I would also love to see some implementation of cooperative play, which the Wii would have oh-so-much trouble doing. A 2D console Castlevania would be great, but I'm not sure if the Wii is the best place for a "full-featured" game.
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Posted: Jul 25th 2008 1:38AM (Unverified) said
YES
suck it, Symphony of the Night, I got a new crack addiction involving Dracula
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suck it, Symphony of the Night, I got a new crack addiction involving Dracula
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